did-you-know? rent-now

Amazon no longer offers textbook rentals. We do!

did-you-know? rent-now

Amazon no longer offers textbook rentals. We do!

We're the #1 textbook rental company. Let us show you why.

9780133886177

Learning Blender A Hands-on Guide to Creating 3D Animated Characters

by
  • ISBN13:

    9780133886177

  • ISBN10:

    0133886174

  • Edition: 1st
  • Format: Paperback
  • Copyright: 2014-10-06
  • Publisher: Addison-Wesley Professional
  • View Upgraded Edition

Note: Supplemental materials are not guaranteed with Rental or Used book purchases.

Purchase Benefits

  • Free Shipping Icon Free Shipping On Orders Over $35!
    Your order must be $35 or more to qualify for free economy shipping. Bulk sales, PO's, Marketplace items, eBooks and apparel do not qualify for this offer.
  • eCampus.com Logo Get Rewarded for Ordering Your Textbooks! Enroll Now
List Price: $39.99 Save up to $10.00
  • Buy Used
    $29.99

    USUALLY SHIPS IN 2-4 BUSINESS DAYS

Supplemental Materials

What is included with this book?

Summary

Create Amazing 3D Characters with Blender: From Design and Modeling to Video Compositing

 

Learning Blender walks you through every step of creating an outstanding animated character with the free, open source, 3D software Blender, and then compositing it in a real video using a professional workflow. This is the only Blender tutorial to take you from preproduction to final result, and it’s perfect for both 3D novices and those who’ve used other 3D Software.

 

Focusing on Blender 2.71 and above, 3D-professional Oliver Villar explains all the basics, including Blender’s interface, controls, and how to manipulate objects. Once you’ve mastered the fundamentals, you’ll follow a realistic 3D workflow through a complete project.

 

You’ll find chapters on every aspect of the character creation: design, modeling, unwrapping, texturing, shading, rigging, and animation. Once your character is ready and animated, you’ll learn how to integrate it into a real video using camera tracking techniques, lighting, and compositing. Each skillset is taught hands on, and available online video tutorials (more than 5 hours) will guide you through Blender’s trickier tasks.

 

By the time you’re done, you’ll understand how the whole process fits together, and how to use Blender to create outstanding characters for all media. You’ll also build strong Blender skills you can apply in any 3D project, whether it involves characters or not.

 

Learn How To

  • Master Blender’s innovative user interface, navigation, and selection techniques
  • Create your first scene with Blender and get comfortable with its core tools
  • Prepare for projects so they’ll go as smoothly as possible
  • Use modeling tools to create a 3D character
  • Bring your character to life with color, textures, and materials
  • Create your character’s skeleton and make it walk
  • Make the most of Blender’s Camera Tracking tools
  • Add lights to your 3D scene
  • Render with Blender Internal or the powerful new Cycles render engine
  • Composite your 3D character into a real video
  • Switch to Blender from 3ds Max, Maya, or XSI

 

Register your book at informit.com/register to access all of this book’s production files, plus bonus video tutorials, and a useful Blender keyboard shortcut reference.

 

Author Biography

Oliver Villar has been working as a 3D designer since 2007, and since 2010 has run www.blendtuts.com, a website that teaches people how to use Blender. He is in the process of becoming a Blender Foundation Certified Trainer (BFCT). Currently, apart from dedicating himself to his website and the production of training material, Oliver is working as the Co-Director of Luke's Escape – a short film made with Blender, where he handles project organization and workflow supervision, and also participates actively in several steps of the production: modelling, texturing, compositing, etc.

Table of Contents

Introduction

Part 1. Getting Used to Blender

1.The UI

2. Exploring the Basics

 

Part 2. Creating a Character

3. Full Project Overview

4. Character Design

5. Modeling

6. Unwrapping

7. Texturing

8. Shading

9. Rigging

10. Animating

11. Lighting

12. Rendering

 

Part 3. Finishing the Project

13. Camera Tracking

14. Lighting Adjustment

15. Render Layers and Scene Setup

16. Compositing

17. Other Features

Supplemental Materials

What is included with this book?

The New copy of this book will include any supplemental materials advertised. Please check the title of the book to determine if it should include any access cards, study guides, lab manuals, CDs, etc.

The Used, Rental and eBook copies of this book are not guaranteed to include any supplemental materials. Typically, only the book itself is included. This is true even if the title states it includes any access cards, study guides, lab manuals, CDs, etc.

Rewards Program