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9780262061414

Game Theory

by ;
  • ISBN13:

    9780262061414

  • ISBN10:

    0262061414

  • Format: Hardcover
  • Copyright: 1991-08-29
  • Publisher: The MIT Press

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Summary

This advanced text introduces the principles of noncooperative game theory - including strategic form games, Nash equilibria, subgame perfection, repeated games, and games of incomplete information - in a direct and uncomplicated style that will acquaint students with the broad spectrum of the field while highlighting and explaining what they need to know at any given point. The analytic material is accompanied by many applications, examples, and exercises. The theory of noncooperative games studies the behavior of agents in any situation where each agent's optimal choice may depend on a forecast of the opponents' choices. "Noncooperative" refers to choices that are based on the participant's perceived selfinterest. Although game theory has been applied to many fields, Fudenberg and Tirole focus on the kinds of game theory that have been most useful in the study of economic problems. They also include some applications to political science. The fourteen chapters are grouped in parts that cover static games of complete information, dynamic games of complete information, static games of incomplete information, dynamic games of incomplete information, and advanced topics. Drew Fudenberg and Jean Tirole are Professors of Economics at MIT.

Author Biography

Drew Fudenberg is Professor of Economics at MIT.

Jean Tirole, the 2014 Nobel Laureate in Economics, is Scientific Director of IDEI (Institut d'Economie Industrielle), Chairman of the Board of TSE (Toulouse School of Economics), and Annual Visiting Professor of Economics at MIT.

