did-you-know? rent-now

Amazon no longer offers textbook rentals. We do!

did-you-know? rent-now

Amazon no longer offers textbook rentals. We do!

We're the #1 textbook rental company. Let us show you why.

9781892132482

The Game and Play Leader's Handbook

by ;
  • ISBN13:

    9781892132482

  • ISBN10:

    1892132486

  • Edition: Revised
  • Format: Paperback
  • Copyright: 2004-06-30
  • Publisher: Venture Pub
  • Purchase Benefits
  • Free Shipping Icon Free Shipping On Orders Over $35!
    Your order must be $35 or more to qualify for free economy shipping. Bulk sales, PO's, Marketplace items, eBooks and apparel do not qualify for this offer.
  • eCampus.com Logo Get Rewarded for Ordering Your Textbooks! Enroll Now
List Price: $24.95

Table of Contents

Dedications v
Acknowledgments vii
Preface: Welcome to the Game xv
Kernel Concepts xv
Focus on Leadership xvi
Our Biases xvii
A Word to the Wise xviii
Learning to Lead, Learning to Learn xix
Disclaimers xxi
On Playing on Purpose
1(8)
Some Qualities
3(1)
Some Values of Play(fulness)
3(2)
Some Forms and Contexts
5(2)
Elements of the Play Experience
7(1)
Summary
8(1)
The Fundamentals of Play Leadership
9(10)
Enthusiasm and Safety
9(8)
Enthusiasm
9(2)
Safety
11(6)
What It Is All About
17(2)
Getting It Going
19(26)
Basic Concepts
19(2)
The Play Community
19(1)
Facilitation Versus Arbitrary Authority
20(1)
A Short Quiz
21(1)
The Four Ps (of Getting a Game Going): Purpose, Planning, Preparation, and Presentation
21(20)
Purpose
21(1)
Planning
22(1)
The Players
22(1)
New Games
23(1)
The Situation
23(1)
The Setting
24(1)
The Game
24(1)
The Leader (You)
25(1)
A Few Final Thoughts About Planning
26(1)
Preparation
26(1)
Gathering
26(1)
Testing
27(1)
Setup
28(1)
Presentation
28(1)
Recruiting
29(1)
Focusing
30(2)
Warmups
32(2)
Dividing Teams
34(3)
Explaining
37(1)
DDADA
37(4)
Fine Tune as Needed
41(1)
Multiple Games
42(3)
Keeping It Going (aka, Rolling on the River)
45(24)
The Middle Game
45(1)
Continue To Nurture and To Build the Play Community
46(1)
The Evolving Game: The Play Community and Shared Player-Leader Roles
47(1)
Play Exercise: The Roles and Qualities of the Leader
48(1)
High Viz Versus Low Viz
49(1)
Safety
50(9)
Support Great Playing
59(1)
Bending, Shaping, Changing, and Playing Well
60(7)
Game Change Quality and Process
62(1)
Changing Channels---A Totally Different Game (Really)
63(4)
Summary
67(2)
Ending It All Well
69(12)
Ending the Game or Games Session
69(6)
Timing
70(1)
Clock Time
71(1)
Understanding the Game Life Span
72(2)
Multiple Games Sessions and Other Miscellaneous Stuff
74(1)
Some Games and Game-Like Activities That Lend Themselves to Good Endings
75(4)
The Lap Sit
75(1)
Spirals
75(2)
Progressive Circles
77(1)
Get Down
78(1)
Pruie
78(1)
Magic Ball or Magic Pine Cone (Outdoor Version)
79(1)
Some Final Final Thoughts
79(2)
One Final Game
79(2)
On Games
81(14)
Games Storm I
81(1)
Games Storm II
81(1)
Why Games? Why Not Just Play?
81(2)
Types of Games Bonus Points Exercise!
83(1)
``Flavors'' of Games
83(1)
The Bill System
83(1)
The John System
84(1)
Game Segues
84(1)
Using Games I
85(1)
Using Games II: Just When You Thought It Was Safe to Play (Game Change and Invention)
86(4)
Variation
86(1)
Combination
87(1)
Adaptation
88(1)
Innovation
89(1)
Elements of Games
90(2)
End Game
92(3)
Events or the Big Game
95(20)
Why Do It?
95(1)
What This Chapter Will and Won't Do
96(1)
The Song Remains the Same: The Fundamentals
97(1)
What's Different?
97(5)
The Players
98(1)
The Situation
98(2)
The Setting
100(1)
The Games
100(1)
The Leaders
