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9781852337285

Inhabited Information Spaces

by ; ; ;
  • ISBN13:

    9781852337285

  • ISBN10:

    1852337281

  • Format: Paperback
  • Copyright: 2004-01-01
  • Publisher: Springer Nature
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Summary

In an era when increasing numbers of people are conducting research and interacting with one another through the internet, the study of 'Inhabited Information Spaces' is aimed at encouraging a more fruitful exchange between the users, and the digital data they are accessing. Introducing the new and developing field of Inhabited Information Spaces, this book covers all types of collaborative systems including virtual environments and more recent innovations such as hybrid and augmented real-world systems. Divided into separate sections, each covering a different aspect of Inhabited Information Systems, this book includes: How best to design and construct social work spaces; analysis of how users interact with existing systems, and the technological and sociological challenges designers face; How Inhabited Information Spaces are likely to evolve in the future and the new communities that they will create.

Table of Contents

List of Contributors
xix
Part 1. Introduction
1(8)
Inhabited Information Spaces: An Introduction
3(6)
Elizabeth Churchill
David Snowdon
Emmanuel Frecon
Introduction
3(2)
Chapters in this Volume
5(3)
Pure Virtual Environments
5(1)
Mixed Reality Environments
6(1)
Communication
6(1)
Construction
7(1)
Community
8(1)
Summary
8(1)
Part 2. Pure Virtual Environments
9(60)
WWW3D and the Web Planetarium
11(14)
Marten Stenius
David Snowdon
Introduction
11(1)
Producing a 3D Representation of a Web Page
12(1)
Browsing the Web Using WWW3D
13(3)
Improving Scalability
16(4)
The Web Planetarium: Creating a Richer Visualisation
20(4)
Visual Differentiation of Nodes
20(2)
The Web as a Road Network
22(1)
Hybrid Browsing
22(2)
Conclusion
24(1)
PlaceWorld, and the Evolution of Electronic Landscapes
25(26)
Steve Pettifer
Jon Cook
James Marsh
Introduction
25(2)
Background: The Physical and the Abstract
27(6)
Watching a Cityscape
28(1)
The Distributed Legible City
29(2)
Finding ``Something to Do''
31(2)
Abstract Influences: Nuzzle Afar
33(1)
PlaceWorld
33(4)
The Design of PlaceWorld
34(2)
The User Interface and Presentation System
36(1)
Technological Challenges for Electronic Landscapes
37(9)
Synchronising the Behaviour of Entities
39(1)
Distribution and Communications
40(1)
Defining the Behaviour of Entities
41(2)
Methods and Filters
43(1)
The Distribution Architecture
44(2)
System Support for PlaceWorld
46(5)
Menus
46(1)
Access Model
46(1)
Exploiting Subjectivity
47(1)
Becoming a Place Where Places Meet
48(3)
Conclusions
Using a Pond Metaphor for Information Visualisation and Exploration
51(18)
Olov Stahl
Anders Wallberg
Introduction
51(3)
The Pond
54(4)
The Pond Ecosystem Metaphor
54(1)
The Pond Example Application
55(1)
The Hardware Platform
56(1)
The Software Platform
57(1)
Interaction
58(5)
The Pond Audio Environment
63(1)
Observations from Use
64(1)
Discussion
65(3)
Summary and Future Work
68(1)
Part 3. Mixed Reality Environments
69(44)
City: A Mixture of Old and New Media
71(18)
Matthew Chalmers
Introduction
71(2)
Theory
73(4)
System
77(5)
Use
82(4)
Ongoing and Future Work
86(2)
Conclusion
88(1)
Soundscapes
89(12)
Tony Brooks
Introduction
89(1)
The Soundscapes System
89(3)
Therapeutic Uses of Soundscapes
92(2)
Artistic Performances Based on Soundscapes
94(5)
Interactive Painting
94(2)
The Four Senses
96(3)
Conclusion
99(2)
The Computational Interplay of Physical Space and Information Space
101(12)
Enric Plaza
Introduction
101(1)
The Interplay of Physical and Information Spaces
102(2)
A Framework for Context-aware Agents
104(3)
Awareness and Delivery Services
105(1)
Agents Requirements
105(2)
The COMRIS Conference Centre
107(3)
Delivery Service
107(1)
Awareness Service
108(1)
Tasks
109(1)
Conclusions
110(3)
Part 4. Communication
113(96)
Communicating in an IIS: Virtual Conferencing
115(18)
Adrian Bullock
Introduction
115(1)
Virtual Conferencing -- a Historical Perspective: Past, Present and Future
116(1)
What Do We Mean by Virtual Conferencing?
117(1)
Approaches to Virtual Conferencing
117(7)
Early Videoconferencing
117(1)
MUDs and MOOs
118(1)
The Arrival of Graphics
118(2)
Video Comes of Age
120(2)
Graphics Come of Age
122(2)
Using Virtual Conferencing
124(3)
Understanding Collaboration
124(1)
The Importance of First Impressions
125(1)
Sharing Context
125(1)
Scalability
125(1)
Real Versus Abstract: The Role of Video?
126(1)
