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9780470618691

Game-Based Marketing : Inspire Customer Loyalty Through Rewards, Challenges, and Contests

by ;
  • ISBN13:

    9780470618691

  • ISBN10:

    0470618698

  • Format: eBook
  • Copyright: 2010-03-01
  • Publisher: Wiley
  • Purchase Benefits
List Price: $24.95
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Summary

Harness the power of games to create extraordinary customer engagement with Game-Based Marketing.Gamification is revolutionizing the web and mobile apps.Innovative startups like Foursquare and Swoopo, growth companies like Gilt and Groupon and established brands like United Airlines and Nike all agree: the most powerful way to create and engage a vibrant community is with game mechanics. By leveraging points, levels, badges, challenges, rewards and leaderboards - these innovators are dramatically lowering their customer acquisition costs, increasing engagement and building sustainable, viral communities.Game-Based Marketing unlocks the design secrets of mega-successful games like Zynga's Farmville, World of Warcraft, Bejeweled and Project Runway to give you the power to create winning game-like experiences on your site/apps. Avoid obvious pitfalls and learn from the masters with key insights, such as: Why good leaderboards shouldn't feature the Top 10 players. Most games are played as an excuse to socialize, not to achieve. Status is worth 10x more than cash to most consumers. Badges are not enough: but they are important. You don't need to offer real-world prizing to run a blockbuster sweepstakes.And learn even more: How to architect a point system that works Designing the funware loop: the basics of points, badges, levels, leaderboards and challenges Maximizing the value and impact of badges Future-proofing your design Challenging users without distractionBased on the groundbreaking work of game expert and successful entrepreneur Gabe Zichermann, Game-Based Marketing brings together the game mechanics expertise of a decade's worth of research. Driven equally by big companies, startups, 40-year-old men and tween girls, the world is becoming increasingly more fun.Are you ready to play?

Table of Contents

Acknowledgments
Foreword
Introduction
The Argument for Loyalty
''Stickiness'' Is Loyalty
Playing with Loyalty
The Future of Loyalty-Frequent Flyer Games
Communities of Influence: Flyertalk
Funware: Putting Fun into Everything
Chase ''Goes Dutch''
The Value of Prizes
Game Mechanics
Don't Hate the Player, Hate the Game
Passive Play
The Incidental Games We Play
Latte Leaders: Status and Levels
Black Cards and Red Carpets
Keeping Score
The Subway Scrum: Rules of Play
The Bar Brawl: Demonstrable Status
The Components of Funware
Social Networks and Leaderboards
Social Network Clutter
Marketing with Social Networks
Orkut: A Case Study in Leaderboard Effectiveness
Funware at Work: Facebook Friend Games
No News Isn't Good News
Leaderboards in Business
The Jigsaw Example
Correctly Using Leaderboards
Points Proxy: Masking and Directing Behaviors
Wal-Mart and the Theory of Relativism
Leaderboard Levels
Leaderboards: The Top 10
Funware Mechanics: Points and Beyond
Making Points the Point
Point Mechanics and Branding
Virtual Economics
Virtual Currency
Real-World Value versus Virtual Value
Creating an Easy and Effective Virtual Economy
Badging Players
Newbie Badges
Building Levels
America's Army
Defining and Meeting Goals
Bringing Players into the Game
Tracking Behavior
Meaningful Status Displays
Prizes and Games of Chance
The Ansari X PRIZE: The Power of Games to Change the World
Can't Buy Me Love: Choosing Prizes
Games of Chance
Games of Chance and the Law
McDonald's Monopoly Game: A Case Study
The Value of a Prize
Long-Term Motivation and Customer Loyalty
Gaming the System
Amazon Reviews: Community Policing at Its Finest
Using Sweepstakes to Fight Gaming
Virtual Points and Prizes
The Ultimate Funware: Frequent Flyer Programs
Frequent Flyer Programs Take Off
What Business Are Airlines In?
Designing the Frequent Flyer Massive Multiplayer Online Game
The Power of Points
Getting There without Points
Real-World Redemptions: Do They Matter?
The Solution Is Virtual Goods
But Does Redemption Matter?
Levels and Badges in FFPs
Throwing Your Weight Around
Benefits of Status
The Level Error of FFPs
Going Above and Beyond: The Boss Level
Challenges and Contests
United's Team Challenge
Making It Work for You
Know Thy Player
Bartle's Player Types
Achievers (♦)
Socializers (♥)
Explorers (♠)
Killers (♣)
The Naïve Player
Competitiveness: The Most Important Motivation?
Closing the Gender Gap
Nike+: Early Adopter Advantage
Fahrvergnügen's Failure
The Wrap-Up
The Future of Gamers: Generation G
A Generation Gap
What Makes Generation G Special?
The Trends
Smith & Tinker
The Gulf Is Real
The Effect of Games: Tetris, Team Building, and Tug of War
The Character of a Generation of Gamers
Conclusion: Successfully Marketing to Generation G
Motivating Sales with Funware: Getting Employees into the Game
Front Line and Top of Mind
Bitten by the Achievement Bug
Mary Kay: Generating Loyalty
Trust and Motivational Funware
Sales Teams and Customer Trust: Pep Boys
Making the Corporate Personal through Games
Funware at Work: Wells Fargo's Stagecoach Island
Playing Together
Everyone Wins: Games in Your Business
Product Power
Advergames and In-Game Advertising
Pursuing, Engaging, and Rewarding Customers: The Business of Lifestyles
Arming Your Business
First Steps Are the Hardest
Do It for the Children
Funware on the Rise
References
Index
Table of Contents provided by Publisher. All Rights Reserved.

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