Table of Contents

Acknowledgments xv
Introduction xvii
I Static Games of Complete Information 1(64)
Games in Strategic Form and Nash Equilibrium
3(42)
Introduction to Games in Strategic Form and Iterated Strict Dominance
4(7)
Strategic-Form Games
4(2)
Dominated Strategies
6(3)
Applications of the Elimination of Dominated Strategies
9(2)
Nash Equilibrium
11(18)
Definition of Nash Equilibrium
11(3)
Examples of Pure-Strategy Equilibria
14(2)
Nonexistence of a Pure-Strategy Equilibrium
16(2)
Multiple Nash Equilibria, Focal Points, and Pareto Optimality
18(5)
Nash Equilibrium as the Result of Learning or Evolution
23(6)
Existence and Properties of Nash Equilibria
29(16)
Existence of a Mixed-Strategy Equilibrium
29(1)
The Nash-Equilibrium Correspondence Has a Closed Graph
30(4)
Existence of Nash Equilibrium in Infinite Games with Continuous Payoffs
34(2)
Exercises
36(6)
References
42(3)
Iterated Strict Dominance, Rationalizability, and Correlated Equilibrium
45(20)
Iterated Strict Dominance and Rationalizability
45(8)
Iterated Strict Dominance: Definition and Properties
45(2)
An Application of Iterated Strict Dominance
47(1)
Rationalizability
48(2)
Rationalizability and Iterated Strict Dominance
50(3)
Discussion
53(1)
Correlated Equilibrium
53(6)
Rationalizability and Subjective Correlated Equilibria
59(6)
Exercises
60(3)
References
63(2)
II Dynamic Games of Complete Information 65(142)
Extensive-Form Games
67(40)
Introduction
67(3)
Commitment and Perfection in Multi-Stage Games with Observed Actions
70(7)
What Is a Multi-Stage Game?
70(2)
Backward Induction and Subgame Perfection
72(2)
The Value of Commitment and ``Time Consistency''
74(3)
The Extensive Form
77(6)
Definition
77(5)
Multi-Stage Games with Observed Actions
82(1)
Strategies and Equilibria in Extensive-Form Games
83(9)
Behavior Strategies
83(2)
The Strategic-Form Representation of Extensive-Form Games
85(2)
The Equivalence between Mixed and Behavior Strategies in Games of Perfect Recall
87(3)
Iterated Strict Dominance and Nash Equilibrium
90(2)
Backward Induction and Subgame Perfection
92(4)
Critiques of Backward Induction and Subgame Perfection
96(11)
Critiques of Backward Induction
97(2)
Critiques of Subgame Perfection
99(1)
Exercises
100(5)
References
105(2)
Applications of Multi-Stage Games with Observed Actions
107(38)
Introduction
107(1)
The Principle of Optimality and Subgame Perfection
108(2)
A First Look at Repeated Games
110(3)
The Repeated Prisoner's Dilemma
110(2)
A Finitely Repeated Game with Several Static Equilibria
112(1)
The Rubinstein-Stahl Bargaining Model
113(4)
A Subgame-Perfect Equilibrium
113(2)
Uniqueness of the Infinite-Horizon Equilibrium
115(1)
Comparative Statics
116(1)
Simple Timing Games
117(11)
Definition of Simple Timing Games
117(3)
The War of Attrition
120(6)
Preemption Games
126(2)
Iterated Conditional Dominance and the Rubinstein Bargaining Game
128(2)
Open-Loop and Closed-Loop Equilibria
130(4)
Definitions
130(2)
A Two-Period Example
132(1)
Open-Loop and Closed-Loop Equilibria in Games with Many Players
133(1)
Finite-Horizon and Infinite-Horizon Equilibria
134(11)
Exercises
138(3)
References
141(4)
Repeated Games
145(62)
Repeated Games with Observable Actions
146(19)
The Model
146(4)
The Folk Theorem for Infinitely Repeated Games
150(10)
Characterization of the Equilibrium Set
160(5)
Finitely Repeated Games
165(3)
Repeated Games with Varying Opponents
168(6)
Repeated Games with Long-Run and Short-Run Players
168(3)
Games with Overlapping Generations of Players
171(1)
Randomly Matched Opponents
172(2)
Pareto Perfection and Renegotiation-Proofness in Repeated Games
174(8)
Introduction
174(2)
Pareto Perfection in Finitely Repeated Games
176(3)
Renegotiation-Proofness in Infinitely Repeated Games
179(3)
Repeated Games with Imperfect Public Information
182(10)
The Model
183(2)
Trigger-Price Strategies
185(2)
Public Strategies and Public Equilibria
187(1)
Dynamic Programming and Self-Generation
188(4)
The Folk Theorem with Imperfect Public Information
192(5)
Changing the Information Structure with the Time Period
197(10)
Exercises
200(3)
References
203(4)
III Static Games of Incomplete Information 207(112)
Bayesian Games and Bayesian Equilibrium
209(34)
Incomplete Information
209(2)
Example 6.1: Providing a Public Good under Incomplete Information
211(2)
The Notions of Type and Strategy
213(2)
Bayesian Equilibrium
215(1)
Further Examples of Bayesian Equilibria
215(11)
Deletion of Strictly Dominated Strategies
226(4)
Interim vs. Ex Ante Dominance
226(2)
Examples of Iterated Strict Dominance
228(2)
Using Bayesian Equilibria to Justify Mixed Equilibria
230(4)
Examples
230(3)
Purification Theorem
233(1)
The Distributional Approach
234(9)
Exercises
237(4)
References
241(2)
Bayesian Games and Mechanism Design
243(76)
Examples of Mechanism Design
246(7)
Nonlinear Pricing
246(4)
Auctions
250(3)
Mechanism Design and the Revelation Principle
253(5)
