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9780735713710

LightWave 8 Killer Tips

by ;
  • ISBN13:

    9780735713710

  • ISBN10:

    0735713715

  • Edition: 1st
  • Format: Paperback
  • Copyright: 2004-04-21
  • Publisher: Peachpit Pr
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List Price: $39.99

Summary

The hottest collection of cool tips and hidden secrets for the LightWave 8 user who needs results FAST!LightWave 8 Killer Tipsis packed with nothing but sidebar tips that the pros use every day! When it comes to LightWave, time is money.LightWave 8 Killer Tipsis all about speed--showing users how to get more work done faster, while actually increasing quality. This book is designed to teach you all those hidden productivity tips, inside shortcuts, and little-known tricks with the latest version to get twice the work done in half the time. Build on the premise that "Speed Kills," you will get faster at LightWave and have more time to be creative. In an ever-tightening and competitive marketplace, this kind of book is sorely needed.

Author Biography

For nearly 15 years, Dan Ablan has been involved in every aspect of television production and 3D animation. Dan has authored six best-selling computer software books on 3D animation, including LightWave Power Guide, Inside LightWave 3D, Inside LightWave 6 and 7, LightWave 6.5 Effects Magic , and Digital Cinematography and Directing . Dan is president of AGA Digital Studios, Inc., a 3D animation company and has been teaching LightWave seminars across the country since 1995. His work includes animation for United Airlines, NASA(SOFIA Project), Abbott Labs, McDonald's Corp., Wendy's Corp, ABC, Paramount, Xerox, ATKearney, Radio Disney, Coke, and more.

