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9780793193318

How to Sell More Stuff! : Promotional Marketing That Really Works

by ;
  • ISBN13:

    9780793193318

  • ISBN10:

    0793193311

  • Format: Paperback
  • Copyright: 2004-12-01
  • Publisher: Kaplan Test Prep
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Summary

With over $233 billion and 50 percent of marketing budgets allocated to consumer promotion, marketing professionals need a working reference tool to help them plan, budget, execute, and, ultimately, sell more stuff.Sales promotions are used by the smallest mom-and-pop storefront to the most sophisticated consumer product marketer, and everyone in between.How to Sell More Stufftells executives, agencies, internal departments, entrepreneurs, and students alike how to close sales by influencing immediate customer behavior through an array of promotional techniques, including sweepstakes, tie-ins, coupons, events, and more.Authors Steve Smith and renowned Professor Don E. Schultz give readers a fact-filled how-to handbook that covers the entire sales promotion spectrum clearly, concisely, and completely. Professor Schultz introduces each chapter with an insightful, analytical perspective, and then the authors show readers:* How to choose the right tactic from over 100 options, reviewing descriptions, advantages, and disadvantages.* How to budget the program.* Pitfalls, cautions, and opportunities.* How to put it all together with procedures and checklists.Examples of leading promotions fromCampbell Soup, General Mills, Stanley Tools, andProcter & Gamble. Every business, from small businesses to agencies to corporations to sales organizations to B2Bs, want to increase sales.WithHow to Sell More Stuff, Smith and Schultz show them how to pick the right promotion to meet their needs and execute it flawlessly to achieve the desired results.

