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9780470402344

Mastering Autodesk 3ds Max Design 2010

by ; ;
  • ISBN13:

    9780470402344

  • ISBN10:

    0470402342

  • Edition: 1st
  • Format: Paperback
  • Copyright: 2009-09-08
  • Publisher: Sybex
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Summary

Transform flat drawings and concepts into impressive 3D models with 3ds Max Design 2010 and the comprehensive instruction in this in-depth guide. The expert authors use their real-world experience to show you how to get the most out of Autodesk's powerful visualization tool with this in-depth reference and tutorial.

Author Biography

About the Authors

Mark Gerhard is a 3ds Max Design guru and application engineer. He was one of the first artists hired by Autodesk to test the first version of this software in 1990, wrote many of the tutorials that ship with 3ds Max, and continues to train 3ds Max users.

Jeffery M. Harper uses 3ds Max to create architectural and civil engineering visualizations as well as models, stills and animations used in Computer Based Training Programs.

Jon McFarland uses 3ds Max Design to create visualizations of proposed facility construction and expansions and teaches 3ds Max Design courses at the university level. He has written six books, including AutoCAD 2010 and AutoCAD LT 2010: No Experience Required.

Table of Contents

Introductionp. xxi
Getting to Know 3ds Max Design 2010p. 1
Introducing the New 3ds Max Design 2010 Featuresp. 1
Getting Startedp. 4
Touring the Interfacep. 5
The Menu Barp. 5
The Quick Access Toolbarp. 7
The Information Center Toolbarp. 8
The Main Toolbarp. 8
Docked and Floating Toolbarsp. 9
Toolbar Flyoutsp. 13
The Viewportsp. 13
Tools for Working with the Viewportsp. 14
Getting to Know the Command Panelp. 17
Understanding 3ds Max's Toolsp. 18
Working with Objectsp. 24
Selecting and Moving Objectsp. 24
Rotating and Scaling Objectsp. 28
Copying and Objectp. 32
Selecting Multiple Objectsp. 34
Naming Selection Setsp. 40
Editing Named Selection Setsp. 41
Getting the View You Wantp. 44
Understanding the Perspective Viewing Toolsp. 44
Using Multiple Viewportsp. 50
Changing the Viewport Display and Configurationp. 53
Working with the Custom UI and Defaults Switcherp. 60
The Bottom Linep. 63
Introducing 3ds Max Objectsp. 65
Understanding Standard Primitivesp. 65
Adjusting an Object's Parametersp. 67
Accessing Parametersp. 73
Introducing the Standard Primitive Objectsp. 74
Modeling Standard Primitives with Modifiersp. 78
Adding a Modifierp. 78
Accessing Modifier Parametersp. 81
Placing Modifiers Where You Want Themp. 84
Using the Modifier Stack Toolsp. 86
How 3ds Max Sees Objectsp. 88
Making Clones That Share Propertiesp. 88
Creating an Instance Clonep. 89
Creating a Reference Clonep. 91
Scaling and Rotating Objects with Transform Toolsp. 94
Making a Clone Uniquep. 98
Cloning a Modifierp. 98
Introducing Extended Primitivesp. 101
Modeling a Couchp. 101
Working with Groupsp. 108
Grouping the Components of the Couchp. 108
Working Within Groupsp. 110
Disassembling Groupsp. 112
The Bottom Linep. 113
Creating Shapes with Splinesp. 115
Drawing with Splinesp. 116
Drawing Straight-Line Segmentsp. 117
Constraining Lines Vertically and Horizontallyp. 119
Drawing Curvesp. 120
Lathing a Splinep. 122
Modifying a Shape Using Sub-object Levelsp. 124
Adjusting the Lathe Axisp. 125
Flipping Surface Normalsp. 127
Smoothing Spline Cornersp. 128
Adjusting Tangent Handlesp. 132
Creating Thickness with a Splinep. 134
Outlining and Extruding Splinesp. 138
Drawing Accurate Line Splinesp. 138
Giving Walls Thicknessp. 140
Using Grids and Snaps to Align Objects Accuratelyp. 142
