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9780471752738

Massively Multiplayer Games For Dummies

by ;
  • ISBN13:

    9780471752738

  • ISBN10:

    0471752738

  • Edition: DVD
  • Format: Paperback
  • Copyright: 2005-12-19
  • Publisher: For Dummies
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List Price: $24.99

Summary

Intrigued by MMGs? Here's the place to start Compare games, create a character, choose a guild to join, and have some fun! So your friend keeps talking about playing this cool game with millions of people on the Internet, and you really want to join in? Great idea! This book will let you in on the lingo, provide a little background on MMGs, help you choose a character, and prepare you for a trip into the fantasy world. Discover how to * Choose a game you'll enjoy * Start developing a character * Survive player vs. player combat * Find useful gameplay guides * Slay more monsters * Team up with other players

Author Biography

Scott Jennings has been playing roleplaying games since 1976, when at the age of ten, during a game that had just come out called Dungeons & Dragons, he lost his first character, a 1st-level wizard, to a demon lord. He’s been complaining about poor game balance ever since.
More recently, he has been involved in the massively multiplayer gaming world in various capacities. In 1999, he posted tales of his various frustrations and amusements with Ultima Online on a Web site, which he named the Rantings of Lum the Mad after his character. Over the next three years, as the number of people who played MMGs grew, the combination of humor and commentary on Scott’s Web site proved popular, both with the players and the creators of these games.
Meanwhile, Scott’s day job as a database programmer disappeared during the dot-com crash of 2001, luckily right at the time when a new massively multiplayer game, Mythic Entertainment’s Dark Age of Camelot, needed a database programmer. It didn’t take much convincing for him to move across the country and work on hit dice and monster aggro for a living.
Four years and six expansions later, he’s still working behind the scenes of Camelot’s round table. He can’t think of a more fulfilling career than to tinker at the machinery that makes worlds tick.