Table of Contents

Introduction xv
Professor Don E. Schultz
Help!
1(12)
What Is Promotional Marketing?
2(5)
Advertising versus Promotion
3(1)
Sales Promotion Is Executed through a Chain of Links
4(1)
Objectives, Strategies, and Tactics
4(1)
How Should You Plan Your Promotion?
5(2)
Step One---Identify Yourself
7(6)
Brand Background Document
7(6)
Sweepstakes and Contests
13(44)
Introduction: Making Sweepstakes Consumer Relevant
13(3)
Overview
16(1)
Definition
16(1)
Objectives by Category
17(2)
Packaged Goods
17(1)
Retail
17(1)
Performance Incentive---Sales, Service, Distribution
18(1)
Common Sweepstakes Objectives by Tactic
19(1)
Itemized Tactics
20(13)
Drawing---Entry Form
20(1)
Program Learning/Data Entry
20(1)
In-Pack Instant Win (Also, On-Pack)
21(1)
Coupon/Refund Entry (Drawing)
22(1)
Match and Win
23(1)
Watch/Listen and Win
23(1)
Scratch and Win (or Other Reveal Device)
24(1)
Collect and Win
25(1)
Game
26(1)
In-Store (On-Premise)
27(1)
Prize Board
28(1)
Mystery Shopper (Spotter)
28(1)
Broadcast Call-Out/Call-In
29(1)
800/900 Number
30(1)
Internet Code Number (and Other Internet Tactics)
30(1)
Contest
31(1)
Long Shot (Also Hole-in-One)
32(1)
``Instant Win'' Doesn't Mean Instant Win (but Often Means Instant Sales)
33(1)
Have a Second Chance Sweepstakes at Minimal Cost
33(1)
Prizes
34(2)
Two Philosophies: Lots of Prizes versus a Hero Prize
34(1)
Partner Prizes
35(1)
Taxes
35(1)
Cash Alternatives
35(1)
Unclaimed Prizes
36(1)
Other Prize Considerations
36(1)
The Winners
36(1)
Notification
36(1)
Publicity
37(1)
Restrictions
37(1)
Affidavits
37(1)
Participation and Results
37(3)
A Few Dynamics at Work
37(1)
In-Pack Announcements
38(1)
Match and Win
38(1)
Watch and Win
38(1)
800# Telephone, and Now the Internet
39(1)
Caution!
39(1)
Guidelines and Cautions
40(4)
AMOE: Don't Require Purchase to Claim a Prize
40(1)
Control Your Media and Distribution
40(1)
Advertising and Communication
41(1)
Creative Challenge
41(1)
Deadline Guidelines
41(1)
Fraud and Security
42(2)
Budgeting
44(3)
Establish Criteria
45(1)
Payout
45(1)
Materials and Services List
46(1)
Official Rules and Related Documents
47(3)
Sweepstakes Official Rules Checklist
47(2)
Drawing Entry Example
49(1)
Sweepstakes Winner Forms---Major Prizes
50(7)
Winner Announcement---Sample
50(1)
Affidavit of Eligibility and Tax Assignment---Sample
51(1)
Waiver of Liability---Sample
52(2)
Consent and Release---Sample
54(1)
Parental/Guardian Contest and Release---Sample
55(1)
Prize Claim Form---Sample
56(1)
Coupons
57(34)
Introduction: Consumers Love Coupons
57(4)
Overview
61(1)
Definition
61(1)
Three Categories
61(1)
Two Arenas---Packaged Goods and Retailers
62(1)
Packaged Goods
62(1)
Retail/Service
62(1)
Common Coupon Objectives by Tactic
63(1)
Itemized Tactics
64(11)
Manufacturer Discount Coupon
64(1)
Manufacturer Instant Redeemable Coupon (IRC)
65(1)
Manufacturer Free Offer
66(1)
In-Store Sampling Manufacturer Coupon
66(1)
Manufacturer Account-Specific Coupon
67(1)
Buy One-Get One Coupon (BOGO)
68(1)
Retailer Product Discount Coupon
68(1)
Retailer/Service Electronic Coupon (Verbal Request)
69(1)
Multiple Purchase Coupon (or Cross-Purchase)
69(1)
Cross-Ruff Coupon
70(1)
Self-Destruct
71(1)
Rub-off Value Coupon
71(1)
Sweepstakes Entry
72(1)
Bounce-Back
72(1)
Time-Release Coupons
73(1)
Do-It-Yourself (DIY) Coupon
73(1)
Collector Card
74(1)
Novel Format
75(1)
Common Coupon Copy Requirements
75(3)
Coupon Considerations
77(1)
Free Product Coupons
78(1)
Two Ways to Execute Free Product Coupons
78(1)
Bar Codes
78(2)
Coupon Sizes
80(1)
Projecting Redemptions and Budgeting
80(4)