Adjusting a Wall Locationp. 149
Combining and Extruding Primitive Splinesp. 152
Combining Splinesp. 153
Joining Closed Splines with Boolean Toolsp. 158
Creating a Solid Form with Splinesp. 161
Introducing the Spline Typesp. 165
Editing Splinesp. 169
Placing and Beveling Textp. 170
The Bottom Linep. 175
Editing Meshes and Creating Complex Objectsp. 177
Creating Openings in a Wall with Boolean Operationsp. 177
Hiding Shapes That Get in the Wayp. 178
Creating the Shape of the Openingp. 180
Subtracting the Opening from the Wallp. 181
Creating Multiple Openings in a Single Wallp. 184
Making Changes to the Openingp. 184
Tracing a Sketchp. 187
Using a Bitmap Imagep. 188
Scaling the Image Plane to the Model's Sizep. 191
Tracing the Imagep. 194
Building Objects from Traced Linesp. 196
Editing Meshesp. 205
Creating a Tapered Wallp. 206
Converting the Spline to a Meshp. 209
Moving a Single Mesh Vertexp. 213
Tapering the Top of the Wallp. 218
Using Instanced Clones to Create Symmetrical Formsp. 222
Adding a User Grid to Aid Tracingp. 223
Building the Tower Wallsp. 224
Adding the Vaulted Ceilingp. 228
Creating the Smaller Towersp. 235
Drawing the Remaining Wallsp. 239
Attaching Objects to a Meshp. 243
Smoothing Meshesp. 246
Smoothing within a Meshp. 246
The Smooth Modifierp. 249
Creating Objects Using Box Modelingp. 251
Preparing a Box for Box Modelingp. 251
Using the Transform Toolboxp. 258
Creating Clones with Array and Snapshotp. 261
Creating a Column Grid With Arrayp. 261
Creating a Multitransform Polar Arrayp. 265
Creating Multiple Clones Using Snapshotp. 267
The Bottom Linep. 270
Creating AEC Objectsp. 271
Creating a Parametric Wallp. 271
Creating a Parametric Wallp. 272
Adjusting the Wall's Parametersp. 274
Adding Doors and Windows to Wallsp. 274
Changing the Door's Parametersp. 277
Adding Doors to Existing Openingsp. 278
Creating a Parametric Windowp. 281
Changing Elevations with Stairsp. 283
Setting Boundaries with Railingsp. 288
Adding Foliage to a Scenep. 292
The Bottom Linep. 295
Organizing and Editing Objectsp. 297
Naming Objectsp. 297
Renaming the Ceiling Fixturesp. 302
Organizing Objects by Layersp. 303
Setting Up Layersp. 304
Assigning Objects to Layersp. 305
Assigning Color to Layersp. 308
Understanding the Icons in the Layer Dialog Boxp. 312
Lofting an Objectp. 313
Setting Up the Shapes to Form the Pedestalp. 313
Lofting an Objectp. 316
Using Different Shapes along the Loft Pathp. 318
Fine-Tuning a Loft Objectp. 321
Using the Instance Clones to Edit the Loftp. 327
Using the Noise Modifierp. 330
Modeling with Soft Selectionp. 332
Extruding with the Sweep Modifierp. 338
Aligning Objectsp. 341
The Bottom Linep. 344
Light and Shadowp. 347
Lighting Your Modelp. 347
Understanding the Types of Lightsp. 347
Adding a Spotlight to Simulate the Sunp. 349
Moving a Lightp. 351
Editing a Spotlightp. 353
Changing the Light Typep. 355
Rendering a Viewp. 356
Ambient Lightp. 359
Faking Radiosityp. 361
Adding a Highlight with an Omni Lightp. 365
Looking at Omni Light Optionsp. 369
Adding Shadow Effectsp. 373
Softening Shadow Edgesp. 374
Understanding Shadow Mapsp. 375
Using Ray-Traced Shadowsp. 379
Using Advanced Ray Traced Shadows and Area Shadowsp. 381
Playing in the Shadowsp. 382
Using Two Sunsp. 383
Adding a Second Sunp. 385
Using Unseen Objects to Cast Shadowsp. 387
Using a Clone to Cast Shadowsp. 389
Using the Light Listerp. 391
Using Scene Statesp. 393
The Bottom Linep. 396
Enhancing Models with Materialsp. 397
Understanding Bitmap Texture Mapsp. 397
Diffuse Color Mapsp. 398
Surface Propertiesp. 402
The Physical Qualities Rolloutp. 403
The Special Effects Rolloutp. 405
Adding Materials to Objectsp. 406
Adding a Map Path to Help 3ds Max Find Bitmapsp. 406
