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9780072229691

How to Do Everything with Macromedia Flash MX 2004

by
  • ISBN13:

    9780072229691

  • ISBN10:

    0072229691

  • Format: Paperback
  • Copyright: 2003-11-21
  • Publisher: MCG
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Summary

Bring your graphics to life with this vibrant resource that offers easy-to-find answers for beginners to intermediate users. Regardless of your programming knowledge you’ll discover how to create fully interactive and fast loading Web elements such as buttons, menu, animations, and backgrounds. Then, when you feel ready, move into ActionScript programming for some full-throttle creativity.

Author Biography

Bonnie Blake, MFA (Oakland, NJ), is an award-winning designer who specializes in Web design and multimedia, and has been an avid Flash user since its first release.

Table of Contents

Acknowledgments xiii
Introduction xv
PART I Learn the Building Blocks of Flash
Make a Flash Movie
3(10)
Make a Movie
4(8)
Get Set Up
5(1)
Input Text
6(2)
Animate Text
8(3)
Test Your Movie
11(1)
Conclusion
12(1)
Get to Know the Flash Workspace
13(28)
Create a Document
14(6)
Navigate the Start Page
14(2)
Use Templates to Design Your Document
16(2)
Save a Flash Document
18(1)
Choose Movie Properties
19(1)
Grasp the Stage Concept
20(7)
View Elements on the Stage
21(2)
Use the Grid
23(1)
Use Rulers
24(1)
Use Guides
25(2)
Snap Elements on the Stage
27(1)
Control the Way Your Movie Looks
27(3)
Work with the Timeline
28(2)
Understand the Tools Panel
30(1)
Dissect the Properties Inspector
31(1)
Use Panels
31(3)
Dock Panels
32(1)
Open and Close Panels
33(1)
Explore the Library
34(1)
Get Help in Flash
35(1)
Use the Scene Panel
36(1)
Set the Preferences
36(1)
Conclusion
37(4)
PART II Add Graphic Elements to Your Flash Movies
Make Simple Graphics
41(22)
Locate the Right Tool in the Toolbar
42(1)
Create Objects for Your Movies
43(1)
Create Basic Shapes
44(2)
Create Shapes with the Oval, Rectangle, and Polystar Tools
44(2)
Draw Lines, Brushstrokes, and Curves
46(10)
Draw with the Line Tool
47(1)
Freeform Draw with the Pencil Tool
47(2)
Draw with the Pen Tool
49(5)
Paint with the Brush Tool
54(2)
Select Graphic Elements
56(3)
Select an Object's Fill
56(1)
Select an Object's Stroke
57(1)
Reshape Objects with the Selection Tool
57(1)
Create a Selection of Objects
58(1)
Sample Fill and Stroke Colors
59(3)
Use the Ink Bottle Tool
59(1)
Use the Paint Bucket Tool
59(1)
Use the Eyedropper Tool
60(1)
Use the Eraser Tool
61(1)
Conclusion
62(1)
Design with Text
63(26)
Create Basic Text
64(2)
Manipulate a Fixed-Width Text Block
65(1)
Control the Look of Text
66(8)
Set the Text Attributes in the Properties Inspector
67(7)
Set Text Attributes in the Menu
74(1)
Check the Spelling of Text
74(3)
Customize the Spelling Setup
74(2)
Use the Spell Check Feature
76(1)
Understand Input and Dynamic Text Fields
77(10)
Create Input and Dynamic Text Fields
78(9)
Conclusion
87(2)
Manipulate Graphics and Text
89(36)
Control Graphics in Flash
90(7)
Understand Editable Objects
90(1)
Group Shapes in Flash
91(3)
Break Apart Graphics and Text
94(2)
Change the Stacking Order of Objects
96(1)
Transform Graphics and Text
97(9)
Change Objects with the Free Transform Tool
97(3)
Create a Drop Shadow Effect with Depth
100(4)
Use the Transform Panel to Transform Objects
104(1)
Use the Properties Inspector to Transform the Size of an Object
104(1)
Transform Objects from the Menu
105(1)
Arrange Objects on the Stage
106(2)
Keep Track of Objects
108(6)
Use the Info Panel
108(1)
Get Movie Information from the Movie Explorer
109(2)
Track Your Steps with the History Panel
111(3)
Apply Color to Graphics and Text