Is Less Redemption More Effective or Vice Versa?
80(2)
Redemption Process and Cost
82(2)
Online Coupons
84(1)
Presell Your Coupon Drop
85(1)
Guidelines and Cautions
86(2)
Controlling Coupon Fraud
88(1)
Simplified Checklist
89(2)
Rebates/Refunds
91(32)
Introduction: Rewarding the Real Purchasers
91(2)
Overview
93(1)
Common Refund Objectives
94(1)
Common Refund Objectives by Tactic and Delivery
95(2)
Itemized Tactics
97(8)
Print Delivered
97(1)
Internet Delivered
97(1)
Point of Sale Delivered
98(1)
Product Delivered
99(1)
Partner Delivered
99(1)
Receipt Delivered
100(1)
Multiple Purchase---Same Brand or Company Product Line
101(1)
Cross-Purchase/Tie-in
102(1)
Continuity Purchase
102(1)
Instant Refund
103(1)
Sweepstakes Overlay
103(1)
Manufacturer/Account Tie-in---Retail Fulfillment
104(1)
Retailer Vendor Collection
105(1)
Collector Card
105(1)
Refunds versus Merchandise Incentives
105(1)
How Not to Get Redeemed---Slippage
105(3)
Gambling on Slippage
106(1)
Rebate Shell Games---Traffic Offers versus In-Store Nonoffers
107(1)
Shipping and Handling and Much More
108(1)
Refund Fulfillment
109(1)
Example of FSI Fulfillment Costs
109(1)
Those Who Failed to Meet Refund Requirements
110(2)
Refund Redemption Example
112(1)
Why Some Retailers Don't Like Refunds
112(1)
Retailers: Make the Most of Vendor Refunds and Take Some Credit
113(1)
The No-Win Refund Board
113(1)
Detecting Refund Fraud
113(1)
Common Refund Copy Requirements
114(6)
Refund Certificate Copy Examples
116(4)
Planning Checklist
120(3)
Discounts
123(28)
Introduction: Discounting in a Rational Way
123(3)
Overview
126(1)
Definition
126(1)
Common Discount Objectives by Tactic
127(1)
Itemized Tactics
128(9)
Bartering
128(1)
Trade-in
128(1)
Storewide (Days or Hours Duration)
129(1)
Temporary Price Reduction (TPR)
129(1)
Voucher
130(1)
Future Purchase Dollars
130(1)
Member Card
131(1)
First 200 Shoppers/Two Hours/200 Units
132(1)
Fill This Bag
132(1)
Value Pack
133(1)
Twofers/Service Extra (Buy One-Get One Free = BOGO)
134(1)
Bundling
134(1)
Financing (0%, No Money Down, Payment Grace Period)
135(1)
Contract Prerequisite
135(1)
Loss Leader
136(1)
Trade Allowance
137(1)
Why Discount?
137(1)
Discount Law---Sales Must Be Sales
138(2)
Everyday Low Price (EDLP) versus High-Low Retail Philosophy
140(1)
Shell Games and Funny Money
140(1)
Options to Discounting
141(1)
How to Handle Potential Problems
141(2)
Selling In a Discount to the Retailer
143(1)
Guidelines
144(2)
Budgeting Guidelines
146(3)
Track Results!---Build a Learning Curve
149(1)
Trade Deals---Promotional Allowances
149(2)
Continuity
151(30)
Introduction: The Data May Be Worth More Than the Sale
151(3)
Overview
154(1)
Common Continuity Objectives by Tactic
154(1)
Itemized Tactics
155(8)
Collect and Get---Refund
155(1)
Collect and Get---Merchandise/Service
156(1)
Collect and Get---Free/Discounted Product
157(1)
Collect and Get---Escalated Plan
157(1)
Loyalty---Frequent Buyer
158(1)
Loyalty---Electronic Card
159(1)
Loyalty---Premium Catalog Program
160(1)
Relationship (Database)
161(1)
Club/Contract
162(1)
Collector Series
162(1)
Collect and Win
163(1)
Business-to-Business Applications
163(1)
Budgeting
164(4)
Materials Checklist
164(1)
Some Budgeting Criteria
165(1)
Budgeting Benchmarks
166(1)
Calculating a Point
167(1)
Close-Ended or Open-Ended
167(1)
Rewards
168(1)
Don't Use the Free Word Too Freely
169(1)
Loyalty, Continuity, Relationship, One-to-One, Permission---Which?
170(1)
Relationship Marketing
170(6)
Four Relationship Program Phases
170(1)
What Data to Track
171(1)
Profiling and Modeling
171(2)
Direct Survey
173(2)
