did-you-know? rent-now

Amazon no longer offers textbook rentals. We do!

did-you-know? rent-now

Amazon no longer offers textbook rentals. We do!

We're the #1 textbook rental company. Let us show you why.

9780672337024

Java in 24 Hours, Sams Teach Yourself (Covering Java 8)

by
  • ISBN13:

    9780672337024

  • ISBN10:

    0672337029

  • Edition: 7th
  • Format: Paperback
  • Copyright: 2014-05-20
  • Publisher: Sams Publishing
  • View Upgraded Edition
  • Purchase Benefits
  • Free Shipping Icon Free Shipping On Orders Over $35!
    Your order must be $35 or more to qualify for free economy shipping. Bulk sales, PO's, Marketplace items, eBooks and apparel do not qualify for this offer.
  • eCampus.com Logo Get Rewarded for Ordering Your Textbooks! Enroll Now
List Price: $39.99

Summary

Sams Teach Yourself Java in 24 Hours, Seventh Edition

Covers Java 8 and Android Development

In just 24 lessons of one hour or less, you can learn the fundamentals of Java programming.

In this book's straightforward, step-by-step approach, each lesson builds on everything that's come before, helping readers learn Java's core features and techniques from the ground up.

Friendly, accessible, and conversational, this book offers a practical grounding in the language, without ever becoming overwhelming or intimidating. Full-color figures and clear instructions visually show you how to program with Java.

Popular author Rogers Cadenhead helps you master the skills and technology you need to create desktop and web programs, web services, and even an Android app in Java.

Learn how to…

  • Set up your Java programming environment
  • Write your first working program in just minutes
  • Control program decisions and behavior
  • Store and work with information
  • Build straightforward user interfaces
  • Create interactive web programs
  • Use threading to build more responsive programs
  • Read and write files and XML data
  • Master best practices for object-oriented programming
  • Create flexible, interoperable web services with JAX-WS
  • Use Java to create an Android app
  • Expand your skills with closures, the powerful new capability introduced in Java 8

Contents at a Glance

PART I: Getting Started

1 Becoming a Programmer

2 Writing Your First Program

3 Vacationing in Java

4 Understanding How Java Programs Work

PART II: Learning the Basics of Programming

5 Storing and Changing Information in a Program

6 Using Strings to Communicate

7 Using Conditional Tests to Make Decisions

8 Repeating an Action with Loops

PART III: Working with Information in New Ways

9 Storing Information with Arrays

10 Creating Your First Object

11 Describing What Your Object Is Like

12 Making the Most of Existing Objects

PART IV: Programming a Graphical User Interface

13 Building a Simple User Interface

14 Laying Out a User Interface

15 Responding to User Input

16 Building a Complex User Interface

PART V: Moving into Advanced Topics

17 Storing Objects in Data Structures

18 Handling Errors in a Program

19 Creating a Threaded Program

20 Using Inner Classes and Closures

21 Reading and Writing Files

22 Creating Web Services with JAX-WS

23 Creating Java2D Graphics

24 Writing Android Apps

Appendixes

A Using the NetBeans Integrated Development Environment

B Where to Go from Here: Java Resources

C This Book’s Website

D Setting Up an Android Development Environment

Author Biography

Rogers Cadenhead is a writer, computer programmer, and web developer who has written more than 20 books on Internet-related topics, including Sams Teach Yourself Java in 21 Days . He maintains the Drudge Retort and other websites that receive more than 20 million visits a year.

Table of Contents

Sams Teach Yourself Java in 24 Hours, Seventh Edition
(Covering Java SE 8)

Part I: Getting Started
1 Becoming a Programmer
2 Writing Your First Program
3 Vacationing in Java
4 Understanding How Java Programs Work

Part II: Learning the Basics of Programming
5 Storing and Changing Information in a Program
6 Using Strings to Communicate
7 Using Conditional Tests to Make Decisions
8 Repeating an Action with Loops

Part III: Working with Information in New Ways
9 Storing Information with Arrays
10 Creating Your First Object
11 Describing What Your Object is Like
12 Making the Most of Existing Objects

Part IV: Programming a Graphical User Interface
13 Building a Simple User Interface
14 Laying Out a User Interface
15 Responding to User Input
16 Building a Complex User Interface

Part V: Moving into Advanced Topics
17 Creating Interactive Web Programs
18 Handling Errors in a Program
19 Creating a Threaded Program
20 Reading and Writing to JDBC Databases

Part VI: Writing Internet Applications
21 Reading and Writing XML Data
22 Creating Web Services with JAX-WS
23 Creating Java2D Graphics with XRender
24 Using Lambda Expressions

Part VII: Bonus Hours
25: Writing Android Apps
26: Creating and Editing Minecraft Mods

Appendixes
A: Using the NetBeans Integrated Development Environment
B: Where to Go from Here: Java Resources
C: This Book's Website

Supplemental Materials

What is included with this book?

The New copy of this book will include any supplemental materials advertised. Please check the title of the book to determine if it should include any access cards, study guides, lab manuals, CDs, etc.

The Used, Rental and eBook copies of this book are not guaranteed to include any supplemental materials. Typically, only the book itself is included. This is true even if the title states it includes any access cards, study guides, lab manuals, CDs, etc.

Rewards Program