Introduction | p. 4 |
About the Authors | p. 4 |
About GURPS | p. 4 |
Infinite Worlds | p. 5 |
Crossworld Campaigning | p. 6 |
The Infinite Worlds Campaign | p. 6 |
The Smuggler's Guide to Interdimensional Trade | p. 6 |
Campaign Crossovers | p. 6 |
Other Crossworld Campaigns | p. 8 |
The Alternate-Based Campaign | p. 8 |
Types of Goals | p. 8 |
Changing History | p. 9 |
Building Parallel Worlds | p. 9 |
Reality Seeds | p. 9 |
Dixie | p. 11 |
Other Dixies | p. 12 |
History | p. 13 |
From Secession to Superpower | p. 13 |
William Walker | p. 13 |
The Nuclear Age and the Long Drum Roll | p. 14 |
Sharpsburg | p. 14 |
Locales | p. 15 |
The Confederate States of America | p. 15 |
How to Be Southern | p. 15 |
The United States of America | p. 16 |
Confederate Constitution | p. 16 |
Secession Day and Other Days Off | p. 16 |
Other Confederate Cities | p. 17 |
How to Be a Yankee | p. 17 |
Europe | p. 18 |
Political Parties | p. 18 |
The South American Chessboard | p. 19 |
Asia | p. 19 |
Other Union Cities | p. 19 |
Baseball | p. 19 |
Eastern Europe | p. 20 |
Italy | p. 20 |
Africa | p. 21 |
Technology and Society | p. 21 |
German Indochina - Das 'Nam | p. 21 |
The "Indian Rim" | p. 21 |
Currency | p. 22 |
Tredegar Enterprises, Ltd. | p. 22 |
Computers and Networks | p. 23 |
Medicine and Genetics | p. 23 |
Placidity Drugs | p. 23 |
The Code Duello | p. 23 |
Outtime Penetration | p. 24 |
The Infinity Patrol | p. 24 |
White Star Trading | p. 24 |
Visiting the U.S. | p. 24 |
Visiting the CSA | p. 24 |
Homeline National Governments | p. 25 |
Dixie Timeline | p. 25 |
Rock 'n' Roll | p. 25 |
Dixie's World of the Mind | p. 26 |
Campaigning in Dixie | p. 27 |
Characters | p. 28 |
Typical Character Types | p. 28 |
Advantages | p. 29 |
Disadvantages | p. 29 |
Skills | p. 30 |
New Skill | p. 30 |
Economics, Jobs and Wealth | p. 30 |
Prices Table | p. 30 |
Social Status and Cost of Living | p. 31 |
Job Table | p. 31 |
Weaponry | p. 32 |
Reich-5 | p. 33 |
History | p. 34 |
Hitler Victorious | p. 34 |
Other Reichs | p. 34 |
Deutschland Uber Alles | p. 35 |
The Assassination of FDR | p. 35 |
William Dudley Pelley | p. 35 |
Locales | p. 36 |
Greater Germany and the Third Reich | p. 36 |
The Nazi Party | p. 36 |
The SS | p. 36 |
Reichsostland | p. 38 |
Reichsprotektorate | p. 38 |
The Japanese Empire | p. 38 |
The Final Solution | p. 38 |
Amerika | p. 39 |
Imperial Tokyo | p. 39 |
Washington, D.C. | p. 40 |
Die Weltachse (the World-Axis) | p. 40 |
Latin America | p. 41 |
Technology and Society | p. 41 |
Fascist Italy | p. 41 |
Vichy France and SS Burgundy | p. 41 |
Transportation | p. 42 |
The Cartels | p. 42 |
Japanese Bioweapons | p. 42 |
Computers and Networks | p. 43 |
Nazi Interrogation | p. 43 |
The Kempei Tai | p. 43 |
Medicine and "Genetics" | p. 44 |
The National Bureau of State Security | p. 44 |
Outtime Penetration | p. 45 |
The Infinity Patrol | p. 45 |
Homeline National Governments | p. 45 |
"Your Papers, Please" | p. 45 |
Reich-5 Timeline | p. 46 |
Reich-5's Life of the Mind | p. 46 |
Campaigning in Reich-5 | p. 47 |