Understanding Material Librariesp. 411
Editing Materialsp. 412
Using Bump Mapsp. 413
Creating a New Materialp. 415
Adding Material Mapping Coordinatesp. 417
Understanding Mapping Coordinatesp. 422
What Happens When You Add the Mapping Coordinatesp. 422
Adjusting the UVW Mapping Gizmop. 423
Using the Standard Materialp. 430
Map Scalar Modifiersp. 432
Adding Entouragep. 435
Hiding Unwanted Surfaces with Opacity Mapsp. 435
Adjusting an Object to a Bitmap Shapep. 441
Assigning Materials to Parts of an Objectp. 442
Creating a Multi/Sub-Object Materialp. 442
Applying a Submaterial to an Object's Surfacep. 444
Exploring the ProMaterialsp. 447
Adjust the ProMaterial Parametersp. 448
Using the Material Explorerp. 450
The Material Utilitiesp. 451
Modeling with Displacement Mapsp. 454
Using the Displace Modifierp. 455
Using the Material Editor to Create Displaced Geometryp. 457
Converting a Displacement Map into an Editable Meshp. 461
Creating an Editable Mesh from a Displacement Mapp. 463
The Bottom Linep. 465
Using the 3ds Max Camerap. 467
Understanding the 3ds Max Camerap. 467
Adding a Camerap. 468
3ds Max 2010 Viewport Improvementsp. 473
Editing the Camera Location with the Viewport Toolsp. 473
Setting Up an Interior Viewp. 478
Creating an Environmentp. 480
Making Adjustments to the Backgroundp. 482
Immersive Environments for Animationp. 488
Creating a Believable Backgroundp. 488
Using a Texture Map and Hemisphere for the Skyp. 489
Using Render Typesp. 494
Render Elements for Compositingp. 496
Matching Your Scene to a Background Imagep. 498
Setting Up the Model and the Imagep. 499
Adding the Background Imagep. 500
Adding the Camera Match Pointsp. 502
Aligning the Camera Match Points to the Background Imagep. 504
Fine-Tuning a Camera-Matched Viewp. 506
Matching the Design Image Quality to the Backgroundp. 507
The Bottom Linep. 508
Working with External Filesp. 511
Gaining Access to Materials and Objects from Other Filesp. 511
Arranging Furniture with XRefs and the Asset Browserp. 519
Replacing Objects with Objects from an External Filep. 521
Substituting Objects for Faster Viewport Performancep. 523
Importing Files with the Asset Browserp. 525
Arranging Furniture with XRef Scenesp. 529
Using the Rendered Frame Windowp. 534
Printing Imagesp. 535
Opening Multiple RFWs for Comparisonsp. 535
Zooming, Panning, and Controlling Channels in the RFWp. 536
Obtaining Colors from External Bitmap Filesp. 538
Using the Asset Browser on the Internetp. 538
Tracking and Locating a Scene's Assetsp. 541
Creating Panoramasp. 543
Publishing a DWF Filep. 548
The Bottom Linep. 551
Using mental rayp. 553
Understanding mental rayp. 553
Setting Up mental rayp. 556
The Material Editor and mental rayp. 559
Using Photon Mapsp. 563
Testing the Photon Map Effectsp. 565
Final Gatheringp. 579
Reviewing the Basic mental ray Workflowp. 582
Contour Renderingsp. 583
Using the mr MultiMap Materialp. 587
Skylight Global Illuminationp. 590
Image-Based Lighting and Skylightp. 593
Using High Dynamic Range Imagesp. 596
Using mr Proxy Objectsp. 598
Using Lighting Analysisp. 601
The Bottom Linep. 607
Understanding Animationp. 609
Understanding the World of Video Timep. 609
Creating a Quick-Study Animationp. 610
Adding Camera Motionp. 611
Adjusting the Camera Pathp. 613
Viewing the Camera Pathp. 613
Controlling the Camera Trajectory Visibilityp. 616
Creating a Preview Animationp. 617
Understanding Keyframesp. 618
Increasing the Number of Frames in an Animation Segmentp. 621
Accelerating and Decelerating the Camera Motion Smoothlyp. 623
Editing Keyframesp. 625
Adding More Frames of Additional Camera Motionp. 627
Adding Frames to the End of Segmentp. 627
