9780134835099

Godot Engine Game Development in 24 Hours, Sams Teach Yourself The Official Guide to Godot 3.0

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  • ISBN13:

    9780134835099

  • ISBN10:

    0134835093

  • Edition: 1st
  • Format: Paperback
  • Copyright: 2018-03-19
  • Publisher: Sams Publishing

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Supplemental Materials

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  • The New copy of this book will include any supplemental materials advertised. Please check the title of the book to determine if it should include any access cards, study guides, lab manuals, CDs, etc.
  • The Rental and eBook copies of this book are not guaranteed to include any supplemental materials. Typically, only the book itself is included. This is true even if the title states it includes any access cards, study guides, lab manuals, CDs, etc.

Summary

In just 24 sessions of one hour or less, this guide will help you create great 2D and 3D games for any platform with the 100% free Godot 3.0 game engine. Its straightforward, step-by-step approach guides you from basic scenes, graphics, and game flow through advanced shaders, environments, particle rendering, and networked games. Godot’s co-creator and main contributorwalk you through building three complete games, offering advanced techniques you won’t find anywhere else.


Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success.


Step-by-step instructions carefully walk you through the most common Godot engine programming tasks and techniques

Practical, hands-on examples show you how to apply what you learn

Quizzes and exercises help you test your knowledge and stretch your skills

Notes and tips point out shortcuts, solutions, and problems to avoid

 

Learn how to…

·         Install Godot, create projects, and use the visual editor

·         Master the scene system, and organize games with Scene Trees

·         Create 2D graphics, 3D graphics, and animations

·         Use basic and advanced scripting to perform many game tasks

·         Process player input from any source

·         Control game flow, configurations, and resources

·         Maximize realism with Godot’s physics and particle systems

·         Make the most of 3D shaders, materials, lighting, and shadows

·         Control effects and post-processing

·         Build richer, more sophisticated game universes with viewports

·         Develop networked games, from concepts to communication and input

·         Export games to the devices you’ve targeted

·         Integrate native code, third-party APIs, and engine extensions (bonus chapter)

 

Author Biography

Ariel Manzur is co-creator of Godot and is currently maintaining the open source project.


George Marques is a full-stack developer at Open Journal Solutions. He is an active contributor to the Godot game engine. His projects include the plugin to import Tiled Map Editor levels. He is the author of two blog post on Godot published by Packt Pub titled, “How to create a breakout game with Godot engine,” and “How to make 2D navigation with Godot engine.” He is a former student of Information Systems at the University of São Paulo and his interests include general programming and writing. He can be found on Github at: https://github.com/vnen.

Table of Contents

1. Introducing the Godot Engine
2. Scene System
3. 2D Graphics
4. Scripting
5. Game 1: Space Shooter
6. More Scripting
7. Handling Input
8. Physics System
9. GUI
10. Animation
11. Game Flow
12. File System
13. 3D Graphics
14. Project Management
15. Shaders and Materials
16. Lights and Shadows
17. Game 2: Bloxorz Clone
18. Environments and Reflections
19. Sound
20. Particle System
21. Viewports and Canvas
22. Networking
23. Game 3: Networked Bomberman Clone
24. Exporting the Project
25. Bonus Chapter (Native Code)

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