Introduction | |
The Maya Interface | |
The Interface | |
Working in View Panels | |
The Main Maya Windows | |
Customizing the Interface | |
Summary | |
Quick Start: Creating an Animation in Maya 7 | |
Maya Project Structure | |
Creating and Editing Objects | |
Pivots and Placement | |
Maya Node Structure | |
Assigning Materials Using the Hypershade | |
Keyframe Animation | |
Basic Lighting | |
Rendering Frames | |
Summary | |
Polygonal Modeling | |
What Is a Polygon? | |
Polygonal Modeling Principles | |
Creating Machismo | |
Modeling Machismo's Body | |
Summary | |
NURBS Modeling | |
Understanding NURBS | |
Modeling the MacGizmo | |
Summary | |
Subdivision Surfaces | |
Understanding Subdivision Surfaces | |
Start with a Template | |
Modeling the Head | |
Details, Details, and Subdivision Surfaces | |
Summary | |
Advanced Modeling | |
About Blend Shapes | |
Assembling Machismo | |
Off with His Head! The Incredible (Edible) Blend Shape Machine | |
Blend Shapes: Sneers, Blinks, and Smiles | |
Molding the Full-Head Blend Shapes | |
The Paint Blend Shape Weights Tool | |
Summary | |
Basic Animation | |
Animation Types | |
Keyframe Animation | |
Understanding Animation Work Flow | |
Hands On: Bouncing a Ball | |
Converting Cycled Animation to Curves | |
Summary | |
Character Setup and Rigging | |
Deformer Types | |
Forward and Inverse Kinematics | |
Hands On: Creating a Skeleton | |
Creating a Full Body IK Skeleton | |
Binding and Weighting the Character | |
Summary | |
Character Animation | |
Step Away from the Computer! Reference Sources | |
The Animation Process | |
Animating Joe Generic | |
Establishing Timings | |
Where Do We Start? | |
Refining Your Animation | |
Summary | |
Nonlinear Animation | |
Working with Poses | |
Working with Clips | |
Hands On: Working with a Full Body IK Animation Rig | |
Summary | |
Lighting for Animation | |
Understanding Lighting | |
Basic Lighting Work Flow | |
Types of Lights | |
Light Manipulator | |
Using Shadows | |
Light Effects | |
Summary | |
Shading and Texturing for Animation | |
Understanding Maya Textures | |
The Hypershade | |
Building Simple Shading Networks | |
Shading the MacGizmo | |
Shading Machismo: The UV Foundation | |
Creating Machismo's Texture | |
Summary | |
Rendering Basics | |
Rendering an Object | |
Creating and Animating Cameras | |
Setting the Camera and Resolution | |
Adding Depth of Field | |
Adding Motion Blur | |
Using the Render Settings Window | |
Rendering with Maya Software | |
Hardware Render and Hardware Render Buffer | |
Vector Rendering | |
Working in the Render View Window | |
Layer Rendering, Compositing, and Editing | |
Ultimate Rendering Checklist | |
Summary | |
Advanced Rendering with mental ray | |
Introduction to mental ray | |
Understanding Render Settings | |
Mental ray Custom Shaders | |
Mental ray Lights, Shadows, and Fog | |
Mental ray Motion Blur | |
Indirect Illumination | |
Image-Based Lighting and HDRI | |
Surface Approximation and Displacement Maps | |
Summary | |
Maya Embedded Language (MEL) | |
MEL Is Fundamental | |
What Is a Scripting Language? | |
The Script Editor | |
What Is an Attribute? | |
How to Get Help with ME | |
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