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9780321862969

Learning iOS Development A Hands-on Guide to the Fundamentals of iOS Programming

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  • ISBN13:

    9780321862969

  • ISBN10:

    0321862961

  • Edition: 1st
  • Format: Paperback
  • Copyright: 2013-11-13
  • Publisher: Addison-Wesley Professional
  • Purchase Benefits
List Price: $39.99

Summary

Start writing great iOS 6 apps for iPad, iPhone, and iPod touch! Leading iOS authors Erica Sadun and Rod Strougo offer the perfect hands-on introduction to iOS development, covering everything you need to know about Objective-C, XCode, and modern iOS 6 user interface development. With hands-on sample projects and end-of-chapter exercises, this book is ideal both for self-teaching and classroom instruction. Sadun and Strougo get you started fast with Objective-C, covering basic syntax, memory management, Foundation Classes, development paradigms, blocks, threads, and more. Next, they show how to use XCode 4 and related tools to build your projects, instrument and efficiently debug your code, and deploy your apps. In Part III, they turn to interfaces, covering design, content construction, View Controllers, Views, Animations, Touch, Table Views, and even a "taste" of Core Data. [ Learning iOS, the first book in our streamlined 2012 plan for the best-selling iOS Cookbook series, provides a solid foundation for all new iOS 6 programmers. The next volumes, focused on more advanced topics, will be The iOS6 Developer's Cookbook: Core Concepts and Recipes(containing fundamental recipes every iOS developer should know) and The iOS6 Developer's Cookbook: Advanced Topics(presenting more advanced and complex recipes). Together, these three books offer the definitive learning path for every iOS 6 developer.]

Author Biography

Maurice Sharp is a 21-year veteran of mobile development at companies both large and small, ranging from Apple, Palm, and eBay to ShopWell and Couchsurfing. Maurice got his start as an intern developing the Newton ToolKit prototype, then as a Developer Technical Support (DTS) Engineer helping make the world safe and fun for Newton and Palm developers. After mastering the DTS side, he went back to coding, and he currently manages and does mobile development at Couchsurfing; runs his own consulting company, KLM Apps; and is ex officio technical advisor to some mobile-focused startups. When not living and breathing code, Maurice spends his time being a husband and a father to a precocious 10-year-old girl—his two most important roles.

Erica Sadun is a bestselling author, coauthor, and contributor to several dozen books on programming, digital video and photography, and web design, including the widely popular The Core iOS 6 Developer’s Cookbook, now in its fourth edition. She currently blogs at TUAW.com, and she has blogged in the past at O’Reilly’s Mac Devcenter, Lifehacker, and Ars Technica. In addition to being the author of dozens of iOS-native applications, Erica holds a Ph.D. in computer science from Georgia Tech’s Graphics, Visualization and Usability Center. A geek, a programmer, and an author, she’s never met a gadget she didn’t love. When not writing, she and her geek husband parent three geeks-in-training, who regard their parents with restrained bemusement when they’re not busy rewiring the house or plotting global domination.

Rod Strougo is an author, instructor, and developer. Rod’s journey in iOS and game development started way back with an Apple, writing games in Basic. From his early passion for games, Rod’s career moved to enterprise software development, and he spent 15 years writing software for IBM and AT&T. These days Rod follows his passion for game development and teaching, providing iOS training at the Big Nerd Ranch (www.bignerdranch.com). Originally from Rio de Janeiro, Rod now lives in Atlanta, Georgia, with his wife and sons.

Table of Contents

Introduction

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Part I. Language

1. Hello iOS SDK

2. Intro to Objective-C and your first project

3. Memory Management in iOS

4. Foundation Classes

5. Xcode and Inteface Builder

6. Intermediate Objective-C (Pro Techniques)

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Part II. Tools

7. Introduction to Instruments and Debugging

8. Working with Blocks and Threads

9.Interface Foundations

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Part III. Interfaces

10. Building an Interface

11.Working with View Controllers

12. Assembling Views and Animations

13. Touch Basics (Gestures and Touches)

14. Creating and Managing Table Views

15.Deploying Applications

16. Conclusion and Next Steps

Supplemental Materials

What is included with this book?

The New copy of this book will include any supplemental materials advertised. Please check the title of the book to determine if it should include any access cards, study guides, lab manuals, CDs, etc.

The Used, Rental and eBook copies of this book are not guaranteed to include any supplemental materials. Typically, only the book itself is included. This is true even if the title states it includes any access cards, study guides, lab manuals, CDs, etc.

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