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9780132398640

Human-Computer Interaction

by ; ; ;
  • ISBN13:

    9780132398640

  • ISBN10:

    0132398648

  • Edition: 3rd
  • Format: Hardcover
  • Copyright: 2004-01-01
  • Publisher: Prentice Hall
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Supplemental Materials

What is included with this book?

Summary

Extensively revised and rewritten in light of recent advances, this best-selling text is a comprehensive examination of human-computer interaction. The central focus of this exciting revision is the design of computer technology, and how computer technology can be made more usable by people. It provides a multi-disciplinary approach to the subject through a synthesis of computer science, cognitive science, psychology, and sociology, and stresses a principled approach to interactive systems design that fits a software engineering environment.

Table of Contents

Foreword xi(2)
Preface to the second edition xiii(2)
Preface to the first edition xv
Introduction 1(8)
Part I Foundations 9(132)
1 The human
12(42)
1.1 Introduction
12(1)
1.2 Input-output channels
13(13)
Design Focus: Getting noticed
16(10)
1.3 Human memory
26(10)
Design Focus: Cashing in
29(7)
1.4 Thinking: reasoning and problem solving
36(12)
Design Focus: Whose error?
47(1)
1.5 Individual differences
48(1)
1.6 Psychology and the design of interactive systems
48(3)
1.7 Summary
51(1)
Exercises
51(1)
Recommended reading
51(3)
2 The Computer
54(49)
2.1 Introduction
54(2)
2.2 Text entry devices
56(7)
2.3 Positioning and pointing devices
63(9)
2.4 Output devices
72(7)
2.5 Paper: Printing and scanning
79(10)
Design Focus: Readability of text
83(6)
2.6 Memory
89(7)
2.7 Processing
96(5)
Design Focus: The myth of the infinitely fast machine
97(4)
2.8 Summary
101(1)
Recommended reading
102(1)
3 The interaction
103(38)
3.1 Introduction
103(1)
3.2 Models of interaction
104(5)
Design Focus: VCR
109(1)
3.3 Frameworks and HCI
109(1)
3.4 Ergonomics
110(5)
Design Focus: Industrial interfaces
112(3)
3.5 Interaction styles
115(8)
3.6 Elements of the WIMP interface
123(8)
Design Focus: Learning toolbars
129(2)
3.7 Screen design and layout
131(5)
Design Focus: Checking screen colours
132(4)
3.8 Interactivity
136(1)
3.9 The context of the interaction
137(1)
3.10 Summary
138(1)
Exercises
139(1)
Recommended reading
139(2)
Part II Design practice 141(320)
4 Usability paradigms and principles
143(36)
4.1 Introduction
143(1)
4.2 Paradigms for interaction
144(18)
4.3 Principles to support usability
162(15)
4.4 Summary
177(1)
Exercises
177(1)
Recommended reading
177(2)
5 The design process
179(44)
5.1 Introduction
179(1)
5.2 The software life cycle
179(11)
5.3 Using design rules
190(9)
5.4 Usability engineering
199(6)
5.5 Iterative design and prototyping
205(7)
Design Focus: Prototyping in practice
209(3)
5.6 Design rationale
212(8)
5.7 Summary
220(1)
Exercises
220(1)
Recommended reading
221(2)
6 Models of the user in design
223(37)
6.1 Introduction
223(1)
6.2 User requirements modelling
223(1)
6.3 Socio-technical models
224(3)
6.4 Soft systems methodology
227(2)
6.5 Participatory design
229(1)
6.6 Cognitive models
230(1)
6.7 Goal and task hierarchies
231(10)
Design Focus: GOMS saves money
234(7)
6.8 Linguistic models
241(4)
6.9 The challenge of display-based systems
245(1)
6.10 Physical and device models
246(8)
6.11 Cognitive architectures
254(3)
6.12 Summary
257(1)
Exercises
258(1)
Recommended reading
259(1)
7 Task analysis
260(32)
7.1 Introduction
260(1)
7.2 Differences between task analysis and other techniques
261(1)
7.3 Task decomposition
262(6)
7.4 Knowledge-based analysis
268(6)
7.5 Entity-relationship-based techniques
274(6)
7.6 Sources of information and data collection
280(7)
7.7 Uses of task analysis
287(3)
7.8 Summary