Characters | p. 48 |
Typical Character Types | p. 48 |
Non-Player Characters | p. 48 |
Advantages | p. 48 |
Disadvantages | p. 49 |
Skills | p. 49 |
Economics, Jobs and Wealth | p. 50 |
Currency and Prices | p. 50 |
Social Status and Cost of Living | p. 50 |
Job Table | p. 51 |
Weaponry | p. 51 |
Roma Aeterna | p. 52 |
History | p. 53 |
The First Empire | p. 53 |
The Second Empire and the Long Night | p. 53 |
GURPS Imperial Rome | p. 53 |
Other Romes | p. 53 |
Roman Dating | p. 53 |
Christianity | p. 53 |
The Third Empire | p. 54 |
The Julio-Claudians | p. 54 |
Locales | p. 55 |
The Roman Empire | p. 55 |
How to Be Roman | p. 55 |
Roman Names | p. 56 |
Stereotypes | p. 57 |
The Kingdoms of the East | p. 58 |
The Kingdoms of the Hesperides | p. 58 |
Religion in Roma Aeterna | p. 58 |
Technology and Society | p. 59 |
Roman Holidays | p. 59 |
Other Cities | p. 59 |
Africa Transarenica | p. 59 |
Roman Industry | p. 60 |
Transportation | p. 60 |
Secret Societies | p. 60 |
Science in Roma Aeterna | p. 60 |
Roman Medicine | p. 61 |
Outtime Penetration | p. 61 |
Telescriptors | p. 61 |
The Roman Roads | p. 61 |
Centrum | p. 62 |
The Infinity Patrol | p. 62 |
Roma Aeterna Timeline | p. 62 |
Jactavolantes | p. 62 |
Autosteamers | p. 62 |
Touring Roma Aeterna | p. 63 |
The Roman Mind | p. 64 |
Campaigning in Roma Aeterna | p. 64 |
Characters | p. 65 |
Typical Character Types | p. 65 |
Advantages | p. 66 |
Disadvantages | p. 67 |
Skills | p. 67 |
Economics, Jobs and Wealth | p. 67 |
Currency and Prices | p. 67 |
Social Status and Cost of Living | p. 68 |
Job Table | p. 68 |
Weaponry | p. 69 |
Shikaku-Mon | p. 70 |
History | p. 71 |
The Rise of Sweden and Japan | p. 71 |
The French Bid for Hegemony | p. 71 |
John III Trastamara | p. 71 |
Modern Times | p. 72 |
The Conversion of Japan | p. 72 |
Britain | p. 73 |
The English Diaspora | p. 73 |
Locales | p. 74 |
The Japanese Empire | p. 74 |
Who Really Rules the Empire? | p. 74 |
Being Shikaku-mon Japanese | p. 74 |
The Swedish Empire | p. 76 |
Other Cities | p. 76 |
Nieuw Holland | p. 76 |
The Empire of Brazil | p. 77 |
The Kingdom of France | p. 77 |
Synarchism | p. 77 |
The Rest of the World | p. 78 |
Louisiana | p. 78 |
The Commonwealth of Virginia | p. 78 |
Technology and Society | p. 79 |
The Holy See | p. 79 |
Pollution | p. 79 |
Transportation | p. 80 |
Space | p. 80 |
Computers and Dataweaves | p. 80 |
The CEM | p. 80 |
Launching Lasers | p. 80 |
Surveillance | p. 81 |
Medicine and Cybernetics | p. 81 |
Outtime Penetration | p. 81 |
The Council's Nightmare | p. 81 |
Mass Drivers | p. 81 |
Nuclear Pulse Drive | p. 81 |
Direct Interfacing | p. 81 |
The Infinity Patrol | p. 82 |
Unauthorized Visits | p. 82 |
Shikaku-mon Timeline | p. 82 |
Entertainment | p. 82 |
Fashion | p. 82 |
Shikaku-mon's World of the Mind | p. 83 |
Campaigning in Shikaku-mon | p. 84 |
Characters | p. 85 |
Typical Character Types | p. 85 |
Advantages | p. 86 |
Disadvantages | p. 86 |
New Disadvantages | p. 87 |
Skills | p. 87 |
Economics, Jobs and Wealth | p. 88 |
