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9780375407291

How to Win at Golf : Without Actually Playing Well

by
  • ISBN13:

    9780375407291

  • ISBN10:

    0375407294

  • Format: Hardcover
  • Copyright: 2000-05-02
  • Publisher: Pantheon
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Summary

Here at last is a guide to winning at golf that tells you how to dominate your opponents -- not by out-playing them, but by out-thinking them. Golf is so complex and demanding a game, so fickle and perverse, that even its masters never really master it. But, Jon Winokur assures us in this entertaining and eminently practical manual, if you can't play golf consistently well, you can at least win consistently. With tongue planted firmly in cheek, Winokur provides various tried and true gamesmanship techniques with which to gain the advantage, from the most subtle psychological warfare to the carefully stifled sneeze. Filled with wry humor, peppered with tips, quotes, and anecdotes from golf's greats, and illustrated throughout, this book is indispensable for anyone who would win at golf without actually playing well.

Author Biography

Jon Winokur is the author of a dozen books, including <b>The Rich Are Different</b> and <b>Advice to Writers</b> (available in paperback from Vintage Books). He invites readers to post their suggestions for new golfmanship ploys and gambits at www.golfmanship.com. Those with merit will be included in future editions of this book.

Table of Contents

Foreword xiii
Caveats and Disclaimers xvii
PART I: FUNDAMENTALS OF GOLFMANSHIP 1(4)
First Principles
``Gamesmanship''
``Golfmanship''
Your Objective
Execution
``Fairness''
The Golfman's Credo
PART II: YOUR OWN PETARD 5(18)
Self-Contamination
Self-Defense
Attitude
Tantrums
Attire
Bad Things Happen to Good Golfers (So Imagine What Can Happen to You)
The Horror
Play It As It Lays
Club Reconnaissance
PART III: KNOW YOUR ENEMY 23(46)
Special Cases
Beginners
Lefties
Negaholics
The Handicapped
The Aurally Sensitive
Cell Phone Users
Cheaters
Cheating and Golfmanship
Cautionary Tales
Cheating Among the Pros
``The Improver''
``The Accountant''
``The Mechanic''
``The Ball Hawk''
``The Caddie/Ball Hawk''
``Picasso''
``The Inchworm''
``The Greaser''
``The Poocher''
Chokers
Playing-Through Syndrome
Boozers
Shankers
The Superstitious
The Lucky Tee
Purists
Age Work
Ego Work
Flattery Will Get You Everywhere
Guest Work
Scare Tactics
Sometimes a Cigar Isn't Just a Cigar
Yipmanship
Backfire Syndrome
PART IV: MATCHMANSHIP 69(22)
Match Play Basics
Tournaments
Betting
Golf Hustlers
Handicaps
Pigeon Husbandry
Selection of Opponents
Tee Talk
Four Play
Partnership
Sympathy for the Devil
Bad Backs
No Sympathy for Your Opponent
The Art of the Gimme
PART V: TRICKS OF THE TRADE 91(30)
Last-Minuting
Etiquette
Honor, Schmonor
Rulesmanship
The Sacrifice
Tempo Work
Swingus Interruptus
Waggle Work
The Mangrum
The Rolling Start
Upper-Respiratory Work
The Stifled Sneeze
A Note on Rude Noises
Green Play
Line-Stepping
Plumb-Bobbing
Positioning
Shadow Work
Ball-Marking
Disinformation
Flagstick Work
Spiking
The Ball-Bounce
PART VI: CONVERSATION: THE FIFTEENTH CLUB 121(40)
Chatter
Give 'Em Something to Think About
Japanese Admirals
Swing Thoughts
Ball Work
Sarcasm
Cliche Work
The Cattle Prod
A Note on Profanity
The Needle
Advice
The Power of Suggestion
Visualization
Hypnosis
Loaded Questions
Permission to Fail
Muchmanship
Nature Boy
Water Work
The Hail Mary
The Zone
PART VII: EQUIPMENT WORK 161(10)
A Workman's Tools
Paralysis Through Analysis
The Anals of Golf
Magnets
Cartmanship
PART VIII: TERMINOLOGY 171(10)
``Golf'' Is Not a Verb
Glossary
Usage Notes
Afterword 181(2)
Acknowledgments 183(2)
Index 185

Supplemental Materials

What is included with this book?

The New copy of this book will include any supplemental materials advertised. Please check the title of the book to determine if it should include any access cards, study guides, lab manuals, CDs, etc.

The Used, Rental and eBook copies of this book are not guaranteed to include any supplemental materials. Typically, only the book itself is included. This is true even if the title states it includes any access cards, study guides, lab manuals, CDs, etc.

