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9781449688097

The Game Production Handbook

by Chandler, Heather Maxwell
  • ISBN13:

    9781449688097

  • ISBN10:

    1449688098

  • eBook ISBN(s):

    9781284049367

  • Additional ISBN(s):

    9781934015407

  • Edition: 3rd
  • Format: Paperback
  • Copyright: 2013-03-20
  • Publisher: Jones & Bartlett Learning

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Summary

Updated to reflect the rapidly evolving game development industry, The Game Production Handbook, Third Edition presents information that a producer, lead, or studio manager needs to know in order to successfully develop a game from concept to gold master. The general game development topics such as pre-production, production, testing, and code release are covered, along with more specific topics such as how to organize voice-over and mo-cap shoots, creating cinematics, working with marketing, localizations, managing external contractors, writing documentation, and project management practices. Additional material includes information on massive multiplayer games, personnel management, new technologies, online gaming issues and middleware, and updated examples from next-generation games.New to the Third Edition:-Includes a NEW chapter on mobile gaming!-Offers new interviews with industry experts who discuss insider knowledge and real world examples of what works and what doesn#146;t work in game development.-Contains new sections on product management and the latest relevant production tools.

Table of Contents

A HeadPart I General Production Overview
ChapterChapter 1 Game Production Overview
ChapterChapter 2 Roles on the Team
ChapterChapter 3 Project Management Methods
A HeadPart II Business Information
ChapterChapter 4 Legal Information
ChapterChapter 5 Developer and Publisher Relationships
A HeadPart III Managing People
ChapterChapter 6 Hiring and Retaining Talent
ChapterChapter 7 Teams
ChapterChapter 8 Effective Communication
A HeadPart IV Pre-Production
ChapterChapter 9 Game Concept
ChapterChapter 10 Game Requirements
ChapterChapter 11 Game Plan
A HeadPart V Production
ChapterChapter 12 Production Cycle
ChapterChapter 13 Production Techniques
ChapterChapter 14 Making Builds
A HeadPart VI Testing
ChapterChapter 15 Testing
ChapterChapter 16 Code Releasing
A HeadPart VII Post-Production
ChapterChapter 17 Postmortems
ChapterChapter 18 Closing Kits
ChapterChapter 19 Software Ratings
ChapterChapter 20 Localization
ChapterChapter 21 Voiceover
ChapterChapter 22 Music
ChapterChapter 23 Motion Capture
AppendixAppendix A Case Study - Game Production Cycle
AppendixAppendix B Glossary
AppendixAppendix C Resources
AppendixAppendix D Biographies

Supplemental Materials

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