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9781892132024

Game and Play Leaders' Handbook : Facilitating Fun and Positive Interaction

by ; ;
  • ISBN13:

    9781892132024

  • ISBN10:

    1892132028

  • Format: Paperback
  • Copyright: 2000-02-01
  • Publisher: Venture Pub
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List Price: $19.95

Summary

The authors have combined their decades of experience leading workshops and events for the widest range of groups and settings to produce a handbook of leadership through playful interaction. More than a theoretical guide, this book is a practical guide to how leaders can get fun to happen with real people in real situations.

Table of Contents

Acknowledgments xiii
Preface Welcome to the Game xv
Kernel Concepts xv
Focus on Leadership xvii
Our Biases xvii
A Word to the Wise xviii
Learning to Lead; Learning to Learn xix
Disclaimers xxi
On Playing on Purpose
1(6)
Some Qualities
3(1)
Some Values of Play (fullness)
3(1)
Some Forms and Contexts
4(1)
Elements of the Play Experience
5(1)
Summary
6(1)
The Fundamentals of Play Leadership
7(10)
Enthusiasm and Safety
7(7)
Enthusiasm
8(1)
Safety
9(5)
What It Is All About
14(3)
Getting It Going
17(22)
A Short Quiz
19(1)
The Four Ps (of Getting a Game Going)---Purpose, Planning, Preparation, and Presentation
20(16)
Purpose
20(1)
Planning
20(1)
The Players
20(1)
The Situation
21(1)
The Setting
22(1)
The Game
22(1)
The Leader (You)
22(1)
A Few Final Thoughts About Planning
23(1)
Preparation
24(1)
Gathering
24(1)
Testing
24(1)
Setup
25(1)
Presentation
25(1)
Recruiting
26(1)
Focusing
27(1)
Warmups
27(4)
Dividing Teams
31(1)
Explaining
31(2)
DDADA
33(3)
Fine-Tune as Needed
36(1)
Multiple Games
37(2)
Keeping It Going (a.k.a. Rolling on the River)
39(22)
The Middle Game
39(1)
Continue to Nurture and Build the Play Community
40(1)
The Evolving Game: The Play Community and Shared Player-Leader Roles
41(1)
Play Exercise: The Roles and Qualities of the Leader
42(1)
High Viz Versus Low Viz
43(1)
Safety
44(9)
Support Great Playing
53(1)
Bending, Shaping, Changing, and Playing Well
54(5)
Game Change Quality and Process
55(1)
Changing Channels---A Totally Different Game (Really)
56(3)
Summary
59(2)
Ending It All Well
61(10)
Ending the Game or Games Session
61(9)
Some Games and Game-Like Activities That Lend Themselves to Good Endings (for All of the Above Reasons)
66(4)
Some Final Final Thoughts
70(1)
One Final Game
70(1)
On Games
71(12)
Games Storm I
71(1)
Games Storm II
71(1)
Why Games? Why Not Just Play?
71(2)
Types of Games Bonus Points Exercise!
73(1)
``Flavors'' of Games
73(1)
Game Segues
74(1)
Using Games I
75(1)
Using Games II: Just When You Thought It Was Safe to Play (Game Change and Invention)
75(4)
Variation
76(1)
Combination
76(2)
Adaptation
78(1)
Innovation
79(1)
Elements of Games
79(2)
End Game
81(2)
Events or the Big Game
83(18)
Why Do It?
83(1)
What This Chapter Will and Won't Do
84(1)
The Song Remains the Same---The Fundamentals
85(1)
What's Different?
85(7)
A Few Additional Notes on Orchestration and Sideline (Peripheral) Activities and Logistics
89(1)
Some Notes on the Process of Large Event Development
90(1)
Planning
90(1)
Preparation
90(1)
Publicity
91(1)
Presentation
91(1)
The Festival Day (the Event, the Play Itself)
92(4)
Beginning I
92(1)
Beginning II
92(2)
The Middle
94(1)
Ending I
94(1)
Ending II
95(1)
Ending III and Beginnings
96(1)
A Few Hot Events
96(5)
Advanced Leadership Skills
101(36)
Flow
102(5)
The Fun Zone
103(1)
Some Practical Implications of Flow Theory
104(3)
A Few More Wolf Tickets
107(1)
More on Flow, Energy and Sequencing
107(1)
Flow and ``It'' Power
108(1)
``It'' Power Defined
108(1)
Some Ways To Moderate the ``It'' Power
108(1)
In Summary
109(1)
Psychological Safety Zones
109(1)
Empowerment
110(1)
Zen and the Art of Play Leadership
111(3)
Situational Leadership
114(7)
The Players
115(1)
The Setting
115(1)
The Situation
116(1)
Some Examples
116(2)
Another View on Situational Leadership---The Work of Hersey and Blanchard
118(1)
The Theories
118(2)
Some Problem Solving
120(1)
What Would You Do?
120(1)
Discipline
121(3)
Approaches to Positive Behavior
122(1)
What Kids Need
122(1)
Another Look at Front-End Loading
123(1)
Some General Principles of Positive Discipline
124(4)
If All Else Fails
128(2)
Sanctions
129(1)
Effective Communication: Assertive Discipline, ``I'' Messages, and Limited Choice Language
130(5)
Limited Choice Language
132(1)
Steps of Assertive Discipline
132(3)
Advanced Leadership Skills: A Summary
135(2)
A Bigger Bag of Tricks
137(10)
Five (or More) ``Openers'' That the Pros Use
138(1)
Ten or Less ``Can't Miss When All Else Fails'' Games
139(4)
10+ Somewhat ``Cute'' and Maybe Even Challenging ``Transition'' Activities
140(2)
Three Leser Known Leader Talents
142(1)
Six Great Lines, Cheap Tricks, and Emergency Actions That May Evoke a Smile in Tight Situations
142(1)
All the Equipment You'll Never Need
143(4)
How to Get Better
147(4)
On the Importance of Being a Playmaker
151(4)
Resources, Connections and Beyond (the Bigger Picture)
155(18)
Beyond Games
155(2)
An Even Bigger Picture
157(1)
Resources
158(13)
Catalogues, Magazines and Newsletters
159(2)
Books, Videos and Magazine Articles
161(5)
Organizations and Networks
166(4)
Further Services and Sources of Information From Us
170(1)
Closings
171(2)
Authors 173(2)
Index 175

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