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9780521198660

Lectures in Game Theory for Computer Scientists

by
  • ISBN13:

    9780521198660

  • ISBN10:

    0521198666

  • Format: Hardcover
  • Copyright: 2011-02-14
  • Publisher: Cambridge University Press

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Summary

Games provide mathematical models for interaction. Numerous tasks in computer science can be formulated in game-theoretic terms. This fresh and intuitive way of thinking through complex issues reveals underlying algorithmic questions and clarifies the relationships between different domains. This collection of lectures, by specialists in the field, provides an excellent introduction to various aspects of game theory relevant for applications in computer science that concern program design, synthesis, verification, testing and design of multi-agent or distributed systems. Originally devised for a Spring School organised by the GAMES Networking Programme in 2009, these lectures have since been revised and expanded, and range from tutorials concerning fundamental notions and methods to more advanced presentations of current research topics. This volume is a valuable guide to current research on game-based methods in computer science for undergraduate and graduate students. It will also interest researchers working in mathematical logic, computer science and game theory.

Author Biography

Krzysztof R. Apt is Professor at the University of Amsterdam and a Fellow at Centrum Wiskunde en Informatica (CWI), Amsterdam. Erich Grdel is Professor for Mathematical Foundations of Computer Science at RWTH Aachen University, Germany.

Table of Contents

List of contributorsp. viii
Prefacep. ix
A Primer on Strategic Gamesp. 1
Introductionp. 1
Basic conceptsp. 2
Iterated elimination of strategies Ip. 5
Mixed extensionp. 13
Iterated elimination of strategies IIp. 16
Variations on the definition of strategic gamesp. 22
Mechanism designp. 23
Pre-Bayesian gamesp. 30
Conclusionsp. 33
Infinite Games and Automata Theoryp. 38
Introductionp. 38
Basic notations and definitionsp. 40
Transformation of winning conditionsp. 44
Tree automatap. 57
Beyond finite automatap. 68
Conclusionp. 70
Algorithms for Solving Parity Gamesp. 74
Games on graphsp. 74
Solving repeated reachability and eventual safety gamesp. 77
Solving parity gamesp. 81
Related workp. 95
Back and Forth Between Logic and Gamesp. 99
Introductionp. 99
Reachability games and parity gamesp. 102
Reachability games and logicp. 105
Logics with least and greatest fixed-pointsp. 109
Definability of winning regions in parity gamesp. 120
Inflationary fixed-point logic and backtracking gamesp. 127
Logic and games in a quantitative settingp. 138
Turn-Based Stochastic Gamesp. 146
Introductionp. 146
Winning objectives in stochastic gamesp. 151
Reachability objectives in games with finitely and infinitely many verticesp. 170
Some directions of future researchp. 180
Games with Imperfect Information: Theory and Algorithmsp. 185
Introductionp. 185
Games with perfect informationp. 188
Games with imperfect information: surely-winningp. 194
Games with imperfect information: almost-surely-winningp. 204
Graph Searching Gamesp. 213
Introductionp. 213
Classifying graph searching gamesp. 217
Variants of graph searching gamesp. 229
Monotonicity of graph searchingp. 236
Obstructionsp. 249
An application to graph-decompositionsp. 252
Complexity of graph searchingp. 255
Conclusionp. 260
Beyond Nash Equilibrium: Solution Concepts for the 21st Centuryp. 264
Introductionp. 264
Robust and resilient equilibriump. 266
Taking computation into accountp. 270
Taking (lack of) awareness into accountp. 274
Iterated regret minimisationp. 280
Conclusionsp. 285
Indexp. 291
Table of Contents provided by Ingram. All Rights Reserved.

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