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9780470049976

MasteringTM Maya? 7

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  • ISBN13:

    9780470049976

  • ISBN10:

    0470049979

  • Format: eBook
  • Copyright: 2006-06-01
  • Publisher: Sybex
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Summary

This official, Alias-endorsed guide offers comprehensive, in-depth coverage of the Maya interface. You'll find: A Quick Start overview followed by in-depth coverage of the Maya interface and all of the tools for modeling, texturing, animation, and special effects. Information on of all of Maya's latest features as well as chapters on advanced topics. Material on Maya Unlimited topics such as cloth, fur, and fluids. A logical organization that that follows the typical Maya workflow. Tutorials for modelers and animators from all disciplines. A CD-ROM with tutorial files and the Maya Personal Learning Edition. Order your copy today!Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

Table of Contents

Introduction
The Maya Interface
The Interface
Working in View Panels
The Main Maya Windows
Customizing the Interface
Summary
Quick Start: Creating an Animation in Maya 7
Maya Project Structure
Creating and Editing Objects
Pivots and Placement
Maya Node Structure
Assigning Materials Using the Hypershade
Keyframe Animation
Basic Lighting
Rendering Frames
Summary
Polygonal Modeling
What Is a Polygon?
Polygonal Modeling Principles
Creating Machismo
Modeling Machismo's Body
Summary
NURBS Modeling
Understanding NURBS
Modeling the MacGizmo
Summary
Subdivision Surfaces
Understanding Subdivision Surfaces
Start with a Template
Modeling the Head
Details, Details, and Subdivision Surfaces
Summary
Advanced Modeling
About Blend Shapes
Assembling Machismo
Off with His Head! The Incredible (Edible) Blend Shape Machine
Blend Shapes: Sneers, Blinks, and Smiles
Molding the Full-Head Blend Shapes
The Paint Blend Shape Weights Tool
Summary
Basic Animation
Animation Types
Keyframe Animation
Understanding Animation Work Flow
Hands On: Bouncing a Ball
Converting Cycled Animation to Curves
Summary
Character Setup and Rigging
Deformer Types
Forward and Inverse Kinematics
Hands On: Creating a Skeleton
Creating a Full Body IK Skeleton
Binding and Weighting the Character
Summary
Character Animation
Step Away from the Computer! Reference Sources
The Animation Process
Animating Joe Generic
Establishing Timings
Where Do We Start?
Refining Your Animation
Summary
Nonlinear Animation
Working with Poses
Working with Clips
Hands On: Working with a Full Body IK Animation Rig
Summary
Lighting for Animation
Understanding Lighting
Basic Lighting Work Flow
Types of Lights
Light Manipulator
Using Shadows
Light Effects
Summary
Shading and Texturing for Animation
Understanding Maya Textures
The Hypershade
Building Simple Shading Networks
Shading the MacGizmo
Shading Machismo: The UV Foundation
Creating Machismo's Texture
Summary
Rendering Basics
Rendering an Object
Creating and Animating Cameras
Setting the Camera and Resolution
Adding Depth of Field
Adding Motion Blur
Using the Render Settings Window
Rendering with Maya Software
Hardware Render and Hardware Render Buffer
Vector Rendering
Working in the Render View Window
Layer Rendering, Compositing, and Editing
Ultimate Rendering Checklist
Summary
Advanced Rendering with mental ray
Introduction to mental ray
Understanding Render Settings
Mental ray Custom Shaders
Mental ray Lights, Shadows, and Fog
Mental ray Motion Blur
Indirect Illumination
Image-Based Lighting and HDRI
Surface Approximation and Displacement Maps
Summary
Maya Embedded Language (MEL)
MEL Is Fundamental
What Is a Scripting Language?
The Script Editor
What Is an Attribute?
How to Get Help with ME
Table of Contents provided by Publisher. All Rights Reserved.

Supplemental Materials

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