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9780805818284

Hypermedia Learning Environments: Instructional Design and Integration

by ;
  • ISBN13:

    9780805818284

  • ISBN10:

    0805818286

  • Edition: 1st
  • Format: Hardcover
  • Copyright: 1996-10-01
  • Publisher: Routledge

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Supplemental Materials

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Summary

Hypermedia and multimedia have penetrated the world of computer games, Internet, and CD-ROM based reference manuals. However, the fields of education, schooling, and training ask more specific benefits from them. This book provides practical approaches to transform these media into learning tools. Crucial helping steps include the migration from expository to exploratory learning strategies, the integration of collaborative learning practices in plenary and individualistic teaching styles, and the evolution from test-driven to experience-oriented training. This volume has three goals: * to discuss the concepts of hypermedia, multimedia, and hypertext and review pertinent research lines; * to provide guidelines and suggestions for developing multimedia applications; and * to place technology within a broader context of education and training through a discussion of rich environments for active learning (REALs). The book takes a developmental focus to helpf readers set up and manage the process of developing a multimedia application. It is not a technical or a how-to manual on working with video, sound, digitized graphics, or computer code. The text takes a unique approach to the idea of media-- viewing media as delivery systems: if video is called for, use it; if sound will help in an application, use it. The fundamental guidelines presented here are usually notmedia specific. Media works only within the strategies with which they are used. Aimed at practitioners--people who teach about or develop multimedia and hypermedia applications--this volume carefully examines the main components and issues in developing applications. It provides suggestions and heuristics for sound, fundamental design processes.

Table of Contents

Preface ix
Purpose ix
Goals x
Audience xi
Content and Parts xi
Limitations xi
How to Use this Book xi
Acknowledgments xii
Software Examples xii
Contributors xii
Part I: Hypermedia and Multimedia Concepts
Definitions
1(12)
Piet A. M. Kommers
New Media: Are they Essential to Learning and Teaching
1(1)
Definitions
2(7)
The Family of New Media
9(2)
References
11(2)
Multimedia Environments
13(20)
Piet A. M. Kommers
Hypermedia as Information Resources for Learning
15(5)
Three Metaphors underlying Hypermedia
20(5)
Learning Through CD-ROM-based Hypermedia
25(6)
Conclusion
31(1)
References
32(1)
Research on the Use of Hypermedia
33(46)
Piet A. M. Kommers
Multimedia in the Landscape of Teaching and Learning
34(5)
Didactic, Physical, and Epistemic Navigation in Hypertext
39(2)
Can hypertext essentially assist in complex mental tasks, such as learning and knowledge acquisition?
41(11)
Which is the best way of interacting between users and a hypertext system?
52(4)
What user interfaces are appropriate for navigation and collaboration in hypertext?
56(8)
Which Is the right granularity to represent knowledge beyond the level of associative links?
64(3)
Conclusion
67(1)
References
68(11)
Part II: Developing Hypermedia and Multimedia Applications
Nodes and Organization
79(10)
Joanna C. Dunlap
Scott Grabinger
Node Characteristics
79(2)
Guidelines
81(6)
Conclusion
87(2)
Links
89(26)
Scott Grabinger
Joanna C. Dunlap
Characteristics of Links
89(5)
Kinds of Links: Contextual Links
94(5)
Kinds of Links: Support Links
99(8)
Guidelines
107(7)
Conclusion
114(1)
Human-Computer Interface Design
115(22)
Rose Marra
HCI Definition
116(1)
Basic HCI Principles
117(4)
Production Bias
121(3)
Assimilation Bias
124(3)
Intuitiveness
127(2)
Computer as Tool
129(5)
Conclusion
134(1)
References
134(3)
Screen Design
137(20)
Scott Grabinger
Legibility
138(3)
Aesthetic Quality Guidelines
141(3)
Basic Typography Guidelines
144(6)
Macrolevel Design Guidelines
150(3)
Microlevel Design Guidelines
153(2)
Conclusion
155(1)
References
155(2)
User Support Strategies
157(16)
Joanna C. Dunlap
Orienting Users to the Application
158(3)
Facilitating Navigation
161(4)
Feedback to Keep Users Informed
165(3)
General User Support
168(3)
Conclusion
171(2)
Evolution and Maintenance
173(14)
Rose Marra
Definitions
173(1)
Rationale for Evolution and Maintenance
174(2)
Creating Procedures
176(2)
Guidelines
178(6)
Conclusion
184(1)
References
185(2)
Formative Evaluation
187(24)
Martin Tessmer
Front-end and Formative Evaluation Purposes
187(1)
Multimedia Evaluation Needs
188(1)
Front-end Evaluation Questions
189(7)
Formative Evaluation Questions
196(9)
Evaluating the Multimedia Experience and Outcomes
205(1)
Conclusion
206(1)
References
207(4)
Part III: Rich Environments for Active Learning
Encourage Student Responsibility
211(16)
Scott Grabinger
Joanna C. Dunlap
REALs
212(1)
Guidelines
213(9)
Conclusion
222(1)
References
223(4)
Make Learning Meaningful
227(12)
Joanna C. Dunlap
Scott Grabinger
Generative Learning
228(1)
Anchored Instruction
229(1)
Cooperative Learning and Generativity
229(1)
Guidelines
230(8)
Conclusion
238(1)
References
238(1)
Active Knowledge Construction
239(16)
Joanna C. Dunlap
Scott Grabinger
Guidelines
240(13)
Conclusion
253(1)
References
253(2)
Learner Assessment
255(18)
Thomas A. Cyr
Tests versus Assessment
255(3)
Basic Premises
258(1)
Assessment Guidelines
259(6)
Lifelong Learning Competencies and Assessment
265(3)
Conclusion
268(2)
References
270(3)
Index 273

Supplemental Materials

What is included with this book?

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The Used, Rental and eBook copies of this book are not guaranteed to include any supplemental materials. Typically, only the book itself is included. This is true even if the title states it includes any access cards, study guides, lab manuals, CDs, etc.

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