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9780123361561

Graphics Gems Iv/Book and Mac Version Disk

by
  • ISBN13:

    9780123361561

  • ISBN10:

    0123361567

  • Format: Hardcover
  • Copyright: 1994-04-01
  • Publisher: Academic Pr

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Table of Contents

Author Index
Foreword
Preface
About the Cover
Polygons and Polyhedrap. 1
Centroid of a Polygonp. 3
Testing the Convexity of a Polygonp. 7
An Incremental Angle Point in Polygon Testp. 16
Point in Polygon Strategiesp. 24
Incremental Delaunay Triangulationp. 47
Building Vertex Normals from an Unstructured Polygon Listp. 60
Detecting Intersection of a Rectangular Solid and a Convex Polyhedronp. 74
Fast Collision Detection of Moving Convex Polyhedrap. 83
Geometryp. 111
Distance to an Ellipsoidp. 113
Fast Linear Approximations of Euclidean Distance in Higher Dimensionsp. 120
Direct Outcode Calculation for Faster Clip Testingp. 125
Computing the Area of a Spherical Polygonp. 132
The Pleasures of "Perp Dot" Productsp. 138
Geometry for N-Dimensional Graphicsp. 149
Transformationsp. 173
Arcball Rotation Controlp. 175
Efficient Eigenvalues for Visualizationp. 193
Fast Inversion of Length- and Angle-Preserving Matricesp. 199
Polar Matrix Decompositionp. 207
Euler Angle Conversionp. 222
Fiber Bundle Twist Reductionp. 230
Curves and Surfacesp. 239
Smoothing and Interpolation with Finite Differencesp. 241
Knot Insertion Using Forward Differencesp. 251
Converting a Rational Curve to a Standard Rational Bernstein-Bezier Representationp. 256
Intersecting Parametric Cubic Curves by Midpoint Subdivisionp. 261
Converting Rectangular Patches into Bezier Trianglesp. 278
Tessellation of NURB Surfacesp. 286
Equations of Cylinders and Conesp. 321
An Implicit Surface Polygonizerp. 324
Ray Tracingp. 351
Computing the Intersection of a Line and a Cylinderp. 353
Intersecting a Ray with a Cylinderp. 356
Voxel Traversal along a 3D Linep. 366
Multi-Jittered Samplingp. 370
A Minimal Ray Tracerp. 375
Shadingp. 383
A Fast Alternative to Phong's Specular Modelp. 385
R.E versus N.H Specular Highlightsp. 388
Fast Alternatives to Perlin's Bias and Gain Functionsp. 401
Fence Shadingp. 404
Frame Buffer Techniquesp. 411
XOR-Drawing with Guaranteed Contrastp. 413
A Contrast-Based Scalefactor for Luminance Displayp. 415
High Dynamic Range Pixelsp. 422
Image Processingp. 431
Fast Embossing Effects on Raster Image Datap. 433
Bilinear Coons Patch Image Warpingp. 438
Fast Convolution with Packed Lookup Tablesp. 447
Efficient Binary Image Thinning Using Neighborhood Mapsp. 465
Contrast Limited Adaptive Histogram Equalizationp. 474
Ideal Tiles for Shading and Halftoningp. 486
Graphic Designp. 495
Placing Text Labels on Maps and Diagramsp. 497
Dynamic Layout Algorithm to Display General Graphsp. 505
Utilitiesp. 519
Tri-linear Interpolationp. 521
Faster Linear Interpolationp. 526
C++ Vector and Matrix Algebra Routinesp. 534
C Header File and Vector Libraryp. 558
Indexp. 571
Table of Contents provided by Blackwell. All Rights Reserved.

Supplemental Materials

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