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9780415997751

Learning with Digital Games: A Practical Guide to Engaging Students in Higher Education

by ;
  • ISBN13:

    9780415997751

  • ISBN10:

    0415997755

  • Edition: 1st
  • Format: Nonspecific Binding
  • Copyright: 2009-09-08
  • Publisher: Routledge

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Supplemental Materials

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Summary

Written for Higher Education teaching and learning professionals, Learning with Digital Games provides an accessible, straightforward introduction to the field of computer game-based learning.

Author Biography

Nicola Whitton is a Research Fellow in the Education and Social Research Institute at Manchester Metropolitan University. Her website for Learning with Digital Games can be found at http://digitalgames.playthinklearn.net/

Table of Contents

Series Editor's Forewordp. xiii
Acknowledgementsp. xv
Introductionp. 1
Background to the Bookp. 2
The Higher Education Contextp. 4
Structure of the Bookp. 8
Web Resources to Accompany the Bookp. 11
Examples Used throughout the Bookp. 12
Theoryp. 17
Recognizing the Characteristics of Digital Gamesp. 19
Defining Digital Games for Learningp. 19
Ways of Defining Gamesp. 20
Game Characteristics and Learningp. 31
Understanding the Pedagogy of Digital Gamesp. 35
Learning and Motivation in Higher Educationp. 36
A Study on Adult Attitudes to Gamesp. 38
Digital Games and Engagementp. 41
A Rationale for Digital Games in Higher Educationp. 44
Identifying Types of Digital Games for Learningp. 55
Types of Digital Game Available to Educatorsp. 55
Types of Learning that can be Facilitated with Gamesp. 64
New Directions in Digital Games for Learningp. 68
Practicep. 75
Integrating Digital Games Into the Curriculump. 77
Analysing the Learning Contextp. 77
Gaming Online and Face-to-Facep. 83
Models of Integrationp. 85
Designing a Digital Game for Learningp. 89
Pedagogic Design Considerationsp. 89
Designing Digital Games for Learningp. 97
Assessing the Impact of Digital Games on Learningp. 103
Assessment of Learning from Digital Gamesp. 104
Researching Learning with Digital Gamesp. 106
Ethics of Researching Learningp. 113
Technologyp. 117
Using Existing Digital Games for Learningp. 119
Differences between Games for Entertainment and Learningp. 120
Types of Existing Game for Learningp. 125
Obtaining Existing Gamesp. 130
Developing New Digital Games for Learningp. 135
Creating New Games for Learningp. 136
Skills Required for Game Creationp. 139
Developing a Functional Specificationp. 140
Creating a Balanced Game for Learningp. 143
Software for Creating Gamesp. 148
Evaluating Digital Games for Learningp. 153
Iterative User-Centred Designp. 153
Evaluating Digital Gamesp. 159
Case Studiesp. 167
Who is Herring Hale?p. 167
Marketplacep. 171
PeaceMakerp. 174
Red Frontierp. 178
The Retail Gamep. 183
World of Warcraftp. 187
Conclusionsp. 191
Areas for Future Researchp. 193
Challenges for Learning with Digital Gamesp. 196
Glossaryp. 199
Referencesp. 201
Indexp. 207
Table of Contents provided by Ingram. All Rights Reserved.

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