290(1)
Exercises
291(1)
Recommended reading
291(1)
8 Dialog notations and design
292(49)
8.1 What is dialog?
292(2)
8.2 Dialog design notations
294(2)
8.3 Diagrammatic notations
296(17)
Design Focus: Using STNs in prototyping
299(12)
Design Focus: Digital watch -- documentation and analysis
311(2)
8.4 Textual dialog notations
313(11)
8.5 Dialog semantics
324(6)
8.6 Dialog analysis and design
330(7)
8.7 Summary
337(1)
Exercises
338(1)
Recommended reading
339(2)
9 Models of the systems
341(37)
9.1 Introduction
341(1)
9.2 Standard formalisms
341(13)
9.3 Interaction models
354(11)
9.4 Status/event analysis
365(8)
9.5 Summary
373(1)
Exercises
374(1)
Recommended reading
375(3)
10 Implementation support
378(28)
10.1 Introduction
378(1)
10.2 Elements of Windowing systems
379(5)
10.3 Programming the application
384(6)
Design Focus: Going with the grain
389(1)
10.4 Using toolkits
390(5)
Design Focus: Java and AWT
392(3)
10.5 User interface management systems
395(7)
10.6 Summary
402(1)
Exercises
403(1)
Recommended reading
403(3)
11 Evaluation techniques
406(38)
11.1 What is evaluation?
406(1)
11.2 Goals of evaluation
406(1)
11.3 Styles of evaluation
407(1)
11.4 Evaluating the design
408(7)
11.5 Evaluating the implementation
415(21)
11.6 Choosing an evaluation method
436(4)
11.7 Summary
440(1)
Exercises
441(1)
Recommended reading
441(3)
12 Help and documentation
444(19)
12.1 Introduction
444(1)
12.2 Requirements of user support
445(1)
12.3 Approaches to user support
446(4)
12.4 Adaptive help systems
450(7)
12.5 Designing user support systems
457(2)
12.6 Summary
459(1)
Exercises
459(1)
Recommended reading
460(1)
Part III Application areas 461(150)
13 Groupware
463(47)
13.1 Introduction
463(1)
13.2 Groupware systems
464(3)
13.3 Computer-mediated communication
467(9)
13.4 Meeting and decision support systems
476(5)
13.5 Shared applications and artefacts
481(7)
13.6 Frameworks for groupware
488(8)
13.7 Implementing synchronous groupware
496(10)
13.8 Summary
506(1)
Exercises
507(1)
Recommended reading
507(3)
14 CSCW and social issues
510(44)
14.1 Introduction
510(1)
14.2 Face-to-face communication
511(5)
14.3 Conversation
516(12)
14.4 Text-based communication
528(9)
14.5 Group working
537(7)
14.6 Organizational issues
544(6)
Design Focus: Implementing workflow in Lotus Notes
549(1)
14.7 Summary
550(1)
Exercises
551(1)
Recommended reading
552(2)
15 Out of the glass box
554(39)
15.1 Introduction
554(1)
15.2 Multi-modal and multimedia systems
555(1)
15.3 Speech in the interface
556(6)
Design Focus: Mathematics for the blind
559(2)
Design Focus: Choosing the right kind of speech
561(1)
15.4 Non-speech sound
562(5)
15.5 Handwriting recognition
567(2)
Design Focus: Apple Newton
567(2)
15.6 Gesture recognition
569(1)
15.7 Computer vision
569(1)
15.8 Ubiquitous computing applications research
570(6)
15.9 Interfaces for users with special needs
576(2)
15.10 Virtual reality
578(5)
Design Focus: Applications of augmented reality
582(1)
15.11 Information and data visualization
583(7)
15.12 Summary
590(1)
Exercises
591(1)
Recommended reading
591(2)
16 Hypertext, multimedia and the World Wide Web
593(18)
16.1 Introduction
593(1)
16.2 Text, hypertext and multimedia
593(3)
16.3 The World Wide Web
596(2)
16.4 Animation
598(1)
16.5 Video and digital video
599(1)
16.6 Educational technology
600(2)
16.7 Design focus: designing for the World Wide Web
602(7)
16.8 Summary
609(1)
Exercises
610(1)
Recommended reading
610(1)
References 611(17)
Index 628

Supplemental Materials

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The New copy of this book will include any supplemental materials advertised. Please check the title of the book to determine if it should include any access cards, study guides, lab manuals, CDs, etc.

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