Note: Supplemental materials are not guaranteed with Rental or Used book purchases.
Purchase Benefits
What is included with this book?
J2ME history | |
J2ME overview | |
J2ME enabled Devices | |
The Development environment | |
J2ME API | |
Device specific libraries | |
My first MIDlet | |
The Idea | |
The Classes | |
The Build Script | |
The Resources | |
The Menus | |
The Action | |
The World | |
The Game | |
The Localization and Branding | |
The Device Ports | |
The Optimizing | |
Sales channels | |
Marketing material | |
Approach the publisher | |
MIDP 2.0 | |
The Isometric engine | |
Raycasting | |
Making the connection | |
Java 2 primer (important for first time Java programmers) | |
Fixed point math | |
The essential MIDP Classes | |
The essential Device Specific Libraries | |
Installing the SDK's | |
Using the Emulators/Tools of the book | |
Tips and Tricks | |
Table of Contents provided by Publisher. All Rights Reserved. |
The New copy of this book will include any supplemental materials advertised. Please check the title of the book to determine if it should include any access cards, study guides, lab manuals, CDs, etc.
The Used, Rental and eBook copies of this book are not guaranteed to include any supplemental materials. Typically, only the book itself is included. This is true even if the title states it includes any access cards, study guides, lab manuals, CDs, etc.