114(10)
Use the Color Swatches Panel to Select Color
114(2)
Use the Color Mixer Panel to Set Color
116(5)
Modify Gradients with the Fill Transform and Lock Fill Tools
121(3)
Modify Fills with the Shape Menu
124(1)
Conclusion
124(1)
Add Images to Your Flash Movies
125(24)
Understand Vector Graphics
126(1)
Understand Bitmap Images
126(2)
Import Graphics into Your Flash Movie
128(10)
Import from Fireworks
130(1)
Import from FreeHand
131(1)
Import from Illustrator
132(1)
Import from Other File Formats
133(5)
Use Bitmapped Images in Flash
138(10)
Set or Modify the Properties of a Bitmap
140(1)
Swap One Bitmap Image with Another
141(2)
Edit Bitmaps
143(5)
Conclusion
148(1)
Work with Video and Sound
149(30)
Import Video into Flash
151(18)
Import Embedded Video with the Video Import Wizard
152(10)
Import Linked Video into Flash
162(4)
Modify Video Clips in Flash
166(3)
Import and Assign Sounds
169(9)
Import a Sound File
169(2)
Assign Sounds to Your Flash Movies
171(1)
Add a Sound to the Timeline
171(1)
Modify Sound
172(4)
Compress a Sound
176(2)
Conclusion
178(1)
Create and Store Symbols in the Library
179(24)
Create Symbols
181(6)
Convert a Graphic Element into a Symbol
181(1)
Create a New Symbol
182(5)
Edit a Symbol
187(1)
Nest a Symbol Within a Symbol
188(1)
Work with Instances on the Flash Stage
188(6)
Use the Free Transform Tool to Transform an Instance
190(2)
Use the Properties Inspector to Modify an Instance
192(1)
Change the Behavior of an Instance
193(1)
Swap Instances
194(1)
Navigate the Library Window
195(5)
Conclusion
200(3)
PART III Put Your Flash Movie in Motion
Learn the Basics of Flash Animation
203(18)
Create Multiple Layers in the Timeline
205(1)
Insert Frames to Animate
206(10)
Add Keyframes to the Timeline
207(4)
Make a Frame-by-Frame Animation
211(5)
Set Onion Skins
216(3)
Conclusion
219(2)
Streamline Animation Using Timeline Effects
221(18)
Understand Timeline Effects
222(2)
Add Timeline Effects
224(13)
Use Timeline Effects from the Assistants Group
225(3)
Use Effects from the Effects Group
228(6)
Use Effects from the Transform/Transition Group
234(3)
Preview and Modify Timeline Effects
237(1)
Edit an Effect
237(1)
Remove an Effect
238(1)
Conclusion
238(1)
Incorporate Motion Tweening into Your Design
239(26)
Understand Motion Versus Shape Tweening
240(1)
Make a Simple Motion Tween
241(2)
Add Frames to a Motion Tween
243(1)
Enhance a Motion Tween with Multiple Keyframes
243(1)
Scale, Rotate, Skew, and Change Color with a Motion Tween
244(2)
Change the Color of a Tweened Symbol
245(1)
Create a Motion Tween with Graphic Symbols on Multiple Layers
246(3)
Deconstruct a Multilayer Movie That Uses Motion Tweens
247(2)
Control Frames and Frame Sequences in a Motion Tween
249(4)
Copy and Paste Frames
249(1)
Reverse a Frame Sequence
250(3)
Animate Objects with Properties Inspector Effects
253(4)
Use the Properties Inspector to Rotate a Graphic
255(2)
Use the Properties Inspector to Ease In and Out
257(1)
Animate on a Guided Path
257(4)
Create a Motion Guide
258(3)
Use a Mask Layer with a Motion Tween: A Tutorial
261(3)
Conclusion
264(1)
Use Shape Tweening to Animate
265(20)
Create a Shape Tween
266(4)
Transform an Object's Shape
270(1)
Distinguish Between a Shape Tween and a Motion Tween on a Multilayer Movie
270(2)
Deconstruct a Multilayer Shape Tween
272(3)
Morph Between Objects
275(5)
Deconstruct a Movie that Uses a Morph Effect
275(3)
Apply Shape Hints to Your Morph
278(2)
Set Shape Tween Properties
280(1)
Organize Your Timeline
281(2)
Conclusion
283(2)
Grasp the Concept Behind Buttons and Movie Clips
285(20)
Explore the Power of Buttons and Movie Clips
286(1)
Create a Single-State Button
287(1)
Make an Invisible Button
288(1)
