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Purchase Benefits
What is interaction design? | |
Introduction | |
Good and poor design | |
What is interaction design? | |
The user experience | |
The process of interaction design | |
Interaction design and the user experience | |
Understanding and conceptualizing interaction | |
Introduction | |
Understanding the problem space and conceptualizing design | |
Conceptual models | |
Interface metaphors | |
Interaction types | |
Paradigms, theories, models, and frameworks | |
Cognitive aspects | |
Introduction | |
What is cognition? | |
Cognitive frameworks | |
Social interaction | |
Introduction | |
Being social | |
Face-to-face conversations | |
Remote conversations | |
Telepresence | |
Co-presence | |
Emergent social phenomena | |
Emotional interaction | |
Introduction | |
Emotions and the user experience | |
Expressive interfaces | |
Frustrating interfaces | |
Persuasive technologies and behavioural change | |
Anthropomorphism and zoomorphism | |
Models of emotion | |
Interfaces | |
Introduction | |
Interface types | |
Natural user interfaces | |
Which interface? | |
Data gathering | |
Introduction | |
Five key issues | |
Data recording | |
Interviews | |
Questionnaires | |
Observation | |
Choosing and combining techniques | |
Data analysis, interpretation, and presentation | |
Introduction | |
Qualitative and quantitative | |
Simple quantitative analysis | |
Simple qualitative analysis | |
Tools to support data analysis | |
Using theoretical frameworks | |
Presenting the findings | |
The process of interaction design | |
Introduction | |
What is involved in interaction design? | |
Some practical issues | |
Establishing requirements | |
Introduction | |
What, How, and Why? | |
What are requirements? | |
Data gathering for requirements | |
Data analysis, interpretation, and presentation | |
Task description | |
Task analysis | |
Design, prototyping, and construction | |
Introduction | |
Prototyping and construction | |
Conceptual design: moving from requirements to first design | |
Physical design: getting concrete | |
Using scenarios in design | |
Using prototypes in design | |
Support for design | |
Introducing evaluation | |
Introduction | |
The why, what, where, and when of evaluation | |
Types of evaluation | |
Evaluation case studies | |
What did we learn from the case studies? | |
An evaluation framework | |
Introduction | |
DECIDE: A framework to guide evaluation | |
Evaluation Studies: From Controlled to Natural Settings | |
Introduction | |
Usability testing | |
Experiments | |
Field studies | |
Evaluation: Inspections, Analytics and Models | |
Introduction | |
Inspections: heuristic evaluation and walkthroughs | |
Analytics | |
Predictive models | |
Table of Contents provided by Publisher. All Rights Reserved. |
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