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9780470102602

Introducing Character Animation with Blender

by ; ;
  • ISBN13:

    9780470102602

  • ISBN10:

    0470102608

  • Edition: 1st
  • Format: Paperback
  • Copyright: 2007-02-27
  • Publisher: Sybex

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Summary

Open your mind to the possibilitiesLet this in-depth professional book be your guide to Blender, the powerful open-source 3D modeling and animation software that will bring your ideas to life. Using clear step-by-step instruction and pages of real-world examples from talented Blender users, expert animator Tony Mullen walks you through the complexities of modeling and animating, with a special focus on characters. From Blender basics to creating facial expressions and emotion to rendering, you'll jump right into the process and learn valuable techniques that will transform your movies. Walk through the complete process of building a character Master mesh modeling tools and organic modeling Fashion skin, hair, and clothing with material shaders, textures, and other tools Learn to sync lip movements with a sound file Understand interpolation curves, keyframes, and the basics of animating Model your characters using a variety of mesh editing techniquesSee how armatures, lattices, and IK interactLight and render your work for exactly the effect you wantValuable DVD with complete Blender installationThe companion DVD provides the Blender installer for Windows(r), Macintosh, and Linux. You'll also find: All the source files you need to produce the examples and tutorials in the book The short film Elephants Dream and all the files used to create it An impressive gallery of short animations created by Blender artists around the world Plenty of useful links to related Blender resources A large collection of third-party software and plug-ins, including Audacity, Python, and the popular BlenderPeople www.sybex.comNote: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

Author Biography

Tony Mullen, Ph.D., teaches at Tsuda College, Tokyo, where his courses include modeling and animation with Blender as well as the Python programming language. Mullen has been a cartoonist and an illustrator. His screen credits include writer, co-director, or lead animator on several short films, including the award-winning Gustav Braüstache shorts.

Table of Contents

Forewordsp. viii
Introductionp. x
Creating a Character with Blenderp. 1
Blender Basics: Interface and Objectsp. 3
Work Areas and Window Typesp. 4
Navigating the 3D Spacep. 9
Objects and Datablocksp. 18
User Preferencesp. 24
Working with Meshesp. 27
Polygons and Subsurfacingp. 28
Extrusion Modeling and Box Modelingp. 32
Completing the Model with Materials, Textures, and Particlesp. 89
Material Datablockp. 90
Material Propertiesp. 92
Textures and UV Mappingp. 99
Using Static Particlesp. 116
Armatures and Riggingp. 129
Blender Armature Systemp. 130
Building a Simple Armaturep. 131
Rigging Captain Blenderp. 141
Shape Keys and Facial Riggingp. 187
Shape Key Basicsp. 188
Building a Shape Key Set for Captain Blenderp. 198
Facial Bones and Controlsp. 217
Improved Mesh Deformations Using Driven Shape Keysp. 234
Bringing It to Life: Animationp. 239
Basics of Animationp. 241
Keyframes and Iposp. 242
Using the Ipo Editor: Bouncing a Ballp. 244
Interpolation and Extend Typesp. 252
Armature Animationp. 259
Posing and Keyframing with the Action Editorp. 260
Walk and Run Cyclesp. 273
Pose-to-Pose Animationp. 288
Facial Animation and Lip Syncp. 299
Facial Posingp. 300
Lip Syncp. 306
Playbackp. 312
Nonlinear Animationp. 315
Using the NLA Editorp. 316
NLA in Actionp. 325
Mixing Actions: Walking and Talkingp. 337
Further Issues in Character Animationp. 341
Interacting with Propsp. 342
Deformation with Latticesp. 350
Softbodies and Metaballsp. 356
Lighting, Rendering, and Editing Your Animationp. 363
Lighting Basicsp. 364
Rendering Your Animationp. 379
Editing in the Sequence Editorp. 383
Using Python Scriptsp. 387
Installing and Executing Python Scriptsp. 388
Standard Scriptsp. 389
Extended Functionality with Scriptsp. 396
Blender in Productionp. 399
Full-Scale Productions: Elephants Dream and Plumiferosp. 401
GPL, Creative Commons, and the Blender Artistic Licensep. 402
Elephants Dream, the World's First "Open Movie"p. 403
A Preview of Plumiferosp. 405
A Look Into Elephants Dreamp. 407
Proog and Emo Rigsp. 408
Texturing Proogp. 421
Ways of Walking: Following a Path vs. a Manually Keyed Walkp. 422
Tips on Studying the Elephants Dream Filesp. 424
Feifi the Canary: Plumiferos Takes Wingp. 427
Introducing Feifip. 428
Rigging a Cartoon Birdp. 432
Blender in the Pipelinep. 441
Production Pipelinep. 442
Using Librariesp. 445
Collaboration with Subversion and Versep. 445
...and Back Into Blenderp. 446
Blender and Beyondp. 449
Other Software and Formatsp. 451
Importing and Exporting Other File Formatsp. 452
Useful Open-Source Software for Blender Artistsp. 453
Blending into the (Near) Futurep. 457
Resources for Further Learningp. 459
Selected Online Resourcesp. 460
Recommended Booksp. 464
On Becoming a Blender Masterp. 466
Indexp. 467
Table of Contents provided by Ingram. All Rights Reserved.

Supplemental Materials

What is included with this book?

The New copy of this book will include any supplemental materials advertised. Please check the title of the book to determine if it should include any access cards, study guides, lab manuals, CDs, etc.

The Used, Rental and eBook copies of this book are not guaranteed to include any supplemental materials. Typically, only the book itself is included. This is true even if the title states it includes any access cards, study guides, lab manuals, CDs, etc.

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