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9780240810645

Maya for Games: Modeling and Texturing Techniques with Maya and Mudbox

by ;
  • ISBN13:

    9780240810645

  • ISBN10:

    0240810643

  • Edition: 1st
  • Format: Paperback
  • Copyright: 2008-10-03
  • Publisher: ROUTLEDGE

Note: Supplemental materials are not guaranteed with Rental or Used book purchases.

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Supplemental Materials

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Summary

"You will learn to produce next-gen game assets that will impress. Well-known Maya professional, Michael Ingrassia, takes you through a unique style of modeling: "Image-Based Modeling", where efficient, realistic models can be created very quickly. Ingrassia's techniques teach you to create exact replicas of your concept characters or objects. You will begin with basic modeling and advance to making unique assets for creating your very own set design/game level." "The book not only teaches effective methodology, but provides you with impressive content for producing effective demo reels and portfolios pieces."--BOOK JACKET.

Table of Contents

Maya Modeling and Texturing for Games
Next-Gen Techniques of the Pros
Overview of what you'll learn
Basic and Advanced techniques of game modeling in Maya: Weapons/ Characters/ Buildings/ Vehicles/ Terrain
Project One- Modeling a Browning WWI Rifle with bayonet
Project Two- Modeling a Soupwith Camel Biplane
Project Three- Modeling a blown out building from 3/4 view concept art
Industry Pro-File: John Smith- Senior Modeler, FASA Studios- Microsoft Game Studios
Project Four- Modeling a British B-VII Tank
Project Five- Modeling realistic WWI barracks
Project Six- Modeling realistic WWI (doughboy) soldier body
Industry Pro-File: Luke Skywalker- Texture Artist, WXP Game Studios
Project Seven- Modeling a Realistic Head and Hands
UV Layout- Preparing mesh for texturing
Texture Painting- Technique I: Color Map Creation
Industry Pro-File: Indiana Jones- Character Modeler, Bungie Studios- Microsoft Game Studios
Texture Painting- Technique II: Normal, Occlusion and Displacement Map Creation
Digital Sculpture- Next-Gen techniques with Digital Sculpting
Creating the Killer Demo Reel- Getting a Job in Games!
Industry Pro-File: Michael Ingrassia- Senior Modeler/ Maya Instructor, Microsoft Game Studios
Plus 10 Bonus lessons on the DVD:
DVD Videos Content:
Rigging the soldier for posing
Creating and animating an impressive model turntable
Lighting a set design
3point Lighting a model
Facial blend shape basics
Advance facial blends using Mudbox
Animating the Sopwith Camel biplane
Animating the plane using a curve path
Creating the Killer Demo Reel- Contains a basic and polished version
Cinematic trailer created with all the book's models
All meshes and texture maps of final models
Table of Contents provided by Publisher. All Rights Reserved.

Supplemental Materials

What is included with this book?

The New copy of this book will include any supplemental materials advertised. Please check the title of the book to determine if it should include any access cards, study guides, lab manuals, CDs, etc.

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