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9781598290165

Game Theory for Wireless Engineers

by ;
  • ISBN13:

    9781598290165

  • ISBN10:

    1598290169

  • Format: Paperback
  • Copyright: 2006-02-28
  • Publisher: Morgan & Claypool

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Summary

Game theory is a field of applied mathematics that describes and analyzes interactive decision situations. It consists of a set of analytical tools that predict the outcome of complex interactions among rational entities, where rationality demands a strict adherence to a strategy based on perceived or measured results.This lecture introduces wireless engineers to game theory. In recent years there has been a great deal of interest in applying game theory to problems in wireless communications and networking. Authors Allen Mackenzie and Luiz DaSilva provide students, researchers, and practitioners the tools they need to understand and participate in this work, provide guidance on the proper and improper uses of game theory, and examine future directions and applications of game theory. No familiarity with game theory is necessary; the authors introduce major game theoretic models and results and apply them to networking problems including medium access, routing, energy-efficient protocols, and others.Key Features:* A discussion of normal-form, repeated, and Markov games with examples selected from the literature* A description of the ways in which learning can be modeledin game theory, with direct applications to the emerging field of cognitive radio* A summary of the challenges and limitations in the application of game theory to the analysis of wireless systems

Table of Contents

Introduction to Game Theory
1(12)
What is Game Theory?
1(2)
Where Did Game Theory Come From?
3(1)
Why is Game Theory Relevant to Wireless Communications and Networking?
4(1)
How Can I Use Game Theory Properly?
5(2)
Introduction to Examples
7(3)
Power Control
7(1)
Routing
8(1)
Trust Management
9(1)
Notation
10(1)
Outline of Remaining Chapters
10(3)
Decision Making and Utility Theory
13(16)
Preference Relationships
13(1)
Existence of Ordinal Utility Representations
14(5)
Finite X
15(1)
Countable X
16(1)
Uncountable X
16(2)
Uniqueness of Utility Functions
18(1)
Preferences Over Lotteries
19(6)
The von Neumann--Morgenstern Axioms
20(2)
Von Neumann-Morgenstern and the Existence of Cardinal Utility Representations
22(3)
Other Visions of Expected Utility Representations
25(2)
Conclusions
27(2)
Strategic Form Games
29(14)
Definition of a Strategic Form Game
29(2)
Dominated Strategies and Iterative Deletion of Dominated Strategies
31(1)
Mixed Strategies
32(1)
Nash Equilibrium
33(2)
Dealing with Mixed Strategies
34(1)
Discussion of Nash Equilibrium
35(1)
Existence of Nash Equilibria
35(4)
Applications
39(4)
Pricing of Network Resources
39(2)
Flow Control
41(2)
Repeated and Markov Games
43(14)
Repeated Games
43(9)
Extensive Form Representation
44(1)
Equilibria in Repeated Games
45(1)
Repeated Games in Strategic Form
46(1)
Node Cooperation: A Repeated Game Example
47(3)
The ``Folk Theorems''
50(2)
Markov Games: Generalizing the Repeated Game Idea
52(1)
Applications
53(4)
Power Control in Cellular Networks
53(1)
Medium Access Control
54(3)
Convergence to Equilibrium: Potential Games
57(8)
The ``Best Reply'' and ``Better Reply'' Dynamics
57(3)
Potential Games
60(4)
Definition and Basic Properties
60(1)
Convergence
61(1)
Identification
62(1)
Interpretation
63(1)
Application: Interference Avoidance
64(1)
Future Directions
65(4)
Related Research on Wireless Communications and Networking
65(4)
The Role of Information on Distributed Decisions
65(2)
Cognitive Radios and Learning
67(1)
Emergent Behavior
67(1)
Mechanism Design
68(1)
Modeling of Mobility
68(1)
Cooperation in Wireless Systems and Networks
68(1)
Conclusions
69

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The New copy of this book will include any supplemental materials advertised. Please check the title of the book to determine if it should include any access cards, study guides, lab manuals, CDs, etc.

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