Excerpts

Foreword

Golf is a cruel game. It is so exacting that even its masters never master it, so intricate that most golfers never achieve consistency. One's command of the swing is so precarious that imperceptible changes in pulse, blood pressure, or body chemistry can ruin everything. You play badly and you don't know why; you play well and you don't know why or, worse, you think you know why (the golf gods reserve special humiliation for those who think they've discovered the Secret). You strive and struggle, and just when you've made a little progress, golf humbles you yet again.

All golfers, from leading money-winners to Sunday hackers, measure success not by positive accomplishment, but in limiting mistakes: "Don't press, don't dip, don't peek, don't lunge, don't quit, don't sway, don't hook, don't slice, don't shank, etc., etc., etc." Even the scoring system is negative: The object is to achieve the absence of something, i.e., strokes. (In a "B.C." comic strip, a cave woman about to tee off with a crude golf club says to her male companion, "Let me get this straight, the less I hit the ball the better I am doing." "That's right," he replies. "Then why do it at all?" she asks. In the last frame, night has fallen, and the man is still standing there, repeating to himself: "Why . . . do it . . . at . . . all? . . .")

Sad to say, golf excellence is a horizon that recedes as you approach it. The odds are, you'll never reach the point where you're satisfied with your game, and in the unlikely event you do, you'll soon want to play better. And there will lie the seeds of your discontent, because golf isn't cumulative. You don't ratchet yourself upward to ever greater proficiency, you play well one day and poorly the next. You hit one or two or eight or twelve decent shots a round, and many more awful ones.

No, you simply can't play well consistently.

But you can win consistently. You cannot master the game, but you can dominate your opponents. Not by outplaying them, by outthinking them.

Golf gamesmen everywhere are indebted to the British satirist Stephen Potter (1900-1969) for the essential vocabulary of the discipline, including, of course, the neologism "gamesmanship." By the time Potter's Theory and Practice of Gamesmanship, published in the United States in 1948, had gone through a dozen hardcover printings, the word had found its way into both the English and American lexicons. Potter also published Lifemanship and One-Upmanship in the 1950s, but it was his seminal Golfmanship, published here in 1968, that inspired my own efforts in the field. (Potter called golf "the gamesgame of gamesgames.") Long out of print, Golfmanship is Potter at his best: diabolically droll and oh-so-British:Encyclopaedias and museums can sap, in junior players, the desire to win. If a youth can be made to feel that his match with you is part of a Nordic ritual which has been going on for centuries, it may act as a depressant. The encyclopaedic approach ("first played in 4th century Alexandria"), could dilute, however slightly, the spirit of attack if this fact is first mentioned in a gloomy changing room. Say "Apparently Aubrey writes of the 'games of clout and blatherball' -- this would be about 1656." Say this if guest is expecting to be offered a drink. Pictures of Dutch burghers forcing a quoit or disk to slide on ice can make even a scratch player feel momentarily as if he were floundering about in historical gravy. "Curious old print" you can suddenly say to your opponent, in the afternoon round.Potter relied on the British traditions of amateurism and fair play, so most of his "flurries," "gambits," "hampers," and "ploys" would be lost on contemporary golfers. Hence the present volume, inspired by the principles of golfmanship enunciated by Potter and others, and designed to establish a modern discipline to serve practitioners well into the twenty-first century.


Caveats and Disclaimers

This book is intended to serve as both a sword and a shield. A sword to attack superior players, a shield to protect against other gamesmen. But if your idea of golf is a few clubs in a canvas bag and the glory of a golden afternoon, if you consider golf a sacrament to be played for the sheer uplift, you won't need it. If, on the other hand, you venture an occasional wager on the game, you have a healthy will to win, and you aren't averse to psychological combat, this book will show you How.

If the Rules of Golf weigh heavily on your conscience, if you're imbued with the lore and tradition of the Royal and Ancient Game, you too need this book, because sooner or later you're bound to come up against a gamesman, and you'll want to know how to defend yourself. And if your idea of gamesmanship is jangling your pocket change or ripping the Velcro on your glove to distract your opponent, you really need this book.

In the event you find yourself matched against someone who has apparently also read this book, cease all hostilities immediately. Identify yourselves to each other by means of the code words "Titanic Thompson." Then bow out of the match or, if that isn't possible, reduce the stakes. This will avert an internecine struggle, and you'll both have found a future partner.

The exclusive use of the masculine pronoun throughout is not intended to discourage women from reading and profiting from this book. On the contrary: Most of the techniques are not gender-specific, and a few are even designed to take advantage of male weaknesses (e.g., Ego Play). Nor is it meant to suggest that female opponents should be given more quarter than their male counterparts. An opponent is an opponent regardless of gender, race, or national origin. I just wanted to avoid such awkward locutions as "him or her, "his or hers," "he or she," the even more disagreeable "he/she," and the unthinkable "gamespersonship."

Excerpted from How to Win at Golf: Without Actually Playing Well by Jon Winokur
All rights reserved by the original copyright owners. Excerpts are provided for display purposes only and may not be reproduced, reprinted or distributed without the written permission of the publisher.

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