The second part of a book is a practical guide for programming of contact elements and is written in such a way that makes it easy for a programmer to implement using any programming language. All programming examples are accompanied by a set of verification examples allowing the user to learn the research verification technique, essential for the computational contact analysis.
Key features:
- Covers the fundamentals of computational contact mechanics
- Covers practical programming, verification and analysis of contact problems
- Presents the geometrically exact theory for computational contact mechanics
- Describes algorithms used in well-known finite element software packages
- Describes modeling of forces as an inverse contact algorithm
- Includes practical exercises
- Contains unique verification examples such as the generalized Euler formula for a rope on a surface, and the impact problem and verification of thå percussion center
- Accompanied by a website hosting software