Dedication | |
Acknowledgements | |
Preface | |
The Challenge-A Conversation with Three Game Gurus | |
Technology and Simulations: Why Timing Matters | |
Building and Buying the Right Simulation in Corporations and Higher Education Today | |
Four Traditional Simulation Genres | |
Controlling People with Branching Stories | |
Introduction to Systems Thinking: Interactive Spreadsheets as Simulations | |
Making the Boring Fun: Game-Based Models | |
Getting a Good Feel for Things: Virtual Products and Virtual Labs | |
The Broader Opportunities of Simulations | |
A More Complete Perspective: Looking to the Broader World of Educational Simulations | |
Recognizing New Types of Scalable Content: Systems, Cyclical, and Linear | |
The Three Essential Elements to Successful Educational Experiences: Simulations, Games, and Pedagogy | |
Learning from Live Role Plays | |
Role Plays Redux: The Revolutionary Role of New Technologies | |
Using Simple, People-Based Game and Simulation Elements for Devastating Effectiveness | |
Learning from Flight Simulators | |
The Most Popular Simulations: Computer Games as Expectation Setters and Places to Start | |
Computer Games Redux: The Right Model? How Right? | |
The Mosquitoes of the Educational Simulations Ecosystem: Marketing Mini-Games | |
Next Gen Sims | |
The Advent of Next Generation Simulations | |
What If We REALLY REALLY Simulated History? First Flight: The Wright Experience Flight Simulator | |
Virtual University and Understanding the Value of a Classroom | |
Military + Computer Game = Full-Spectrum Experiences | |
Managing the Simulation Process | |
When Are Simulations a Solution? | |
Researching a Simulation: A New Competency | |
Designing a Simulation: Keys to Success | |
Deploying an Educational Simulation: It's Not What You Think | |
Iterations: Because You Won't Get It Right the First Time | |
One Branching Story Business Model | |
The Business Impact of Next Generation Simulations | |
Conclusion: Scalable Skills (a.k.a. a Heapen' Helpin' o' Hype) | |
Appendices | |
Aligning the Right Instructional Solution for the Right Problem | |
e-Learning Architecture Considerations Today | |
Traditional Corporate Simulation Vendors | |
Advanced Techniques for Branching Stories | |
Advanced Techniques for Interactive Spreadsheets | |
Getting What You Want: The Black Art of Customizing the Four Traditional Simulation Genres | |
e-Learning and Computer Game Milestones | |
Full Interviews with Jane Boston, Warren Spector, and Will Wright | |
Index | |
About the Author | |
Pfeiffer Publications Guide | |
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