101(1)
A Few Additional Notes on Orchestration and Sideline (Peripheral) Activities and Logistics
102(1)
Some Notes on the Process of Large Event Development
103(2)
Planning
103(1)
Preparation
103(1)
Publicity
104(1)
Presentation
104(1)
The Festival Day (the Event, the Play Itself)
105(6)
Beginning I
105(1)
Beginning II
106(1)
The Middle
107(1)
Ending I
108(1)
Ending II
109(1)
Endings III and Beginnings
110(1)
A Few Hot Events
111(4)
Dundercon--Magic Fest
111(1)
New Games Festival
111(1)
Family Fun Festival
111(1)
Spielfest
112(1)
The Power of Play--Days of Play (Tages de Spiel)
113(1)
Freedom Day
113(1)
Playfair Events
113(2)
Advanced Leadership Skills
115(40)
Flow
116(5)
The Fun Zone
117(1)
Some Practical Implications of Flow Theory
118(3)
A Few More Wolf Tickets
121(2)
More on Flow, Energy, and Sequencing
122(1)
Flow and ``It'' Power
123(2)
``It'' Power Defined
123(1)
Some Ways To Moderate the ``It'' Power
123(1)
In Summary
124(1)
Psychological Safety Zones
125(1)
Empowerment
126(1)
Zen and the Art of Play Leadership
127(4)
Situational Leadership
131(7)
The Players
131(1)
The Setting
132(1)
The Situation
132(1)
Some Examples
133(2)
Another View on Situational Leadership: Hersey and Blanchard's Model
135(1)
The Theories
135(2)
Some Problem Solving
137(1)
What Would You Do?
137(1)
Discipline
138(4)
Approaches to Positive Behavior
139(1)
What Kids Need
139(2)
Another Look at Front-End Loading
141(1)
Some General Principles of Positive Discipline
142(5)
If All Else Fails
147(3)
Sanctions
147(3)
Effective Communication: Assertive Discipline, ``I'' Messages, and Limited Choice Language
150(4)
Limited Choice Language
152(1)
Steps of Assertive Discipline
152(2)
Advanced Leadership Skills: A Summary
154(1)
A Bigger Bag of Tricks
155(12)
Five (or More) ``Openers'' That the Pros Use
155(2)
Ten or Fewer ``Can't Miss When All Else Fails'' Games
157(1)
10+ Somewhat ``Cute'' and Maybe Even Challenging ``Transition'' Activities
158(2)
Three Lesser Known Leader Talents
160(1)
Six Great Lines, Cheap Tricks, and Emergency Actions That May Evoke a Smile in Tight Situations
160(1)
All The Equipment You'll Never Need
161(6)
Minibag
162(1)
Day Pack
163(1)
Duffel Bag
164(3)
How to Get Better
167(4)
Set a Pattern for Learning
167(1)
Set Up a Review Pattern
168(1)
Keep a ``Book''
169(1)
Develop Resources
170(1)
Plan Your Own Development Program
170(1)
On the Importance of Being a Playmaker
171(4)
Resources, Connections, and Beyond (The Bigger Picture)
175(24)
Beyond Games
175(2)
In Business and Organizational Settings
175(1)
In Schools and Children's Centers
176(1)
For Friends and Families
176(1)
As a Community Organizing Tool
177(1)
As a Creativity Exercise or Exercise in Self-Renewal
177(1)
Miscellaneous
177(1)
An Even Bigger Picture
177(2)
Resources
179(19)
Catalogs, Magazines, and Newsletters
180(5)
Books, Videos, Journals, and Magazine Articles
185(7)
Organizations and Networks
192(6)
Further Services and Sources of Information From Us
198(1)
Closings
198(1)
About the Authors 199(2)
Index 201

Supplemental Materials

What is included with this book?

The New copy of this book will include any supplemental materials advertised. Please check the title of the book to determine if it should include any access cards, study guides, lab manuals, CDs, etc.

The Used, Rental and eBook copies of this book are not guaranteed to include any supplemental materials. Typically, only the book itself is included. This is true even if the title states it includes any access cards, study guides, lab manuals, CDs, etc.

Rewards Program