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9783540854821

Intelligent Virtual Agents: 8th International Conference, Iva 2008, Tokyo, Japan, September 1-3, 2008, Proceedings

by ; ;
  • ISBN13:

    9783540854821

  • ISBN10:

    3540854827

  • Format: Paperback
  • Copyright: 2008-09-01
  • Publisher: Springer Verlag
  • Purchase Benefits
List Price: $139.00

Summary

This book constitutes the refereed proceedings of the 8th International Workshop on Intelligent Virtual Agents, IVA 2008, held in Tokyo, Japan, in September 2008.The 18 revised full papers and 28 revised short papers presented together 42 poster papers were carefully reviewed and selected from 99 submissions. The papers are organized in topical sections on motion and empathy; narrative and augmented reality; conversation and negotiation; nonverbal behavior; models of culture and personality; markup and representation languages; architectures for robotic agents; cognitive architectures; agents for healthcare and training; and agents in games, museums and virtual worlds.

Table of Contents

Emotion and Empathy
The Relation between Gaze Behavior and the Attribution of Emotion: An Empirical Studyp. 1
Affect Simulation with Primary and Secondary Emotionsp. 15
User Study of AffectIM, an Emotionally Intelligent Instant Messaging Systemp. 29
Expressions of Empathy in ECAsp. 37
Narrative and Augmented Reality
Archetype-Driven Character Dialogue Generation for Interactive Narrativep. 45
Towards a Narrative Mind: The Creation of Coherent Life Stories for Believable Virtual Agentsp. 59
Emergent Narrative as a Novel Framework for Massively Collaborative Authoringp. 73
Towards Real-Time Authoring of Believable Agents in Interactive Narrativep. 81
Male Bodily Responses during an Interaction with a Virtual Womanp. 89
A Virtual Agent for a Cooking Navigation System Using Augmented Realityp. 97
Conversation and Negotiation
Social Perception and Steering for Online Avatarsp. 104
Multi-party, Multi-issue, Multi-strategy Negotiation for Multi-modal Virtual Agentsp. 117
A Granular Architecture for Dynamic Realtime Dialoguep. 131
Generating Dialogues for Virtual Agents Using Nested Textual Coherence Relationsp. 139
Integrating Planning and Dialogue in a Lifestyle Agentp. 146
Audio Analysis of Human/Virtual-Human Interactionp. 154
Nonverbal Behavior
Learning Smooth, Human-Like Turntaking in Realtime Dialoguep. 162
Predicting Listener Backchannels: A Probabilistic Multimodal Approachp. 176
IGaze: Studying Reactive Gaze Behavior in Semi-immersive Human-Avatar Interactionsp. 191
Estimating User's Conversational Engagement Based on Gaze Behaviorsp. 200
The Effects of Agent Nonverbal Communication on Procedural and Attitudinal Learning Outcomesp. 208
Evaluating Data-Driven Style Transformation for Gesturing Embodied Agentsp. 215
Models of Culture and Personality
Culture-Specific First Meeting Encounters between Virtual Agentsp. 223
Virtual Humans Elicit Skin-Tone Bias Consistent with Real-World Skin-Tone Biasesp. 237
Cross-Cultural Evaluations of Avatar Facial Expressions Designed by Western Designersp. 245
Agreeable People Like Agreeable Virtual Humansp. 253
A Listening Agent Exhibiting Variable Behaviourp. 262
Markup and Representation Languages
The Next Step towards a Function Markup Languagep. 270
Extending MPML3D to Second Lifep. 281
An Extension of MPML with Emotion Recognition Functions Attachedp. 289
Architectures for Robotic Agents
ITACO: Effects to Interactions by Relationships between Humans and Artifactsp. 296
Teaching a Pet Robot through Virtual Gamesp. 308
Cognitive Architectures
Modeling Self-deception within a Decision-Theoretic Frameworkp. 322
Modeling Appraisal in Theory of Mind Reasoningp. 334
Improving Adaptiveness in Autonomous Charactersp. 348
The Embodiment of a DUAL/AMBR Based Cognitive Model in the RASCALLI Multi-agent Platformp. 356
BDI Model-Based Crowd Simulationp. 364
The Mood and Memory of Believable Adaptable Socially Intelligent Charactersp. 372
