History | p. 5 |
Pre-Human Yrth | p. 6 |
Yrth Astronomy and Geography | p. 6 |
The Banestorm | p. 7 |
Gaming the Banestorm | p. 7 |
Civilizations Emerge | p. 8 |
Timeline (200 B.C. to 1550 A.D.) | p. 9 |
The Spread of Humanity | p. 10 |
The Rise of Megalos | p. 10 |
The Crusades | p. 10 |
The Unified Church | p. 10 |
Simon Menelaus | p. 10 |
Timeline (1550 A.D. to 1900 A.D.) | p. 11 |
New Challenges | p. 12 |
Jihad | p. 12 |
The Banestorm Resurgent | p. 12 |
Megalos Reduced | p. 13 |
An Yrthian Reformation? | p. 13 |
The Last Hundred Years | p. 14 |
The Mages' War | p. 14 |
More Orc Aggression | p. 14 |
A World Seen in Dreams | p. 14 |
Timeline (1900 A.D. to 2005 A.D.) | p. 15 |
The Blackwoods Spread | p. 16 |
The Frontier Wars | p. 16 |
Civil War in Caithness | p. 16 |
Now | p. 16 |
Life in Ytarria | p. 17 |
The People of Yrth | p. 18 |
The Elder Folk | p. 18 |
The Dark Elves | p. 18 |
The Newcomers | p. 20 |
Interracial Relations | p. 21 |
Gabrook: World of Sands | p. 21 |
Loren'dil: The Green World | p. 22 |
Olokun: World of Water | p. 22 |
Other Races | p. 23 |
Magic | p. 23 |
Spell-Based Magic | p. 23 |
Magic Items | p. 23 |
Magery in Nonhumans | p. 24 |
Banestorm Spells | p. 25 |
Some Legendary Artifacts | p. 26 |
Mysticism | p. 26 |
Alchemy | p. 28 |
The Genetics of Magery | p. 29 |
Technology | p. 30 |
Underground Engineering | p. 30 |
Transportation | p. 31 |
Medicine | p. 32 |
Printing | p. 32 |
Major Languages | p. 33 |
Nonhuman Speech | p. 33 |
Arts and Entertainment | p. 34 |
Social Arrangements | p. 38 |
The Peasantry | p. 38 |
Nonhumans in Human Society | p. 39 |
The Merchant Class | p. 40 |
Knighthood | p. 40 |
Muslim Social Positions | p. 40 |
Arms and Devices | p. 41 |
The Nobility | p. 41 |
Orders of Knighthood | p. 42 |
Slavery | p. 42 |
Economics | p. 44 |
Coins of Ytarria | p. 44 |
Crime and Punishment | p. 44 |
Political Systems | p. 45 |
Feudalism | p. 45 |
Megalan Autocracy | p. 46 |
The "Rebel Lands" | p. 47 |
Muslim Government | p. 48 |
Nonhuman Government | p. 48 |
Tribalism | p. 48 |
Sahud | p. 49 |
Towns | p. 49 |
Guilds | p. 50 |
Secret Societies and Conspiracies | p. 52 |
Wizardly Conspiracies | p. 52 |
Fireballs vs. Gunpowder | p. 52 |
Pagan Cults | p. 53 |
Mystery Cults | p. 53 |
Diabolical Cults | p. 53 |
Bardic Colleges | p. 53 |
The Underground Engineers | p. 54 |
Spy Rings | p. 55 |
Protestantism | p. 55 |
Religion | p. 56 |
Comparative Theology | p. 56 |
Christianity | p. 57 |
Beings With Souls | p. 57 |
Canon Law | p. 58 |
Heresy | p. 60 |
Saints | p. 60 |
The Curia | p. 61 |
Holy Orders | p. 61 |
The Order of Friedrich | p. 62 |
The Secret of the Templars | p. 63 |
The Michaelites | p. 64 |
The Afterlife | p. 65 |
Islam | p. 65 |
The Shari'a | p. 67 |
Julnari Dervishes | p. 67 |
Islam's Divisions | p. 69 |
Human Religions' Views of Nonhumans | p. 69 |
The Ghazi Orders | p. 70 |
Nonhumans' Views of Human Religions | p. 70 |
Muslim Radicals and "Heretics" | p. 71 |
Hashishin Assassination | p. 72 |
Judaism | p. 73 |
Berakhot and Kashrut | p. 75 |
Rabbis and Cantors | p. 75 |
Other Religions | p. 76 |
Paganism | p. 76 |
The Religion of Bilit Island | p. 78 |