Relationship Program Cost and Execution Considerations
175(1)
Continuity Guidelines and Cautions
176(3)
Three Hallmarks
176(1)
Turn and Profit per Target Customer---Cost
177(1)
Participation---How Many or Who?
177(1)
Advertising Campaigns Don't Have Continuity
177(1)
Do It Yourself versus Outsourcing
177(1)
Program Duration---Increased Consumption
177(1)
Get Personal
178(1)
Overstocked/Understocked
178(1)
Questions and Complaints
178(1)
Have a Return Policy
178(1)
Encourage Participation While Reducing Reward and Fulfillment Costs
179(1)
Review Vendors' Advantages and Disadvantages
179(1)
Exit Plans
179(2)
Point of Sale
181(34)
Introduction: Promoting to the Well-Trained Consumer
181(2)
Overview
183(1)
Definition
184(1)
Common Point-of-Sale Objectives by Tactic
185(1)
Tactics Itemized
186(7)
Promotional POS Programs
186(1)
Loader
187(1)
Near-Pack
188(1)
Self-Shipper (and Set-Sells)
189(1)
Cross-Merchandising
189(1)
Account Specific
190(1)
Spectacular (and Contest)
190(1)
Merchandising Fixture
191(1)
Merchandiser
192(1)
Special Effects
192(1)
Specialized Services
193(1)
The Sheer Selling Power of Point-of-Sale Displays
193(1)
Point-of-Sale Signage Strategies
194(1)
Retail Zone Strategies and Attention Spans
195(2)
Time Not on Your Side
197(1)
Guidelines and Cautions
197(3)
Special Effects
200(4)
Motion
200(2)
Sound
202(1)
Lights
202(1)
Lenticular
203(1)
3D
203(1)
Others
203(1)
Display Loader Tips
204(1)
Advertising Value of Point-of-Sale Signs
204(1)
Assigning Point-of-Sale Values for Tie-in Prospects (and for You)
205(2)
Selling In Your Display to Retailers
207(1)
Glossary of POS Formats
208(3)
Budgeting Considerations
211(1)
Execution Checklist
212(3)
Sampling
215(24)
Introduction: Try It, You'll Like It
215(2)
Overview
217(1)
Definition
217(1)
Common Sampling Objectives by Tactic and Delivery
218(2)
Itemized Tactics
220(7)
In-Store (or Lot)---Free Product Handout
220(1)
In-Pack/On-Pack/Near-Pack Delivered
220(1)
Coupon Delivered
220(1)
Service-Delivered Offer
221(1)
Direct Mail Delivered
222(1)
Alternative Media-Delivered Samples
222(1)
Door Delivered
223(1)
Free Short-Term Trial Offer
223(1)
Demonstrations
224(1)
Referrals
225(1)
Intercepts (Plus Guerrilla)
225(1)
Venues
226(1)
Events
227(1)
Packaged Goods: Include Retailers
227(1)
Guidelines and Cautions
228(5)
Abbreviated Sample To-Do List
233(1)
Booths
233(1)
Budgeting
234(3)
Evaluation
237(2)
Properties and Events
239(22)
Introduction: Making the Rent-or-Buy Decision
239(2)
Overview
241(1)
Definition
242(1)
Common Licensing and Event Objectives by Tactic
242(1)
Itemized Tactics
243(4)
Product Placement
243(1)
Product Affiliation
243(1)
Licensed Premium Offer
244(1)
Licensed Product Value
244(1)
Event Tickets
245(1)
Event Extensions
246(1)
Event Events
246(1)
Events
247(1)
The Schmooze Factor
248(1)
What Can You Do at an Event?
248(1)
Define Your Definitions
249(1)
Budgets and Bartering
250(1)
Checklist
250(4)
Event Promotion Extensions
254(1)
Lower-Cost Alternatives
255(1)
What Are ``Results''?
255(1)
Movies, Music, Celebrities, Cartoon Characters
256(5)
What's in It for Licensors?
256(1)
Risky Business
257(1)
Product Placement versus Product Involvement
257(1)
Product Placement Companies
257(4)
Premium Programs
261(22)
Introduction: Adding Relevant Value to a Product or Service Offer
261(3)
Overview
264(1)
Definition
264(1)
Common Premium Objectives by Tactic
264(1)
Tactics Itemized
265(5)
On-Pack/In-Pack
265(1)
Premium Pack
266(1)
Near-Pack
266(1)
Self-Liquidator
266(1)
Loader
267(1)
Collect and Get
267(1)
Loyalty
267(1)
Free with Contract/Commitment/Account
267(1)
Collectibles
267(1)
Licensed Properties