Agents for Healthcare and Training
Visualizing the Importance of Medical Recommendations with Conversational Agentsp. 380
Evaluation of Justina: A Virtual Patient with PTSDp. 394
Elbows Higher! Performing, Observing and Correcting Exercises by a Virtual Trainerp. 409
A Virtual Therapist That Responds Empathically to Your Answersp. 417
Agents in Games, Museums and Virtual Worlds
IDEAS4Games: Building Expressive Virtual Characters for Computer Gamesp. 426
Context-Aware Agents to Guide Visitors in Museumsp. 441
Virtual Institutions: Normative Environments Facilitating Imitation Learning in Virtual Agentsp. 456
Posters
Enculturating Conversational Agents Based on a Comparative Corpus Studyp. 465
The Reactive-Causal Architecture: Towards Development of Believable Agentsp. 468
Gesture Recognition in Flow in the Context of Virtual Theaterp. 470
Automatic Generation of Conversational Behavior for Multiple Embodied Virtual Characters: The Rules and Models behind Our Systemp. 472
Implementing Social Filter Rules in a Dialogue Manager Using Statechartsp. 474
Towards Realistic Real Time Speech-Driven Facial Animationp. 476
Avatar Customization and Emotions in MMORPGsp. 479
Impact of the Agent's Localization in Human-Computer Conversational Interactionp. 481
Evolving Expression of Emotions in Virtual Humans Using Lights and Pixelsp. 484
Motivations and Personality Traits in Decision-Makingp. 486
A Flexible Behavioral Planner in Real-Timep. 488
Face to Face Interaction with an Intelligent Virtual Agent: The Effect on Learning Tactical Picture Compilationp. 490
Creating and Scripting Second Life Bots Using MPML3Dp. 492
Piavca: A Framework for Heterogeneous Interactions with Virtual Charactersp. 494
Interpersonal Impressions of Agents for Developing Intelligent Systemsp. 496
Comparing an On-Screen Agent with a Robotic Agent in Non-Face-to-Face Interactionsp. 498
Sustainability and Predictability in a Lasting Human-Agent Interactionp. 505
Social Effects of Virtual Assistants. A Review of Empirical Results with Regard to Communicationp. 507
SoNa: A Multi-agent System to Support Human Navigation in a Community, Based on Social Network Analysisp. 509
Animating Unstructured 3D Hand Modelsp. 511
Verification of Expressiveness of Procedural Parameters for Generating Emotional Motionsp. 514
Individualised Product Portrayals in the Usability of a 3D Embodied Conversational Agent in an eBanking Scenariop. 516
Multi-agent Negotiation System in Electronic Environmentsp. 518
A Study of the Use of a Virtual Agent in an Ambient Intelligence Environmentp. 520
Automatic Torso Engagement for Gesturing Charactersp. 522
Modeling the Dynamics of Virtual Agent's Social Relationsp. 524
Proposal of an Artificial Emotion Expression System Based on External Stimulus and Emotional Elementsp. 526
A Reactive Architecture Integrating an Associative Memory for Sensory-Driven Intelligent Behaviorp. 528
Social Responses to Virtual Humans: Automatic Over-Reliance on the "Human" Categoryp. 530
Adaptive Self-feeding Natural Language Generator Enginep. 533
A Model of Motivation for Virtual-Worlds Avatarsp. 535
Towards Virtual Emotions and Emergence of Social Behaviourp. 537
Using Virtual Agents for the Teaching of Requirements Elicitation in GSDp. 539
A Virtual Agent's Behavior Selection by Using Actions for Focusing of Attentionp. 541
Emergent Narrative and Late Commitmentp. 543
"I Would Like to Trust It but" Perceived Credibility of Embodied Social Agents: A Proposal for a Research Frameworkp. 545
Acceptable Dialogue Start Supporting Agent for Avatar-Mediated Multi-tasking Online Communicationp. 547
Do You Know How I Feel? Evaluating Emotional Display of Primary and Secondary Emotionsp. 548
Comparing Emotional vs. Envelope Feedback for ECAsp. 550
Intelligent Agents Living in Social Virtual Environments - Bringing Max into Second Lifep. 552
Author Indexp. 555
Table of Contents provided by Ingram. All Rights Reserved.

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