Currency and Prices | p. 88 |
Social Status and Cost of Living | p. 88 |
Job Table | p. 88 |
Weaponry | p. 89 |
Ezcalli | p. 90 |
History | p. 91 |
When Worlds Collide | p. 91 |
GURPS Aztecs | p. 91 |
The Carthaginian Discovery of the New World | p. 91 |
Disease and the New World | p. 91 |
The Rise of the Tenochca New Sun | p. 92 |
Potatoes and the Old World | p. 92 |
The Founding Father Speaks | p. 92 |
Locales | p. 93 |
The Tenochca Empire | p. 93 |
The Tenochca | p. 93 |
The Gods of the Tenochca | p. 93 |
The Rest of the New World | p. 94 |
How To Be Tenochca | p. 94 |
The Old Ball Game | p. 94 |
The Mongol Khanates | p. 95 |
Coacamactli and Cahokia | p. 95 |
Africa | p. 96 |
The Free City of Manannan | p. 96 |
Technology and Society | p. 97 |
Englavo | p. 97 |
Technology of the Khaghanate | p. 97 |
Transportation | p. 98 |
Engineering and Architecture | p. 98 |
Medicine, Chemistry and Agriculture | p. 98 |
The Tenochca Calendar | p. 98 |
Outtime Penetration | p. 99 |
Infinity Unlimited | p. 99 |
Centrum | p. 99 |
Ezcalli Timeline | p. 99 |
The Macauitl | p. 99 |
Ezcalli's World of the Mind | p. 99 |
Homeline Historians React | p. 100 |
Campaigning in Ezcalli | p. 101 |
Characters | p. 102 |
Typical Character Types | p. 102 |
Advantages | p. 103 |
Disadvantages | p. 103 |
Skills | p. 104 |
Economics, Jobs and Wealth | p. 104 |
Currency and Prices | p. 104 |
Social Status and Cost of Living | p. 105 |
Job Table | p. 105 |
Military Tactics and Technology | p. 105 |
Gernsback | p. 107 |
History | p. 108 |
Harnessing the Lightning | p. 108 |
Nikola Tesla | p. 108 |
Building the World of Tomorrow | p. 109 |
The Golden Age | p. 109 |
Without World War II | p. 109 |
Locales | p. 110 |
The Great Powers and the League of Nations | p. 110 |
Our Friend, the Atom | p. 110 |
How To Be a Clear-Eyed Citizen of the Future | p. 111 |
New York - Technopolis | p. 111 |
The World Science Council | p. 112 |
Russia | p. 112 |
Fascist Italy and Socialist France | p. 112 |
Technology and Society | p. 113 |
Broadcast Power | p. 113 |
The Rest of the World | p. 113 |
What the Heck Is the Tech Level? | p. 113 |
Transportation | p. 114 |
Aircars | p. 114 |
Communications | p. 115 |
Flivvers | p. 115 |
Architecture | p. 116 |
Health and Medicine | p. 116 |
Jetpacks and Paragliders | p. 116 |
Outtime Penetration | p. 117 |
Infinity Unlimited | p. 117 |
Electronic Brains | p. 117 |
White Star Trading | p. 118 |
Homeline National Governments | p. 118 |
Gernsback Timeline | p. 118 |
Jeanne Orieux | p. 118 |
The Life of the Mind in Gernsback | p. 118 |
Touring Gernsback | p. 119 |
Campaigning in Gernsback | p. 119 |
Characters | p. 121 |
Typical Character Types | p. 121 |
Advantages | p. 122 |
New Advantage | p. 122 |
Disadvantages | p. 123 |
Skills | p. 123 |
New Skills | p. 123 |
Economics, Jobs and Wealth | p. 124 |
Currency and Prices | p. 124 |
Social Status and Cost of Living | p. 124 |
Job Table | p. 124 |
Weaponry | p. 125 |
Bibliography | p. 126 |
Index | p. 128 |
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