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9780782141092

Maya 4.5 Savvy

by ;
  • ISBN13:

    9780782141092

  • ISBN10:

    0782141099

  • Edition: CD
  • Format: Paperback
  • Copyright: 2003-01-01
  • Publisher: John Wiley & Sons Inc
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List Price: $60.00

Summary

This book gives readers tutorials that integrate Maya instruction with real-world advice on planning, organizing, and managing digital content productions. Includes a full-color insert that illustrates the techniques discussed in the book and a CD containing a 3D gallery.

Author Biography

John Kundert-Gibbs is director of the Digital Production Arts program at Clemson University.

Table of Contents

Foreword xxiv
Introduction xxv
PART I MAYA FUNDAMENTALS 1(92)
The Maya Interface
3(30)
What's Behind the Maya Interface?
4(3)
Interface Elements
7(24)
Summary
31(2)
Your First Maya Animation
33(24)
Setting the Scene: Modeling
34(8)
Texturing Your Models Using the Hypershade
42(3)
Lighting the Scene
45(2)
Animating the Scene
47(4)
Creating a Follow Camera
51(1)
Rendering the Animation
52(1)
Advanced Topic: Adding Exhaust
53(2)
Summary
55(2)
Techniques for Speeding Up Workflow
57(36)
Adjusting Interface Options
58(1)
Using the Hotbox Instead of Menu Sets
59(1)
Shelves
59(1)
Hotkeys
60(1)
Marking Menus
61(3)
Working in Layers
64(2)
Object Annotation
66(1)
The Outliner
66(2)
The Hypergraph
68(15)
The Hypershade
83(3)
Hands On: Building an Arm
86(5)
Summary
91(2)
PART II MODELING 93(156)
Modeling Basics
95(22)
What Is Modeling?
96(3)
Modeling Tools
99(10)
Modeling with Primitives
109(3)
Hands On: Creating a Living Room Scene with Primitives
112(4)
Summary
116(1)
NURBS Modeling
117(36)
Curve and Surface Concepts
118(4)
Creating Curves
122(3)
Editing Curves
125(6)
Creating Surfaces
131(7)
Editing Surfaces
138(7)
Hands On: Aftershave Bottle
145(2)
Hands On: Building a Character I (Advanced)
147(4)
Summary
151(2)
Polygons and Subdivision Surfaces
153(46)
Polygon Concepts and Terms
154(2)
Creating Polygons
156(5)
Editing Polygons
161(17)
Subdivision Surface Modeling
178(9)
Hands On: Building a Hand
187(6)
Hands On: Building a Character II (Advanced)
193(5)
Summary
198(1)
Painting with Artisan
199(24)
The Artisan Tools: An Overview
200(2)
Sculpting Polygons: Deforming a Sphere
202(3)
Sculpting (NURBS) Surfaces: Sculpting across Seams
205(3)
Creating Sets
208(2)
Painting Selections
210(1)
Painting Cluster Weights
210(3)
3D Paint: Painting Textures
213(5)
Painting Weights
218(4)
Summary
222(1)
Organic Modeling
223(26)
Laying the Groundwork for Modeling
224(1)
Building the Head and Body
225(2)
Cutting Up the Body
227(3)
Building the Legs
230(2)
Rebuilding the Parameters
232(1)
Stitching tools
233(6)
Building the Face
239(1)
Mirroring and Attaching the Model
240(1)
Cleaning Up the Model
240(1)
Globally Stitching the Model
241(1)
Hands On: Building a Character III (Advanced)
241(6)
Summary
247(2)
PART III ANIMATION 249(206)
Animating in Maya
251(26)
Keyframe Animation
252(1)
Animation Controls
253(2)
Creating Keyframes
255(6)
Editing Keyframes
261(10)
Hands On: Animating a Finger
271(4)
Summary
275(2)
Paths and Bones
277(38)
Path Animation
278(8)
Skeletons and Kinematics
286(12)
Constraints
298(7)
Hands On: Setting Up a Character for Animation
305(8)
Summary
313(2)
Deformers
315(28)
Creating Deformers
316(14)
Editing Deformations
330(4)
Advanced Facial Animation
334(7)
Summary
341(2)
Binding
343(28)
Skinning
344(9)
Binding and Subdivision Surfaces
353(1)
Hands On: Binding a Character
354(8)
Hands On: Binding a Puppy
362(7)
Summary
369(2)
Character Animation Exercises
371(30)
Step-by-Step Walk Cycle
372(12)
A Dog Walk
384(4)
A Run Cycle
388(5)
Ball Tossing
393(3)
Maya Character Creation and Animation
396(4)
Summary
400(1)
Animation Using the Trax Editor
401(30)
Characters
402(4)
Poses
406(3)
Clips
409(10)
Hands On: Creating a Walk Cycle
419(6)
Hands On: Using Trax to Lip-Synch
425(4)
Summary
429(2)
