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9780201731361

Maxon Cinema 4D 6.0

by
  • ISBN13:

    9780201731361

  • ISBN10:

    0201731363

  • Format: Paperback w/CD
  • Copyright: 2003-01-01
  • Publisher: Pearson P T R
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List Price: $44.99

Summary

Maxon Cinema 4D is a flexible and powerful modeling, animation, and rendering tool. It's used to create a wide variety of images, including special effects, broadcast titles, character animations, and more. In fact, many features available in version 7 can only be found in animation packages costing twice the price or more. In addition, Cinema 4D has comparatively low hardware requirements, compared to similar software packages. It can be used with a Power Macintosh, Windows 98, 2000, and Windows NT. This guide provides a thorough introduction to the software, while the companion CD contains a demo version of Cinema 4D, as well as sample scenes and animations from the book.

Table of Contents

Introduction ix
Cinema 4D7
1(50)
The Interface
1(13)
The Tools
1(2)
Tools and Their Functions
3(1)
Customizing Your Icon Palette
4(1)
The Most Important Commands and Functions
5(5)
The Various Windows of Cinema 4D
10(4)
A Working Example
14(37)
The Boolean Method
14(17)
The Spline Method
31(9)
Selective Deformations
40(11)
Hyper NURBS
51(54)
Modeling the Piston
51(17)
Modeling the Piston Rings
59(9)
Modeling the Connecting Rods
68(14)
Dividing the Connecting Rod into Construction Groups
74(6)
Adding Nuts and Bolts
80(2)
Modeling the Crankshaft
82(5)
Preparations for Animation
87(6)
Positioning Local Machining Centers
89(2)
Using Helper Objects
91(2)
C.O.F.F.E.E. Expressions
93(7)
Keyframes
100(5)
Expressions
105(52)
The Slinky
105(23)
The Modeling
105(3)
Animating the Cylinder
108(15)
Exchanging the Cylinder
123(5)
Automating Motion
128(19)
How Morphing Works
138(9)
Delta Expressions
147(10)
Organic Modeling
157(64)
Creating 3D-Capable Sketches
157(10)
Preparations for Modeling
167(5)
EdgeExtrude, EdgeBevel, and Cutter
167(2)
Using the Sketches as Models
169(3)
Modeling the Head
172(49)
The Eye
172(12)
The Eyelids
184(10)
The Nose
194(6)
Cheeks and Chin
200(6)
The Mouth
206(5)
Forehead and Neck
211(3)
The Ear
214(7)
Mechanical Modeling
221(54)
The Torso
221(40)
The Larynx
221(7)
Hydraulic Mounting
228(2)
Hydraulic Cylinders
230(4)
Mechanical Muscles
234(4)
A Bumper
238(3)
Shoulder and Chest
241(5)
Tubes and Cables
246(8)
The Spine
254(4)
The Throat
258(3)
Modeling a Wooden Box
261(14)
Modeling the Space
267(8)
Radiosity and Caustics
275(74)
Radiosity Settings
275(16)
Strength
275(1)
Accuracy
276(1)
Prepass Size
276(1)
Diffuse Depth
277(1)
Stochastic Samples
277(1)
Min. Resolution and Max. Resolution
278(2)
Using the Accuracy
280(4)
Diffusion Depth and Stochastic Samples
284(6)
Summary
290(1)
Caustics and Blur Effects
291(13)
Materials and Shader Trees
304(45)
Wood
304(5)
Variations of the Illumination Model
309(2)
Placing the Board Material
311(1)
Adding Disturbances
312(3)
Weather-Beaten Metal
315(8)
Normal Metallic Surfaces
323(1)
Working with the Fresnel Shader
324(5)
Stone and Mortar
329(11)
Simulating Blur Effects with SLA
340(9)
Tips and Tricks
349(60)
Compositing and Multi-Passes
349(23)
A Short Multi-Pass Example
359(4)
A Compositing Example
363(9)
Adjusting Textures with BodyPaint 3D
372(12)
Using Textures as Light Sources
384(5)
Creating Animatable Hair
389(7)
Reducing and Exploding
396(13)
PolyReduction
396(3)
ExplosionFX
399(10)
Index 409

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