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9781107005914

Identity, Community, and Learning Lives in the Digital Age

by ;
  • ISBN13:

    9781107005914

  • ISBN10:

    1107005914

  • Format: Hardcover
  • Copyright: 2012-10-31
  • Publisher: Cambridge Univ Pr

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Supplemental Materials

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Summary

Recent work on education, identity, and community has expanded the intellectual boundaries of learning research. From home-based studies examining youth experiences with technology, to forms of entrepreneurial learning in informal settings, to communities of participation in the workplace, family, community, trade union, and school, research has attempted to describe and theorize the meaning and nature of learning. Learning Lives offers a systematic reflection on these studies, exploring how learning can be characterized across a range of "whole-life" experiences. The volume brings together hitherto discrete and competing scholarly traditions: sociocultural analyses of learning, ethnographic literacy research, geo-spatial location studies, discourse analysis, comparative anthropological studies of education research, and actor network theory. The contributions are united through a focus on the ways in which learning shapes lives in a digital age.

Table of Contents

Introduction: why learning lives? Julian Sefton-Green and Ola Erstad
Changing Approaches to Studying Learning: Identity, Policy and Social Change
Tracing learning and identity across sites: tensions, connections and transformations in and between everyday and institutional practices
Procedural methodologies and digital forms of learning
Thinking about feeling: affect across literacies and lives
Learning lives in second modernity
Digital dis-connect? The 'digital learner' and the school
From Learning to Learners: Learning Lives as They are Lived
Expanding the chronotypes of schooling for the promotion of students' agency
Discursive construction of learning lives for individuals and the collective
Social entrepreneurship: learning environments with exchange value
The construction of parents as learners about pre-school children's development
Participant categorizations of gaming competence: Noob and Imba as learner identities
Making a film-maker: four pathways across school, peer culture, and community
Portrait of the artist as a younger adult: multimedia literacy and 'effective surprise'
Table of Contents provided by Publisher. All Rights Reserved.

Supplemental Materials

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The New copy of this book will include any supplemental materials advertised. Please check the title of the book to determine if it should include any access cards, study guides, lab manuals, CDs, etc.

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