Adjusting the Camera Motion Through a Keyframep. 629
Compressing and Expanding Timep. 634
Adjusting the Camera Trajectory Using the Track Viewp. 639
Increasing the Number of Frames Between Selected Keysp. 644
Speeding Up the Preview Rendering Timep. 645
Adding Frames to the Beginning of a Segmentp. 646
Other Options for Previewing Your Motionp. 648
Moving the Camera Target over Timep. 650
Controlling Lights over Timep. 651
The Bottom Linep. 654
Creating Animationsp. 655
Rendering the Animationp. 655
Creating a Study Animationp. 655
Creating a Quick Overall Study Animationp. 658
Adding a Moving Carp. 659
Automating Output of Multiple Still Imagesp. 663
Setting Up a Camera for Elevationsp. 664
Setting Up the Four Elevationsp. 665
Rendering a Shadow Studyp. 670
Adjusting for True Northp. 670
Changing from IES Sun to a Standard Lightp. 671
Creating a Walkthroughp. 673
Fine-Tuning the Camera's Orientationp. 674
Adjusting the Camera's Timingp. 676
Adjusting the Pathp. 678
The Animation File Output Optionsp. 678
True Color vs. 256 Colorsp. 681
File Naming in Animationsp. 682
Choosing an Image Sizep. 682
The AVI Codecsp. 683
The Bottom Linep. 684
Atmospheres, Effects, reactor, and Particlesp. 685
Adding Atmospheres Effectsp. 685
Creating a Volume Lightp. 686
Adjusting the Volume Light Parametersp. 689
Adding Fogp. 690
Adding a Fire Effectp. 695
Using Hair and Fur to Add Grassp. 700
Adjusting the Hair and Fur Parametersp. 701
Refining the Ground with the Hair and Fur Parametersp. 702
Using reactor to Animate Objectsp. 704
Assigning Properties to Simulation Objectsp. 705
Assigning Simulation Objects to a Collectionp. 706
Setting Up and Running the Simulationp. 707
Refining the Settingsp. 709
Using Particle Systemsp. 710
Creating the Initial Flowp. 711
Adding and Editing the Operatorsp. 713
Adding Materials and Space Warpsp. 715
Adding Deflectorsp. 718
The Bottom Linep. 721
Using Other Autodesk Applications with 3ds Max Design 2010p. 723
Creating Topography with Splinesp. 723
Updating Changes from an AutoCAD Filep. 728
Exploring Terrain Optionsp. 729
Setting Up an AutoCAD Plan for 3ds Maxp. 732
Importing AutoCAD Plans into 3ds Max Designp. 738
Extruding the Wallsp. 740
Extruding Exterior Wall Headersp. 741
Extruding the Mullionsp. 742
Creating Interior Wall Headersp. 743
Adding Glassp. 745
Creating a Floor with Openingsp. 747
Exploring the Files Link Managerp. 752
Editing Linked AutoCAD Filesp. 753
Understanding the Block Node Hierarchyp. 755
Understanding the File Link Manager Optionsp. 757
Understanding File Link Settingsp. 759
Using the Substitute Modifier with Linked Geometryp. 765
Importing a Trussp. 767
Importing Revit Files into 3ds Maxp. 770
Export the Revit Filep. 770
Link the Exported File in 3ds Maxp. 772
The Bottom Linep. 774
The Bottom Linep. 775
Getting to Know 3ds Max Design 2010p. 775
Introducing 3ds Max Objectsp. 777
Creating Shapes with Splinesp. 780
Editing Meshes and Creating Complex Objectsp. 782
Creating AEC Objectsp. 785
Organizing and Editing Objectsp. 788
Light and Shadowp. 794
Enhancing Models with Materialsp. 796
Using the 3ds Max Camerap. 800
Working With External Filesp. 802
Using mental rayp. 805
Understanding Animationp. 809
Creating Animationsp. 813
Atmospheres, Effects, Reactor, and Particlesp. 817
Using other Autodesk Applications with 3ds Max Designp. 819
Modifiers and Materialsp. 823
Modifiersp. 823
Selection Modifiersp. 823
World-Space Modifiersp. 824
Object-Space Modifiersp. 827
Materials and Mapsp. 844
Materials (Blue Spheres)p. 844
Maps (Green Parallelogram)p. 848
Indexp. 853
Table of Contents provided by Ingram. All Rights Reserved.

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