Todd Palamar began his career creating traditional special effects for low-budget horror movies and quickly gravitated to computer animation, first working on numerous straight-to-video movies and then switching to the video game industry. He has written several Maya books, including Maya Studio Projects: Photorealistic Characters and Maya Studio Projects: Dynamics.
Introduction xxiii
Chapter 1 Working in Autodesk Maya 1
Chapter 2 Virtual Filmmaking 55
Chapter 3 Modeling I 109
Chapter 4 Modeling II 185
Chapter 5 Animation Techniques 245
Chapter 6 Animating with Deformers 313
Chapter 7 Rigging and Muscle Systems 369
Chapter 8 Paint Effects 439
Chapter 9 Lighting with mental ray 491
Chapter 10 mental ray Shading Techniques 549
Chapter 11 Texture Mapping 595
Chapter 12 Rendering for Compositing 647
Chapter 13 Introducing nParticles 711
Chapter 14 Dynamic Effects 781
Chapter 15 Fur, Hair, and Clothing 833
Chapter 16 Maya Fluids 889
Appendix A The Bottom Line 925
Appendix B Autodesk Maya 2013 Certification 947
Index 953
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