Virtual Conferencing Versus Telephony
127(2)
Guidelines for Using Virtual Conferencing Effectively
129(2)
What Is the Task at Hand?
129(1)
Communication Media
130(1)
Infrastructural Support
130(1)
Final Remarks
131(2)
Getting the Picture: Enhancing Avatar Representations in Collaborative Virtual Environments
133(18)
Mike Fraser
Jon Hindmarsh
Steve Benford
Christian Heath
Introduction
133(2)
Method
135(2)
Analysis
137(8)
Awareness and Co-ordination
137(3)
Anticipation
140(2)
Occlusion
142(3)
Summary
145(1)
Reflections
145(5)
Scaleability
146(1)
Reciprocity of Perspective
147(2)
Unrealism
149(1)
Conclusions
150(1)
New Ideas on Navigation and View Control Inspired by Cultural Applications
151(30)
Kai-Mikael Jaa-Aro
John Bowers
Introduction and Overview
151(2)
Challenges for Interaction Design
152(1)
Interactive Performances
153(11)
Lightwork
155(5)
Blink
160(4)
Inhabited Television
164(5)
Heaven and Hell -- Live
165(1)
Out of This World
166(3)
Production Management
169(7)
Finding and Framing the Action
170(2)
The Round Table: A Physical Interface
172(3)
Conclusions
175(1)
Discussion: Navigation, Presence and Avatars
176(5)
Avatar-centred Navigation
176(1)
Object-centred Navigation
177(1)
Activity-oriented Navigation
178(1)
Navigation as Montage, Dispersed Avatars
178(1)
Accomplishing Presence and Intelligibility
179(2)
Presenting Activity Information in an Inhabited Information Space
181(28)
Wolfgang Prinz
Uta Pankoke-Babatz
Wolfgang Grather
Tom Gross
Sabine Kolvenbach
Leonie Schafer
Introduction
181(1)
Related Work and Requirements
182(2)
User Involvement and Studies
184(4)
Partner Settings and Evaluation Methods
185(1)
Do Users Meet at all in a Shared Workspace?
186(2)
The Tower Architecture
188(1)
Personalised Overview of Activities: The Tower Portal
189(2)
Awareness in a Working Context: Smartmaps
191(3)
Symbolic Actions in a Context-based 3D Environment
194(4)
The Tower World
194(2)
User Feedback
196(2)
DocuDrama
198(3)
Ambient Interfaces
201(2)
Lessons Learned About Awareness
203(4)
Awareness Is Something One Is Not Aware of
203(1)
Synchronicity of Awareness
204(1)
Walking and Talking Are Means to Achieve Awareness
205(1)
Peripheral Awareness in Electronic Settings
205(1)
Awareness Is Double-situated: The Workspace's and the Observer's Situation
206(1)
Summary and Conclusion
207(2)
Part 5. Construction
209(60)
DIVE: A Programming Architecture for the Prototyping of IIS
211(22)
Emmanuel Frecon
Introduction
211(1)
The Virtual World as a Common Interaction Medium
212(1)
Partial, Active Database Replication
213(2)
Programming the System
215(8)
The DIVE Programming Model
216(1)
Programming Interfaces
216(2)
Building your Application
218(5)
DIVE as a Component-based Architecture
223(3)
System Components
223(1)
User-oriented Components
224(1)
The DIVE Run-time Architecture
225(1)
The London Demonstrator: An Example Application in More Detail
226(5)
Centre of London
228(1)
Collaboration Services for Use by Groups
229(1)
Tourist Information Data Visualisation Service
229(1)
Real-time Simulations
230(1)
Conclusion and Future Work
231(2)
Communication Infrastructures for Inhabited Information Spaces
233(36)
David Roberts
Introduction
233(7)
Requirements
234(1)
Information
235(1)
Avatars
236(1)
Interaction
237(1)
Communication Requirements
238(2)
Resources: Computers and Networks
240(1)
Principles
240(16)
Localisation
241(5)
Scaling
246(5)
Persistence
251(1)
Communication
252(4)
Architecture
256(7)
The DIVE Architecture
256(4)
PING
260(3)
Deployment
263(3)
Point-to-point
264(1)
Tunnelled Group
265(1)
Hybrid
266(1)
Conclusion
266(3)
Part 6. Community
269(38)
Peer-to-peer Networks and Communities
271(20)
Mike Robinson
Introduction
271(3)
Early Inhabited Information Spaces in CSCW
274(4)
Rendering the Invisible Visible
274(1)
ClearBoard
275(1)
Feather, Scent and Shaker: Supporting Simple Intimacy
276(1)
Gesture Cam: The Nodding Robot
277(1)
P2P Themes and Overall Direction
278(3)
Design for Community: Inhabited Information Spaces
281(5)
Communities: An Aside on Definitions
281(1)
Communities: An Aside on Use
282(2)
Communities: An Aside on Philosophy
284(2)
P2P, Community and the Design of Inhabited Information Spaces
286(2)
Concluding Remarks
288(3)
Inhabitant's Uses and Reactions to Usenet Social Accounting Data
291(16)
Byron Burkhalter
Marc Smith
Introduction
291(2)
Related Work
293(1)
Netscan
294(1)
Findings
295(10)
Social Accounting Data and Author-assessment Threads
295(6)
Social Accounting Data and Newsgroup-assessment Threads
301(4)
Conclusion
305(2)
References 307(18)
Index 325

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