Create Complex Multi-State Buttons
288(5)
Use Different Graphics on Each Button Frame
288(2)
Add Sound to a Button
290(1)
Add Simple Effects to a Button
291(2)
Understand Movie Clips in Flash
293(9)
Plan Your Movie Clip
295(1)
Examine the Main Timeline Versus the Movie Clip Timeline
296(1)
Create an Animated Movie Clip
297(3)
Make an Animated Button from a Movie Clip
300(2)
Conclusion
302(3)
PART IV Lay the Groundwork for Flash Interactivity
Use Behaviors to Create Interactive Movies
305(18)
Understand Behaviors and How They Work
306(1)
Understand Events
306(1)
Add Behaviors to a Movie
307(5)
Assing a Behavior to an Object
307(1)
Choose a Behavior Event
308(1)
Apply a Behavior to a Keyframe
308(1)
Arrange the Order of Behaviors
309(1)
Delete a Behavior
310(1)
Communicate with Symbol Instances
311(1)
Use Embedded Video Behaviors
312(1)
Use Movie Clip Behaviors
313(4)
Create a Target Movie Clip
314(1)
Load a Graphic or Movie into a Target Movie Clip
315(1)
Create a Drag-and- Drop Movie Clip
316(1)
Control Sounds with Behaviors
317(1)
Add Linkage to Library Items
318(2)
Load a Library Sound
318(2)
Use Behaviors to Navigate
320(2)
Go to a Frame
320(1)
Go to a URL
321(1)
Conclusion
322(1)
Use ActionScript to Create Simple Interactivity
323(18)
Learn about Interactivity and ActionScript
325(7)
Understand the Basics of Object-Oriented Programming
325(2)
Use the Actions Panel
327(5)
Add ActionScript to Your Movies
332(8)
Assign an Action to a Keyframe
332(1)
Assign an Action to a Button
333(2)
Keep Track of Things: Variables and Operators
335(5)
Conclusion
340(1)
Add Advanced Interactivity with ActionScript
341(26)
Navigate the Timeline with ActionScript
342(4)
Learn about Targets
342(2)
Use Timeline Control Actions
344(1)
Navigate to the Next or Previous Frame
345(1)
Stop or Play a Movie
346(1)
Load External Media
346(2)
Understand Movie Levels
346(1)
Use the loadMovieNum Action
346(1)
Use the unloadMovieNum Action
347(1)
Modify Movie Clip Properties
348(6)
Scale a Movie Clip
350(1)
Move a Movie Clip
351(1)
Rotate a Movie Clip
352(1)
Modify Movie Clip Opacity
352(1)
Modify a Movie Clip Incrementally
353(1)
Apply ActionScript to a Movie Clip
354(3)
Deconstruct a Movie Clip That Displays the Time
357(4)
Use ActionScript to Display the Time of Day
357(1)
Use Methods of the Date Object
358(1)
Add Conditional Statements
359(1)
Display the Time
360(1)
Use the Trace Action
361(2)
Conclusion
363(4)
PART V Embellish and Publish Your Flash Movies
Use Flash Components
367(12)
Understand Components
368(3)
Use the Components Panel
369(1)
Use the Component Inspector
370(1)
Learn about Live Preview
370(1)
Use the TextArea Component
371(1)
Use the ScrollPane Component
372(4)
Use the Window Component
376(2)
Where To Go from Here
378(1)
Conclusion
378(1)
Test and Publish Your Flash Movies
379(30)
Optimize Your Movie
380(1)
Test Your Movie
381(7)
Examine Movies with the Bandwidth Profiler
382(4)
Build a Preloader
386(1)
Test the Movie in a Browser
387(1)
Preview Your Movie in Different File Formats
388(1)
Debug a Movie
388(5)
Set Breakpoints
390(2)
Use the Features in the Output Window
392(1)
Export Your Flash Movie
393(15)
Export a Single Frame
393(1)
Export Your Movie
393(1)
Specify Publish Settings
394(14)
Conclusion
408(1)
APPENDIX Flash Resource Guide
409(10)
Training/Tutorial/Technical Sources
410(2)
Flash Animation
412(1)
Audio
412(2)
Audio-Editing Applications
413(1)
Tips and Techniques
414(1)
Source Code
414(1)
Gaming Sites
415(1)
Cartooning Applications
416(1)
Noteworthy Flash Movies
416(1)
Flash Interface Design
417(1)
Flash 3-D
417(1)
Miscellaneous Resources
417(1)
Flash Blogs
418(1)
Index 419

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