Working with Rigid Body Dynamics
431(24)
What Are Rigid Body Dynamics?
432(1)
Creating a Simple Rigid Body
432(3)
Catapult! Converting a Body from Passive to Active Mode
435(3)
Using Fields to Add Effects to Rigid Bodies
438(1)
Using the Rigid Body Solver
438(6)
Working with Fields
444(1)
Using Impulse and a Newton Field to Simulate Orbital Dynamics
445(2)
Converting (Baking) a Rigid Body Animation into Keyframes
447(2)
Throwing Dice: Working with the Dynamics Simulator
449(2)
Building a Chain: Adding Constraints to a Rigid Body
451(2)
Summary
453(2)
PART IV RENDERING 455(88)
Rendering Basics
457(18)
Rendering an Object
458(12)
Using Other Rendering Techniques
470(4)
Summary
474(1)
Shading and Texturing Surfaces
475(42)
Using the Hypershade
476(5)
Using Shading and Texturing Attributes
481(13)
Using Shading and Texturing Techniques
494(5)
Shading and Texturing Polygons and Subdivision Surfaces
499(11)
Hands On: Texturing a Character
510(5)
Summary
515(2)
Lighting
517(26)
Types of Lights
518(8)
Shadows
526(5)
Light Effects
531(6)
Lighting Techniques
537(5)
Summary
542(1)
PART V ADVANCED TOOLS AND TECHNIQUES 543(212)
Paint Effects
545(38)
Paint Effects Theory
546(1)
Strokes and Brushes
546(3)
Painting on a 2D Canvas
549(3)
Modifying and Saving Brushes
552(8)
Painting a 2D Texture onto a 3D Object
560(1)
Painting in a 3D Scene
561(9)
Rendering
570(2)
Hands On Maya: Painting Hair on a Head
572(9)
Summary
581(2)
MEL
583(40)
MEL Is Fundamental
584(1)
What Is a Scripting Language?
584(1)
The Script Editor
585(2)
What Is an Attribute?
587(2)
How to Get Help with MEL
589(2)
A Comment on Commenting
591(1)
Hands On: Building a Room Automatically
592(3)
Variables, Loops, and Branching
595(6)
Debugging MEL Scripts
601(1)
Hands On: Making a Mountain
602(5)
Creating a GUI
607(3)
Using Procedures and Scripts
610(3)
Hands On: Creating, Moving, and Naming an Object---with One Keystroke
613(2)
Placing Objects Using a Marking Menu
615(3)
Using Expressions with MEL
618(4)
Learning from the Masters
622(1)
Summary
622(1)
Particle Basics
623(22)
What Are Particles?
624(1)
Creating Particles
624(4)
Working with Particles
628(8)
Adding Particles to Objects: Plop, Plop, Fizz, Fizz
636(3)
Colliding with Rigid Bodies
639(1)
Attaching Fields to Objects
640(3)
Summary
643(2)
Particle Rendering
645(20)
Particle Rendering in Maya
646(1)
And in This Corner: Hardware versus Software Rendering
646(1)
Hardware Rendering
647(9)
Software Rendering
656(3)
Pictures from Outside: Using Sprite Particles
659(4)
Fine-Tuning Particle Rendering
663(1)
Summary
664(1)
Using Particle Expressions, Ramps, and Volumes
665(26)
Particle Manipulation in Maya
666(9)
Moving Particles Around in a Volume Field
675(2)
Changing Color and Lifespan per Particle
677(2)
Changing Radius by Position
679(1)
Moving Particles Upward in a Spiral
680(1)
Collision Events and Expressions
681(2)
Transparency Ramps: Disappearing Bubbles
683(1)
Emitter Expressions
684(1)
Changing Opacity with Motion
685(1)
Changing Rotation with Motion
686(1)
More Expressions: Animated Sprites
687(2)
Summary
689(2)
Dynamics of Soft Bodies
691(26)
What Are Soft Bodies?
692(1)
Creating a Basic Soft Body
692(3)
Adjusting Goal Weights
695(3)
Using Goal Weights to Create Fluid Motion
698(2)
Adding Springs to Soft Bodies
700(2)
Faking a Bounce
702(2)
Denting Soft Bodies
704(3)
Hands On: Painting Goal Weights on Hair
707(3)
Advanced Hands On: Adding Ripples to the Fountain Project
710(3)
Advanced Hands On: Creating a Watery Body and Face
713(2)
Summary
715(2)
Fluid Effects
717(38)
What Is a Fluid (and What Isn't It)?
718(3)
Drag-and-Drop Fluids
721(2)
Creating and Editing Fluids
723(12)
Painting into Containers
735(3)
Creating an Ocean Effect
738(4)
Hands On: Creating Coffee and Cream with 2D and 3D Fluids
742(11)
Summary
753(2)
Appendix Interviews 755(22)
Interview with Jill Ramsay
755(9)
Interview with Shai Hinitz
764(13)
Index 777

Supplemental Materials

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