Table of Contents

Foreword xvii
Introduction 1(1)
About This Book
1(1)
Foolish Assumptions
2(1)
How to Use This Book
3(1)
What This Book Won't Tell You
4(1)
How This Book Is Organized
5(2)
Part I: Getting Started with MMGs
5(1)
Part II: Your First Few Days: Going from Newbie to Pro
5(1)
Part III: Playing Well with Others: Not Just for Elementary School Anymore
5(1)
Part IV: From Group to Guild: Making Your Mark in the World
6(1)
Part V: Have Fun Storming the Castle: The Endgame
6(1)
Part VI: Where to Go from Here
6(1)
Part VII: The Part of Tens
6(1)
Icons Used in This Book
7(1)
Where Do I Go from Here?
7(2)
Part I: Getting Started with MMGs
9(66)
Introducing Massively Multiplayer Games
11(10)
What Is an MMG?
12(3)
What's the Point? The Objective
15(1)
The Things You'll Need to Play
16(1)
``Wait a Minute! I Have to Pay Money? I Already Bought the Game!''
17(2)
Managing Your First Milestones
19(2)
Your first day
19(1)
Your first week
19(1)
Your first month
20(1)
Finding Your Perfect World
21(38)
Games versus Worlds: How Some Games Are Different Than Others
21(3)
Levels versus Skills: How Some Games Are Even More Different Than Others
24(3)
Wild Cards: Games That Are Completely Different Than Others
27(1)
The List: MMGs Available Today
28(31)
Fantasy MMGs
28(8)
Science Fiction MMGs
36(6)
Asian MMGs
42(2)
Other MMGs
44(3)
MMGs in your living room: Console games
47(2)
Smaller games
49(5)
MMGs in production
54(5)
Making the Connection
59(16)
Choosing between Computers and Consoles
59(3)
Getting Online
62(2)
Broadband versus Dialup
64(1)
Clearing Up the View: Memory and Video
65(6)
How much memory does the PC need?
65(1)
What kind of video card should I use?
66(5)
Getting Ready to Go Voice
71(2)
Paying the Bills
73(2)
Part II: Your First Few Days: Going from Newbie to Pro
75(42)
Your First Day: Embracing Your Inner Newbie
77(18)
Picking a Server: Possible Server Choices
77(2)
Creating Your Character: Who Do You Want to Be When You Grow Up?
79(2)
Even Classless Games Have Classes: Archetypes
81(1)
Understanding the Basic Character Archetypes
82(6)
The tank: The warrior in EverQuest
83(1)
The healer: The doctor in Star Wars Galaxies
84(1)
The nuker: The mage in World of Warcraft
85(1)
The hybrid: The red mage in Final Fantasy XI
86(1)
The wild card: The bonedancer in Dark Age of Camelot
87(1)
Choosing a Name: Why Mxyzptlk May Be a Bad Idea
88(2)
Your First Hour: Tutorials and Newbie Yards
90(2)
If at First You're Confused, You're Perfectly Normal
92(3)
Your First Week: Decisions, Decisions, Decisions
95(10)
Okay, Where Now? Moving Past the Front Gates
95(3)
And Now You Must Bring Me . . . A Shrubbery! Quests in MMGs
98(2)
Is This Really What I Want? Being Comfortable with Your Archetype
100(1)
Finding Out More about Your Character: Where to Go Online
101(1)
Dealing with Other Players
102(1)
Hey, I'm Broke: Economy, Crafting, and You
103(2)
Getting Help from Customer Support
105(12)
Yelling for Help When You're Stuck: Customer Service
105(4)
Knowing How to Say Help: Getting Results
109(2)
I Can't Even Get to Where I Can Say Help: Technical Support
111(3)
Using DXDiag
112(1)
Technical Support e-mail addresses
113(1)
The CSR Said I Can't Have This Name: Avoiding Trouble
114(3)
Part III: Playing Well with Others: Not Just for Elementary School Anymore
117(40)
Solo versus LFG: Why (and How) to Find Other Players
119(12)
Ganging Up on the World: Grouping
119(4)
Your Own Private Story: Soloing
123(2)
Knowing When to Group and When to Solo
125(1)
LFG: Finding a Group
126(2)
Dark Age of Camelot: The LFG window
126(2)
World of Warcraft: Meeting Stones
128(1)
Other Kinds of Groups
128(3)
There Is No ``Aieee'' in Team: Helping Your Group Survive
131(16)
Knowing Your Role: What a Group Expects
131(14)
Preparing your group for adventuring
134(2)
The archetypes
136(9)
When Things Go Horribly Wrong (and They Will)
145(2)
Emily Post Never Wrote about the Undead: MMG Etiquette
147(10)
Why Online Etiquette Isn't That Different from the Real World's
147(2)
Making a Good Impression: Some Simple Rules
149(1)
Killstealing --- Sometimes Help Isn't Helpful
150(2)
Begging for Free Stuff: About as Popular Online as Offline
152(1)
Understanding and Dealing with Problem Children
153(4)
Part IV: From Group to Guild: Making Your Mark in the World
157(30)
What Is a Guild, and What's in It for Me?
159(12)
The Strength of Many: What Is a Guild?
159(3)
Where Everybody Knows Your Name: Why You Want to Join a Guild
162(1)
An Example Guild: Armyn ab Treanid
162(9)
Finding the Right Guild for You
171(8)
Guild Archetypes: Not Every Guild Is the Same
171(6)
Achiever guilds: The uberguilds
172(2)
Anonymous-invite guilds: Who are you again?
174(1)
Cross-game guilds: Just visiting