Table of Contents

Chapter 1 Demystifying the Buttons
Underneath the Secrets of LightWave 8
3(22)
Gimbal Lock Modeler Preview Fix
4(1)
Chompin' at the Bit
4(1)
Creepy Crawlies
5(1)
Good-Bye, Mr. Texture
5(1)
None, None More Black
6(1)
Instant Tool Pop-up
7(1)
Instant Value Pop-up
7(1)
Shadow Maps Too Limiting? Think Again!
8(1)
Viewports Demystified
8(1)
Does BVH Import Have Your Panties In a Bunch?
9(1)
What's with the Navigation?
10(1)
Right-Click Is Your Friend
10(1)
Is Your Memory Shot?
11(1)
Assigning Viewports to Numeric Keys
11(1)
Where's That Darn Pivot Point?
12(1)
Click, Click, Click, Help!
13(1)
Catch Those Wild Particles
14(1)
Falling Off the Wagon
14(1)
Quick Cut Saves Time
15(1)
Is Your Weight Out of Control?
15(1)
Turn Off a Texture Layer
16(1)
Lock Your Keys in the Car
16(1)
Hey Santa, Where's the List?
17(1)
Plug-in Added, I Think?
17(1)
Everyone Wants It An Easy Tank Tread Setup
18(1)
Choose the Right Path, Young Luke
18(1)
Where s the Reset Button?
19(1)
What Are All These Little E's?
19(1)
WTMCS?
20(1)
SI: Stop It!
20(1)
Get to the Bones Quick
21(1)
Instant Metric Calculator
21(1)
Can You Measure Up?
22(1)
Measurement Choices Got You Down?
23(2)
Chapter 2 Making It Your Own
Customizing the Interfaces
25(20)
Don't Push My Buttons!
26(1)
Man, My Finger Is Tired!
27(1)
Are You Hot or Not?
28(1)
Zooming Right Along
28(1)
"I'll Do It My Way..."
29(1)
Constraint Yourself, for Goodness Sake!
30(1)
Custom Viewport Variations
31(1)
Now You See Them, Now You Don't
32(1)
What to Do About Those Pesky Number Keys
32(1)
Add Backgrounds to Presets
33(1)
Your Own Personal Menu
34(1)
Keep It Simple, Stupid!
35(1)
Narrow Panels-Save Space!
36(1)
Maximum Render Styles
37(1)
Mix and Match Render Styles
38(1)
Make Your Content Your Own
38(1)
Wireframe Colors in Layout
39(1)
To Expand or Not To?
40(1)
Keep Objects Visible
41(1)
Seeing Is Believing
42(1)
Ch-Ch-Ch-Changes...
43(1)
Now Where Did I Put My Calculator?
43(2)
Chapter 3 Feed Your Ego
Modeler Tips for Control Freaks
45(26)
Is It Cold In Here, or Is It Just Me?
46(1)
Level Headed
47(1)
Middle Mouse Button Contraints!
47(1)
Sets, Selection Sets, Yes!
48(1)
Poly as Points? You're Not Making Sense!
49(1)
I'm Just a Number!
50(1)
Keep 'Em Selected!
50(1)
Change a La Mode
51(1)
Hide and Go Seek
52(1)
How Does This Fit Me?
53(1)
Parts Is Parts
54(1)
Dropping Tools
54(1)
Sub-D Surface Cages-Less Is More
55(1)
Subdivide for Center for Many Operations
56(1)
Backdrop Image Autosize
57(1)
Sharp Edges to Tighten Sub-D Boxes
58(1)
Revelation
59(1)
Center Me
59(1)
It's Valuable
60(1)
Sit and Spin!
61(1)
Just Around the Corner
62(1)
The Expanding and Contracting Universe
63(1)
Dropping Selections
64(1)
Direct Me Please
65(1)
Small Package-Big Punch
66(1)
Reduce on Low Heat
67(1)
Modeler a La Mode
68(1)
Color Me Funny
69(2)
Chapter 4 Embrace Your Inner Desire
Modeling Tips for the Rest of Us
71(22)
Smooth Operator
72(1)
Cut Me! Copy Me! Kill Me! Paste Me?
72(1)
Round and Round We Go
73(1)
Like It's on Rails!
74(1)
Getting the Perfect Size
75(1)
Cut Me!
76(1)
This Ain't No Generic Panels!
77(1)
Blending Polys with Sub-D's
78(1)
Patch It Up
79(1)
Releasing the Power of the Bridge Tool
80(1)
Falloff Control
80(1)
BandSaw-It Doesn't Cut Wood!
81(1)
Details, Details
82(1)
Head from a Box?
83(1)
We're Not Cloning Dolly Here!
84(1)
Beveled Windows
85(1)
Shifty Character
86(1)
Become One with the Curves
86(1)
Presto Change-O Move-O
87(1)
15 Degrees of Rotation
87(1)
A Time to Model, A Time to Select Polygons...
88(1)
Weld Points Without the Dirty Clean-up!
88(1)
Select and Save!
89(1)
Throw Out the Iron!
90(1)
Spin Quads Will Free You!
91(2)
Chapter 5 And God Said...
Let There Be Light-Lighting Tips, That Is
93(18)
Light Falloff Measurement Formula
94(1)
Using Flares Instead of Lights
94(1)
Too Many Lights? Just Rename Them...
95(1)
Glow Behind Objects
95(1)
Better Shadow Maps
96(1)
Softer Shadow Maps
97(1)
Fun with Names
97(1)
What the Heck Do LightWave
Light Values Mean?
98(1)
Copy and Paste Lens Flares
98(1)
Determining Light Falloff
99(1)
Multilight Changes
99(1)
Objects as Light Sources, Part 1
100(1)
Objects as Light Sources, Part 2
101(1)