268(1)
Catalog
269(1)
Tie-in
269(1)
Sales Incentive
270(1)
Premiums or Cash?
270(1)
Shhh! Don't Say Loader with Liquor
271(1)
Three Merchandise Types: Premiums, Ad Specialties, and Licensed Merchandise
271(1)
Breakage and Slippage
272(1)
Perceived versus Actual Value
272(1)
Points versus Money
273(1)
Order Forms
273(4)
Budgeting
277(2)
What Should a Profit Margin Be?
277(1)
You Get What You Pay For
277(1)
Shipping and Handling
277(1)
Spoilage
278(1)
Overseas versus Domestic Manufacturing
278(1)
Employee Pilferage
278(1)
Guidelines and Cautions
279(1)
Checklist for Purchasing Premiums
280(1)
Checklist for Sourcing Warehouses
281(1)
Checklist for Fulfillment of Premiums
281(1)
Finally, a Word on Behalf of Your Vendor
282(1)
Tie-ins
283(28)
Introduction: Tie-ins: It's a Matching Process
283(3)
Overview
286(1)
Definition
286(1)
Common Tie-in Objectives by Tactic and Delivery
286(2)
Tactics Itemized
288(8)
Cousage
288(1)
Coupons---Joint Drop
289(1)
Co-refunds
289(1)
Coupons/Refunds---On-Pack/In-Pack
290(1)
Bundling
291(1)
On-Pack
291(1)
Near-Pack
291(1)
Cross-Merchandising---Cross-Store
292(1)
Vendor/Retailer Tie-in
292(1)
Comarketing
293(1)
Cobranding
294(1)
Trade-Outs
294(1)
Sponsorships
295(1)
Co-op Programs
295(1)
Finding and Negotiating with Partners
296(2)
Can You Two Even Tie In?
296(1)
Negotiating Advertising for Prizes or Rewards
296(2)
Who's Bringing What to the Table?
298(1)
Tie-in Partner Criteria and Checklist
299(2)
The Basic Steps to a Tie-in
301(4)
Partner Prospect Letter---Example 1 (Brief Intro)
302(1)
Partner Prospect Letter---Example 2 (Harder Sell Than #1)
303(1)
Partner Prospect Letter---Example 3
304(1)
Guidelines and Cautions
305(1)
Co-op Programs
306(1)
Co-op Program Development Checklist
307(1)
Co-op Glossary
308(3)
Performance Programs
311(30)
Introduction: Basic Principles of Measuring Sales Promotion Performance
311(3)
Overview
314(1)
Definition
314(1)
Common Performance Objectives by Tactic
314(1)
Tactics Itemized
315(7)
Quota
315(1)
Contest---Greatest Volume
316(1)
Contest---Volume and Percentage Increase
316(1)
Qualifying Sweepstakes
317(1)
Strategic Performance
317(1)
``Casino Night''
318(1)
Customer Submission = Sales Entry
319(1)
Group Competitions
320(1)
Mystery Spotter (or Shopper)
320(1)
Recognition
321(1)
Considerations
322(2)
Common Performance Objectives
322(1)
Setting Up
322(1)
The Feeding Chain
323(1)
Winning Ways
324(1)
Motivating Everyone
325(1)
How Will You Verify Performance?
326(1)
Rewarding Practices
327(2)
Budgeting
329(2)
Ballpark Allocations
329(1)
Open-Ended and Close-Ended Budgets
330(1)
Sweepstakes Add Topspin at Low Cost
331(1)
Points Pay for Programs
331(1)
Breakage
332(1)
Tax Status
333(1)
Safety, Tenure, Punctuality, and the Like
333(1)
Scams and Flaws
333(1)
Communication
334(1)
Top-Line Communication Points
334(1)
Complete Rules
335(1)
Sell-in and Communication Process
336(1)
Reports
337(1)
Evaluation
338(1)
Checklist
338(3)
Trade Programs
341(14)
Introduction: Wheeling and Trade Dealing
341(3)
Overview
344(1)
Definition
344(1)
Common Trade Objectives by Tactic
344(1)
Itemized Tactics
345(3)
Slotting Program
345(1)
Allowance Program
346(1)
Account-Generated Program
346(1)
Account-Specific Program
347(1)
Comarketing Program
347(1)
Co-op Program
347(1)
Performance Incentive Program
348(1)
Spending More Money or Spending More Wisely
348(2)
Sample Trade Promotion Budgets
350(1)
Allowances and Other Funds
350(2)
Retailer Display Packages
352(1)
Tricks of the Trade
353(1)
Category Management
353(2)
Glossary 355(16)
Index 371

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