Hinduism | p. 78 |
Buddhism | p. 79 |
Sahudese Religion | p. 80 |
An'Fo'Tama Monks | p. 80 |
Nonhuman Religions | p. 81 |
Lands of Yrth | p. 84 |
Countries and Regions of Ytarria | p. 84 |
Megalos | p. 85 |
Map of Western Megalos | p. 86 |
The "Evil Empire"? | p. 87 |
Megalan Status and Titles | p. 87 |
The Ministry of Serendipity | p. 88 |
Megalos: Capital of the Empire | p. 89 |
Map of Eastern Megalos | p. 91 |
The Emperor | p. 92 |
The Midlands | p. 93 |
The Manites | p. 94 |
The Northern Marches | p. 94 |
Lord Claudius Maskill | p. 95 |
City of the Dead | p. 97 |
The Southlands | p. 97 |
Pirates | p. 97 |
The Western Empire | p. 98 |
The Secret of the Blackwoods | p. 99 |
Yibyorak: The Goblin City | p. 100 |
The Brothers of Mercury | p. 102 |
Araterre | p. 103 |
The Fiefdoms | p. 104 |
Map of Araterre and the Ring Islands | p. 105 |
Maritime Technology | p. 105 |
The Prince of Araterre | p. 106 |
Dame Catherine "la Noire" | p. 107 |
The Ring Islands | p. 107 |
Bilit Island | p. 108 |
Adventuring in the Isles | p. 108 |
Caithness | p. 109 |
Map of Caithness | p. 109 |
The Silver Hand | p. 110 |
The Civil War | p. 113 |
King Conall VI | p. 114 |
The Royalists | p. 115 |
The Knights of the Stone | p. 115 |
Baroness Bronwyn | p. 116 |
The Sterling Rebels | p. 117 |
Photius and the Church of Caithness | p. 118 |
The South | p. 119 |
The Order of St. George of the Dragon | p. 119 |
The Great Forest | p. 120 |
Al-Haz | p. 120 |
Map of Al-Haz | p. 121 |
Hazi and Wazifi Status | p. 121 |
The Rulers of Al-Haz | p. 123 |
The Coast | p. 125 |
The Maelstrom | p. 125 |
The Mountains | p. 126 |
The Pilgrims' Plague | p. 127 |
The Plains | p. 128 |
The Balikites in Firuz | p. 128 |
Al-Wazif | p. 129 |
Map of Al-Wazif | p. 130 |
The Great Games | p. 133 |
Cities of Al-Wazif | p. 133 |
The Treachery of Taveon | p. 134 |
The Ruins of Autheuil | p. 135 |
The Pillars of Heaven | p. 136 |
Cardiel | p. 137 |
Map of Cardiel | p. 138 |
The Lords | p. 140 |
The Regions of Cardiel | p. 140 |
Tredroy: The City of Three Laws | p. 142 |
Map of Tredroy | p. 143 |
Adventuring in Tredroy | p. 147 |
Sahud | p. 148 |
Who is "Sahudese"? | p. 148 |
Map of Sahud | p. 149 |
Women in Sahud | p. 152 |
The Clanholds of Sahud | p. 153 |
Sahudese Ninja | p. 153 |
Kinkaku and Uulinn | p. 154 |
The Eyes of Heaven | p. 155 |
Zarak | p. 157 |
Map of Zarak | p. 158 |
The Banestorm Underground | p. 158 |
Zarak Social Status | p. 159 |
Dwarf Women | p. 159 |
Surface Dwarves | p. 160 |
Technology in Zarak | p. 161 |
Seven Brother Kings | p. 161 |
Thulin's Folk | p. 163 |
The Orclands | p. 163 |
Map of the Orclands | p. 164 |
The Orc Tribes | p. 164 |
Castle Defiant | p. 164 |
Other Races | p. 166 |
Frontier and Tribal Adventuring | p. 166 |
The Nomad Lands | p. 167 |
Map of the Nomad Lands | p. 167 |
The Legend of Heolford | p. 168 |
Northman Religion | p. 170 |
Blind Lars | p. 172 |
The Southwestern Wilderness | p. 173 |
The Great Desert | p. 173 |
Map of the Great Desert | p. 173 |
The Southern Plains | p. 173 |
Elven Ruins | p. 174 |
The Djinn Lands | p. 174 |
Map of the Djinn Lands | p. 175 |
Mana Levels Across Ytarria | p. 176 |
