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9780072262452

How to Do Everything with Macromedia Flash

by
  • ISBN13:

    9780072262452

  • ISBN10:

    0072262451

  • Edition: 1st
  • Format: Paperback
  • Copyright: 2005-12-21
  • Publisher: McGraw-Hill Osborne Media
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Summary

Bring new life to your graphics and easily create and publish movies, sound files, presentations, interactive web content, and much more with help from this step-by-step guide.How to Do Everything with Flash 8shows you how to get the most from this tremendously powerful multimedia design tool through easy-to-follow and well-organized bits of information. Fully updated to cover all the new and existing Flash features--including advanced interactivity with ActionScript--this valuable resource will help you discover why Flash is the world's most popular web graphics application.

Author Biography

Bonnie Blake, MFA, (Oakland, NJ) is an award-winning designer who specializes in graphic design and multimedia, and has been an avid Flash user since its first release. She is an Assistant Professor of Multimedia Design at Ramapo College of New Jersey. Bonnie is the author of the first two editions of How To Do Everything with Flash, co-author of the third edition of How To Do Everything With Flash, 50 Fast Digital Video Techniques, Master Visually iPod and iTunes (Wiley), and Flash Deconstruct (NRP), as well as the author of Flash 5 ActionScript, a best selling online course at ehandson.com.

Doug Sahlin (Lakeland, FL) is an author, graphic designer, and Web site designer living in Central Florida. He is the author of twelve books on graphic design including How To Do Everything with Adobe Acrobat 6.0. Sahlin's articles and product reviews have appeared in national publications such as Computer Graphics World, 3D Magazine, Video Systems, and Corel Magazine. His tutorials have been featured at numerous Web sites devoted to graphic design.

Table of Contents

Part I - Learn the Building Blocks of Flash

Chapter 1: Examine the Dynamic Features of Flash MX

Chapter 2: Get to Know the Flash Interface

Part II - Add Graphic Elements to Your Flash Movies

Chapter 3: Incorporate Graphic Objects Into Your Movies

Chapter 4: Design with Text

Chapter 5: Manipulate Graphics and Text

Chapter 6: Use Graphic Symbols, Instances, and Libraries

Chapter 7: Add Pictures and Sound to Your Movies

Part III - Lay the Groundwork for Flash Interactivity

Chapter 8: Learn the Basics of Flash Animation

Chapter 9: Incorporate Motion Tweening into Your Design

Chapter 10: Use Shape Tweening to Animate

Chapter 11: Grasp the Concept Behind Buttons and Movie Clips

Part IV - Lay the Groundwork for ActionScript

Chapter 12: Use ActionScript to Create Simple Interactivity

Chapter 13: ActionScript in Complex Interactions

Part V - Move Full-Throttle into ActionScript

Chapter 14: Creative Programming in ActionScript

Chapter 15: Experiment with More Complex ActionScript

Chapter 16: Test and Publish Your Flash Movies

APPENDIX A: FLASH RESOURCES GUIDE

Supplemental Materials

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