Mechanism Design with a Single Agent
258(10)
Implementable Decisions and Allocations
258(4)
Optimal Mechanisms
262(6)
Mechanisms with Several Agents: Feasible Allocations, Budget Balance, and Efficiency
268(16)
Feasibility under Budget Balance
269(1)
Dominant Strategy vs. Bayesian Mechanisms
270(1)
Efficiency Theorems
271(4)
Inefficiency Theorems
275(4)
Efficiency Limit Theorems
279(2)
Strong Inefficiency Limit Theorems
281(3)
Mechanism Design with Several Agents: Optimization
284(8)
Auctions
284(4)
Efficient Bargaining Processes
288(4)
Further Topics in Mechanism Design
292(27)
Correlated Types
292(3)
Risk Aversion
295(2)
Informed Principal
297(2)
Dynamic Mechanism Design
299(2)
Common Agency
301(2)
Appendix
303(5)
Exercises
308(6)
References
314(5)
IV Dynamic Games of Incomplete Information 319(116)
Equilibrium Refinements: Perfect Bayesian Equilibrium, Sequential Equilibrium, and Trembling-Hand Perfection
321(46)
Introduction
321(3)
Perfect Bayesian Equilibrium in Multi-Stage Games of Incomplete Information
324(12)
The Basic Signaling Game
324(2)
Examples of Signaling Games
326(5)
Multi-Stage Games with Observed Actions and Incomplete Information
331(5)
Extensive-Form Refinements
336(14)
Review of Game Trees
336(1)
Sequential Equilibrium
337(4)
Properties of Sequential Equilibrium
341(4)
Sequential Equilibrium Compared with Perfect Bayesian Equilibrium
345(5)
Strategic-Form Refinements
350(17)
Trembling-Hand Perfect Equilibrium
351(5)
Proper Equilibrium
356(3)
Appendix
359(1)
Exercises
360(4)
References
364(3)
Reputation Effects
367(30)
Introduction
367(2)
Games with a Single Long-Run Player
369(15)
The Chain-Store Game
369(5)
Reputation Effects with a Single Long-Run Player: The General Case
374(7)
Extensive-Form Stage Games
381(3)
Games with Many Long-Run Players
384(5)
General Stage Games and General Reputations
384(2)
Common-Interest Games and Bounded-Recall Reputations
386(3)
A Single ``Big'' Player against Many Simultaneous Long-Lived Opponents
389(8)
Exercises
391(3)
References
394(3)
Sequential Bargaining under Incomplete Information
397(38)
Introduction
397(3)
Intertemporal Price Discrimination: The Single-Sale Model
400(16)
The Framework
400(2)
A Two-Period Introduction to Coasian Dynamics
402(3)
An Infinite-Horizon Example of the Coase Conjecture
405(1)
The Skimming Property
406(2)
The Gap Case
408(3)
The No-Gap Case
411(3)
Gap vs. No Gap and Extensions of the Single-Sale Model
414(2)
Intertemporal Price Discrimination: The Rental or Repeated-Sale Model
416(5)
Short-Term Contracts
417(2)
Long-Term Contracts and Renegotiation
419(2)
Price Offers by an Informed Buyer
421(14)
One-Sided Offers and Bilateral Asymmetric Information
422(2)
Alternating Offers and One-Sided Asymmetric Information
424(3)
Mechanism Design and Bargaining
427(1)
Exercises
428(4)
References
432(3)
V Advanced Topics 435(138)
More Equilibrium Refinements: Stability, Forward Induction, and Iterated Weak Dominance
437(42)
Strategic Stability
437(9)
Signaling Games
446(14)
Forward Induction, Iterated Weak Dominance, and ``Burning Money''
460(7)
Robust Predictions under Payoff Uncertainty
467(12)
Exercises
473(2)
References
475(4)
Advanced Topics in Strategic-Form Games
479(22)
Generic Properties of Nash Equilibria
479(5)
Number of Nash Equilibria
479(1)
Robustness of Equilibria to Payoff Perturbations
480(4)
Existence of Nash Equilibrium in Games with Continuous Action Spaces and Discontinuous Payoffs
484(5)
Existence of a Pure-Strategy Equilibrium
485(2)
Existence of a Mixed-Strategy Equilibrium
487(2)
Supermodular Games
489(12)
Exercises
497(1)
References
498(3)
Payoff-Relevant Strategies and Markov Equilibrium
501(40)
Markov Equilibria in Specific Classes of Games
503(10)
Stochastic Games: Definition and Existence of MPE
503(2)
Separable Sequential Games
505(2)
Examples from Economics
507(6)
Markov Perfect Equilibrium in General Games: Definition and Properties
513(7)
Definition
513(2)
Existence
515(3)
Robustness to Payoff Perturbations
518(2)
Differential Games
520(8)
Definition
520(1)
Equilibrium Conditions
521(2)
Linear-Quadratic Differential Games
523(2)
Technical Issues
525(2)
Zero-Sum Differential Games
527(1)
Capital-Accumulation Games
528(13)
Open-Loop, Closed-Loop, and Markov Strategies
529(5)
Differential-Game Strategies
534(2)
Exercises
536(1)
References
537(4)
Common Knowledge and Games
541(32)
Introduction
541(1)
Knowledge and Common Knowledge
542(4)
Common Knowledge and Equilibrium
546(8)
The Dirty Faces and the Sage
547(1)
Agreeing to Disagree
548(2)
No-Speculation Theorems
550(4)
Interim Efficiency and Incomplete Contracts
554(1)
Common Knowledge, Almost Common Knowledge, and the Sensitivity of Equilibria to the Information Structure
554(19)
The Lack of Lower Hemi-Continuity
556(6)
Lower Hemi-Continuity and Almost Common Knowledge
562(8)
Exercises
570(1)
References
571(2)
Index 573

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