The Oceans | p. 178 |
Island Cultures | p. 179 |
The Sea Elf Tribes | p. 179 |
The Banestorm Underwater | p. 180 |
Beyond the Seas? | p. 181 |
Adding New Lands | p. 181 |
Characters | p. 182 |
Starting Points | p. 182 |
Designing Characters | p. 183 |
Advantages | p. 183 |
Religious Rank of Church Officials | p. 184 |
Disadvantages | p. 185 |
Skills | p. 186 |
Status and Wealth | p. 187 |
What Cost of Living Gets You | p. 187 |
Nonhuman Races | p. 188 |
Centaurs | p. 188 |
Djinn Ascended Ones | p. 188 |
Dolphins | p. 189 |
Dwarves | p. 189 |
Elves | p. 190 |
Gargoyles | p. 190 |
Giants | p. 191 |
Gnomes | p. 192 |
Goblins | p. 192 |
Halflings | p. 192 |
Insect Men | p. 192 |
Creating New Races | p. 193 |
Hobgoblins | p. 193 |
Kobolds | p. 193 |
Intelligent Animals | p. 194 |
Medusas | p. 194 |
Merfolk | p. 195 |
Minotaurs | p. 196 |
Octopus Folk | p. 196 |
Ogres | p. 196 |
Orcs | p. 196 |
Reptile Men | p. 197 |
The "Monster Races" | p. 197 |
Sea Elves | p. 198 |
Shark Men | p. 198 |
Sphinxes | p. 198 |
Spirits | p. 199 |
Trolls | p. 199 |
Interbreeding | p. 200 |
The Accursed | p. 200 |
Ghouls | p. 200 |
Lycanthropes | p. 200 |
Vampires | p. 201 |
Adventuring Character Templates | p. 202 |
Assassin | p. 202 |
Bard | p. 203 |
Techniques | p. 203 |
The Bard-Wizard | p. 204 |
Battle Wizard | p. 204 |
Bounty Hunter | p. 204 |
Charlatan | p. 204 |
Agents of Serendipity | p. 205 |
Courtier | p. 205 |
Adventurers from Other Occupations | p. 206 |
Entertainer | p. 206 |
Freelance Wizard | p. 207 |
Healer | p. 208 |
Knight-Errant | p. 208 |
Knightly Lenses | p. 209 |
Martial Artist | p. 209 |
Mercenary | p. 209 |
Masters of the Martial Arts | p. 210 |
Merchant | p. 210 |
Michaelite | p. 211 |
Other Jobs | p. 211 |
Mystic | p. 212 |
Northern Barbarian | p. 212 |
Mystic Lenses | p. 213 |
Missionaries | p. 214 |
Peasant Hero | p. 214 |
Priest-Wizard | p. 214 |
Priest-Wizard Lenses | p. 215 |
Swashbuckler | p. 215 |
Underground Engineer | p. 215 |
Sailors | p. 216 |
Urban Rogue | p. 216 |
Watchman | p. 217 |
Woodsman | p. 217 |
The Silver Hand Lens | p. 217 |
Creatures | p. 218 |
"Ordinary" Wildlife | p. 218 |
Vermin | p. 219 |
Fantastical Creatures | p. 219 |
Basilisks | p. 219 |
Bushwolves | p. 219 |
Caustiguses | p. 220 |
The Acid Swamps | p. 220 |
Demons | p. 220 |
Giant Spiders | p. 220 |
Gryphons | p. 221 |
Bestial but Intelligent | p. 221 |
Harpies | p. 221 |
Hellsharks | p. 221 |
Hippogriffs | p. 222 |
Animal PCs | p. 222 |
Hydras | p. 222 |
Krakens | p. 223 |
Nightstalkers | p. 223 |
Paladins | p. 223 |
Pegasi | p. 224 |
Reeks | p. 224 |
Animal Handling and "Hybrids" | p. 224 |
Striders | p. 224 |
Treetippers | p. 225 |
Unicorns | p. 225 |
Wyverns | p. 226 |
Dragons | p. 226 |
Domestic Animals | p. 228 |
Campaigns on Yrth | p. 230 |
Game Styles | p. 230 |
Mixed Styles | p. 231 |
Learning from History | p. 232 |
Beware of Black Powder | p. 233 |
The PCs | p. 235 |
Criminal vs. High-Minded PCs | p. 235 |
Playing Yourselves | p. 236 |
Magic on Yrth | p. 236 |
Changing the World | p. 237 |
Epilogue: The Future of Yrth | p. 237 |
Index | p. 238 |
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