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9780470525142

LSAT Logic Games For Dummies

by
  • ISBN13:

    9780470525142

  • ISBN10:

    0470525142

  • Edition: 1st
  • Format: Paperback
  • Copyright: 2010-02-08
  • Publisher: For Dummies

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Summary

Improve your score on the Analytical Reasoning portion of the LSATIf you're like most test-takers, you find the infamous Analytical Reasoning or "Logic Games" section of the LSAT to be the most elusive and troublesome. Now there's help! LSAT Logic Games For Dummies takes the puzzlement out of the Analytical Reasoning section of the exam and shows you that it's not so problematic after all!This easy-to-follow guide examines the types of logic puzzles presented on the LSAT and offers step-by-step instructions for how best to correctly identify and solve each problem within the allocated time. Coverage of all six question types Detailed strategies for quickly and correctly recognizing and solving each question type Complete with loads of practice problemsWhether you're preparing to take the LSAT for the first time or looking to improve a previous score, LSAT Logic Games For Dummies is the logical study companion for anyone looking to score high on the LSAT!

Author Biography

Mark Zegarelli is the author of Logic For Dummies, Calculus II For Dummies, Basic Math & Pre-Algebra For Dummies, and several logic puzzle books.

Table of Contents

Introduction.

Part I: Opening Moves.

Chapter 1: Logic Games: Fun or Frightening?

Chapter 2: Game On: A First Look at Logic Games.

Part II: Let the Games Begin.

Chapter 3: Ready to Order: Line Games.

Chapter 4: Walking the Line: Line Game Practice.

Chapter 5: Sorted Affairs: Sorting Games.

Chapter 6: Divide and Conquer: Sorting Game Practice.

Part III: Moving Forward.

Chapter 7: One Way or Another: Using Split Charts.

Chapter 8: Keeping Your Options Open: Open Line Games.

Chapter 9: No Limits: Open Sorting Games.

Part IV: Black-Belt Training.

Chapter 10: Repeated Chips and Empty Boxes.

Chapter 11: Extra! Extra! Multiple Chips and Orphan Chips.

Chapter 12: Another Dimension: 2-D Logic Games.

Chapter 13: Advanced Considerations.

Chapter 14: Strategic Maneuvers: Merging Speed and Accuracy.

Part V: Practice Tests.

Chapter 15: Testing Your Logic: Practice Test 1.

Chapter 16: Thinking Positive: Practice Test 2.

Chapter 17: All the More Reason: Practice Test 3.

Chapter 18: Solutions to the Practice Tests.

Part VI: The Part of Tens.

Chapter 19: Ten Frequently Asked Questions about Logic Games.

Chapter 20: Ten Ways to Become a Logic Games Ninja.

Index.

Supplemental Materials

What is included with this book?

The New copy of this book will include any supplemental materials advertised. Please check the title of the book to determine if it should include any access cards, study guides, lab manuals, CDs, etc.

The Used, Rental and eBook copies of this book are not guaranteed to include any supplemental materials. Typically, only the book itself is included. This is true even if the title states it includes any access cards, study guides, lab manuals, CDs, etc.

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