175(1)
Family guilds: Pull up a sword and have a seat
176(1)
Finding Your Guild
177(2)
Guilds in the Long Term: But I Already Have a Family!
179(8)
Getting More Involved: Guild Leadership Roles
180(2)
Understanding Guild Politics: Like Office Politics, Only with Funny Clothes
182(2)
Leaving Your Family: Switching Guilds
184(1)
When Good Guilds Go Bad
185(2)
Part V: Have Fun Storming the Castle: The Endgame
187(76)
What the Endgame Means: How Do I Win?
189(8)
MMGs: Games That Never End
190(1)
Getting to the Beginning: Why the Endgame Isn't the End of the Game
191(1)
Exploring the Types of Endgames
192(2)
Your Character's Reputation and Why It Matters
194(3)
The Buck Starts Here: Being an Online Merchant
197(24)
So You Want to Be a Millionaire? How Money and Sales Work in MMGs
198(1)
Earning Your Stake: Ways to Quickly Earn Money as an Online Merchant
199(1)
Beating Monsters over the Head for Their Lunch Money: Hunting
200(2)
Picking Up Stuff off the Ground: Gathering
202(1)
Putting Things Together to Make Other Things: Crafting
203(2)
Setting Up Shop: Some Pointers to Better Sales
205(16)
Naming your business/yourself
206(2)
Location, location, location
208(1)
Product knowledge and effective customer service
209(1)
Inventory, stock, and cash flow management: ``Price check on orc axes, aisle 12''
210(1)
Effective advertising: ``If you didn't buy it here, you probably looted it off a goblin''
211(2)
Pricing: ``How much for the droid?''
213(3)
Supplier/employee management
216(1)
Finding niche markets: ``I am the best supplier of veterinary medicine in Mordor!''
217(1)
Using out-of-game resource development and support
218(1)
Service after the sale: Aftermarket sales and services
219(1)
Developing a repeat client base (but not too much of one!)
219(2)
Writing Yourself Into the Story: Roleplaying
221(10)
Forsooth! What Is Roleplaying?
221(3)
Getting in Character (and Staying There)
224(2)
Playing Along with Others
226(2)
There Is No One True Story
228(1)
When the Game Works Against You
229(2)
Slaying the Dragon: Raiding
231(14)
What Is a Raid?
231(5)
Getting the right mix of classes
233(1)
Choosing a raid leader
234(1)
Getting into position
235(1)
Dividing up the loot
235(1)
Always Pack a Lunch When Killing Dragons: Preparing for Raids
236(2)
An Example Raid: Onyxia, World of Warcraft
238(7)
The Most Dangerous Enemy: Player vs. Player
245(18)
Is Player vs. Player Gaming for You?
246(1)
Dying 101: How Player vs. Player Gameplay Is Unique
247(4)
An Example Battle: The Battle of Blendrake Faste, Dark Age of Camelot
251(12)
Part VI: Where to Go from Here
263(22)
The Game Outside the Game: Message Boards and Web Sites
265(12)
The Starting Point: Your Game's Home Page
265(2)
The Basics: Web Sites, Message Boards, and How to Find Them
267(3)
Discovering More about Your Character: Class/Archetype Message Boards
270(2)
Discovering More about Other Characters: Server Message Boards
272(2)
Reading Smartly: Avoiding Typical MMG Message Board Pitfalls
274(3)
Knowing When to Say When
277(8)
That Ball of Fire Is the Sun: Balancing Gameplay and Your Life
278(3)
Knowing When to Quit: When Your Time with Your MMG Is Over
281(4)
Part VII: The Part of Tens
285(18)
Ten Things I Wish I Knew When I Played My First MMG
287(4)
Failure Is Okay
287(1)
There's a Command Called / assist
287(1)
The A Key Means Attack
288(1)
I Wish Google Existed when I Played My First MMG
288(1)
If at First You Don't Succeed, Scale Down Your Expectations
288(1)
If You Need Help, Ask
289(1)
When on a Large Raid, Don't Wander Off by Yourself
289(1)
Join a Guild
289(1)
Humor Helps More Than You Think
289(1)
If You're Not Having Fun, Stop Doing It!
290(1)
Ten MMG-Related Web Sites
291(4)
Google
291(1)
VN Boards
291(1)
f13.net
292(1)
The Corporation
292(1)
MMORPG.COM
292(1)
Terra Nova
292(1)
Penny Arcade
293(1)
GuildPortal
293(1)
Allakhazam's Magic Realm
293(1)
Broken Toys
294(1)
Ten Proudest Achievements in an MMG (From Selected Players)
295(8)
Larian LeQuella: EverQuest
295(1)
Llava: Dark Age of Camelot
296(1)
WayAbvPar: Shadowbane
297(1)
Pander: Ultima Online
297(1)
Rasix: World of Warcraft
298(1)
Prior Tuck: Ultima Online
299(1)
Mongo: Dark Age of Camelot
299(1)
NewGuy: Planetside
300(1)
Bunk: Asheron's Call
301(1)
Ogur: Ultima Online
301(2)
Appendix: A Glossary of Newspeak: MMG Jargon
303(16)
Index
319(18)
What's on the DVD?
337(4)
System Requirements
337(1)
Using the DVD with Microsoft Windows
338(1)
How to Use the DVD Using the Mac OS
338(1)
What You'll Find
339(2)
Dark Age of Camelot 14-day Free Trial
339(1)
Shadowbane 15-day Free Trial
340(1)
If You've Got Problems (Of the DVD Kind)
341(1)
Customer Care
341

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