Introduction | |
Sketch Art & References | |
Box Modeling in 3ds max | |
Mesh Optimization in 3ds max | |
U-V Mapping the Character in 3ds max | |
Alternate Mapping Technique: U-V Mapping with DeepUV | |
Skin Texturing with Photoshop CS | |
Installing Bones with Character Studio Biped 4 (Character Rigging) | |
Dummy Objects and Nodal Placement | |
Animating the Character | |
Sequencing and Blending | |
Motion Capture | |
Facial Animation | |
Testing Your Character in Games | |
Appendices: Photoshop Keyboard Shortcuts and Related Web Sites & Links | |
About the CD-ROM | |
Index | |
Table of Contents provided by Publisher. All Rights Reserved. |
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