Fun with Gobos
102(1)
Grainy Radiosity? No Way!
103(1)
Ambient Light-Use with Care
103(1)
Making Custom Radiosity
104(1)
Cooler Area Lights
104(1)
Baking Radiosity
105(1)
3-Point Lighting-A Starting Point
106(1)
Multilight Kicker
107(1)
Exclude Lights Quickly
108(3)
Chapter 6 Keep Moving On
Motion Tips for Movers and Shakers
111(24)
Copying Keyframes Is Easy!
112(1)
Clean Motion Blur
112(1)
Add Mass and Weight to Keyframes
113(1)
Quick Camera Zoom
114(1)
Adjusting Keyframe Velocity
115(1)
Easy Does It!
116(1)
Follow the Leader
117(1)
Bake Your Curves
117(1)
Instant Endless Rotation
118(1)
What's Your Footprint Look Like?
119(1)
X Marks the Spot!
120(1)
Large Keyframe Points
120(1)
Track Layout Items
121(1)
Keep Your Seatbelts Fastened!
122(1)
Super-Cool Spline Deformation
123(1)
Quick Re-time Multiply Keys
124(1)
Quick Re-time Add or Subtract Keys
124(1)
Move All Keyframes
125(1)
Copy Motion Path
126(1)
Animate to Sound!
127(1)
Copy the Keyframe, You Dope (Sheet)!
128(1)
Footprints in the Sand...Er, Graph Editor
129(1)
Motion Mixer Master Choreography
130(1)
Mark Your Timeline Territory
131(1)
You Are Now Entering the Bake Zone
132(1)
Wheel of Fortune
132(1)
Make Path, Not War
133(2)
Chapter 7 What Gets Under Your Skin?
Skeletal Deformation Tips
135(18)
Bones for Mechanical Assembly
136(1)
Avoid Bone Rotation Problems
137(1)
The Heck with Modeler-Fix in Layout!
138(1)
Click and Hold!
139(1)
Boost That IK, Baby!
140(1)
Time to Fix What Might Be Broken
141(1)
Bake IK Motion
142(1)
Control Gravity
142(1)
Give That Bone a Hand!
143(1)
Quick! Edit the Limits!
144(1)
Borrow Some Bones
144(1)
Don't Break a Bone
145(1)
Mirror, Mirror on the Wall
145(1)
Be a Healer
146(1)
Oh, My Joints!
146(1)
Used Bones, Get Them Cheap!
147(1)
Get In Line!
147(1)
Bone Breakin' Goodness
148(1)
Dead Man's Curve
149(1)
The Power of Bone Placement
150(1)
Size Does Matter...
151(1)
One Selection to Edit Them All!
151(2)
Chapter 8 Beauty Is Only Skin Deep
Surface and Texture Tips
153(14)
Where Did My Surfaces and Setting Go?
154(1)
Faking Caustics
155(1)
Seamless Looping Textures
156(1)
Instant Electricity Formula
157(1)
The Gradient Game
158(1)
Diffuse Sharpness-Oxymoron?
159(1)
Additive Transparency Is More Transparent?
159(1)
Faking Refractions
160(1)
Making Surfaces Wireframe
161(1)
Texture Antialiasing-A Good Thing?
161(1)
Cartoon-Style Surfaces
162(1)
Surface Thickness for Easy Depth
163(1)
Fresnel (Fre-nel) Effects
163(1)
Smoothing Angles
164(1)
Manipulating the Procedural Texture Window
164(1)
Surface Presets on the Fly
165(2)
Chapter 9 Get Out! Just Get Out!
Rendering and Saving Tips
167(18)
Adaptive Sampling-What's the Deal?
168(1)
Cross the Sampling Threshold
168(1)
Faster Ray Tracing-Ray Recursion Limit
169(1)
Limited Region, Limited Render
170(1)
RPF Export Into After Effects
171(1)
RLA Export
171(1)
Rendering In Layers
172(1)
Create a Rack Focus Shot
173(1)
Who Needs a GPS Map When You Have a Camera Map?
174(1)
Save an Alpha Pass
175(1)
64 Bit! And We're Not Talking Commodore!
175(1)
Rendering for Print
176(1)
Single Segment Renders
177(1)
Low on Memory?
178(1)
AVI or MOV or RGB?
179(1)
Arbitrary Renders? Get It Together!
179(1)
Render with Info
180(1)
Protect Your Renders
181(1)
Storyboard Renders
182(1)
Black-and-White Renders
182(1)
Loading a Sequence into...LightWave? What??
183(2)
Chapter 10 Tricky Dick
Presidential Size Tips
185
Animated Ropes
186(1)
Quick Aging
187(1)
Use Layout as a Modeler!
188(1)
Multiple Background Images
189(1)
The LightWave Image Manipulator
190(1)
Clicked That E Button, Did Ya?
191(1)
Cloth Stretch Fix
192(1)
Infinite Particles
193(1)
Ride the Wave-With a Filter
193(1)
Be in Control of Your Selections
194(1)
Still Can't Get Those Polygons Selected?
Try This...
195(1)
Baking Surfaces Just Not Cooking for You?
195(1)
Stand-in Objects for Better System Response
196(1)
Entering and Exiting Values
197(1)
Assembling Load From Scene
197(1)
Anonymous Renders-Hide From Camera
198(1)
Fixing Baked UV Maps
198(1)
Collision Stunt Double
199(1)
Hate to Type?
200(1)
Shape Up or Ship Out
200(1)
Gotta Bone to Pick
201(1)
Clean It Up
202

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