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9780691027722

Lectures on the Theory of Games

by
  • ISBN13:

    9780691027722

  • ISBN10:

    0691027722

  • Format: Paperback
  • Copyright: 2003-01-06
  • Publisher: Princeton Univ Pr

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Summary

This book is a spectacular introduction to the modern mathematical discipline known as the Theory of Games. Harold Kuhn first presented these lectures at Princeton University in 1952. They succinctly convey the essence of the theory, in part through the prism of the most exciting developments at its frontiers half a century ago. Kuhn devotes considerable space to topics that, while not strictly the subject matter of game theory, are firmly bound to it. These are taken mainly from the geometry of convex sets and the theory of probability distributions. The book opens by addressing "matrix games," a name first introduced in these lectures as an abbreviation for two-person, zero-sum games in normal form with a finite number of pure strategies. It continues with a treatment of games in extensive form, using a model introduced by the author in 1950 that quickly supplanted von Neumann and Morgenstern's cumbersome approach. A final section deals with games that have an infinite number of pure strategies for the two players. Throughout, the theory is generously illustrated with examples, and exercises test the reader's understanding. A historical note caps off each chapter. For readers familiar with the calculus and with elementary matrix theory or vector analysis, this book offers an indispensable store of vital insights on a subject whose importance has only grown with the years.

Table of Contents

Author's Note vii
Preface ix
What Is the Theory of Games?
1(4)
Notes
3(2)
Matrix Games
5(54)
Two Examples
5(4)
The Definition of a Matrix Game
9(1)
The Fundamental Theorem for 2 x 2 Matrix Games
10(2)
The Geometry of Convex Sets
12(9)
Fundamental Theorem for All Matrix Games
21(3)
A Graphical Method of Solution
24(4)
An Algorithm for Solving All Matrix Games
28(8)
Simplified Poker
36(23)
Notes
45(3)
Appendix
48(11)
Extensive Games
59(22)
Some Preliminary Restrictions
59(1)
The Axiom System
59(5)
Pure and Mixed Strategies
64(2)
Games with Perfect Information
66(1)
A Reduction of the Game Matrix
67(3)
An Instructive Example
70(2)
Behavior Strategies and Perfect Recall
72(5)
Simplified Poker Reconsidered
77(4)
Notes
78(3)
Infinite Games
81(24)
Some Preliminary Restrictions
81(1)
An Illuminating Example
81(2)
Mixed Strategies and Expectation
83(5)
The Battle of the Maxmin versus Supinf
88(4)
The Fundamental Theorem
92(2)
The Solution of Games on the Unit Square
94(11)
Notes
103(2)
Index 105

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