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9780782140552

Maya®: Secrets of the ProsTM

by
  • ISBN13:

    9780782140552

  • ISBN10:

    0782140556

  • Edition: CD
  • Format: Paperback
  • Copyright: 2002-08-01
  • Publisher: Sybex
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List Price: $50.00

Summary

In this unique full-color book, a cadre of professionals led by Maya expert and best-selling author, John Kundert-Gibbs, team up to share what they've learned using Maya in the CG trenches. Contributing authors include veterans of such high-profiles projects as The Lord of the Rings trilogy, Final Fantasy: The Spirits Within, Star Wars: Episode I, The Perfect Storm, as well as animations featured at SIGGRAPH. Whether you're new to the field or already have solid 3D experience, Maya: Secrets of the Pros offers insights and step-by-step instructions designed to help you build and sharpen a range of critical skills, including: * Preparation techniques for modeling and animation * Improving motion capture and lip synching * Creating crowd scenes from a small number of base models * Controlling dynamics in plot-driven sequences * Developing massively complex particle systems for film effects, such as those in The Perfect Storm * Modeling subdivision surfaces * Creating a GUI animation set-up for animators * Using effective natural lighting * Writing software for a multi-platform renderfarm

Table of Contents

Part One Beginnings: Modeling 1(82)
Accelerating the Preproduction Process
3(32)
Eric Kunzendorf
Getting from Concept to Animation
3(1)
Scriptwriting, Thumbnailing, and Drawing
4(4)
Modeling Methods
8(8)
Texturing a Flour Sack
16(3)
Setting Up for Animation
19(3)
Creating an Arm
22(9)
Blobbyman Comes to Life
31(2)
Summary
33(2)
Modeling a SubDivision Surface Horse
35(16)
Peter Lee
Creating Basic Shapes with NURBS
35(2)
Conversion to Polygons
37(2)
Modeling Details
39(10)
Summary
49(2)
Organix---Modeling by Procedural Means
51(32)
Mark Jennings Smith
Stop and Smell the Roses: A Primer
52(2)
A Visual Maya Zoo
54(2)
Bring Simple Life to a Creation
56(3)
Abusing the Cone
59(6)
Alternate Uses of Paint Effects
65(3)
Organix and Paint Effects
68(13)
Summary
81(2)
Part Two Putting Things in Motion: Animation 83(82)
Animation and Motion Capture---Working Together
85(34)
Robin Akin
Remington Scott
What Is Motion Capture?
85(1)
Animation and Mocap
86
When Should You Use Mocap?
7(81)
Using Motion Capture as Reference or Straight out of the Box
88(3)
Cleaning Mocap
91(26)
Summary
117(2)
Lip-Synching Real-World Projects
119(46)
John Kundert-Gibbs
Dariush Derakhshani
Rebecca Johnson
Creating a Lip-Synched Animation
120(8)
Hands-on Example 1: Lip-Synching Using Blend Shapes and the Trax Editor
128(21)
Hands-on Example 2: Photo-Real Facial Replacement and Lip-Synching
149(14)
Summary
163(2)
Part Three The Numbers Game: Dealing with Complex Systems 165(126)
Creating Crowd Scenes from a Small Number of Base Models
167(28)
Emanuele D'Arrigo
Not Only Big Studios
168(1)
Heroes
169(1)
Deploying Three Task Forces
170(22)
Always Room for Improvement
192(1)
Summary
193(2)
Taming Chaos: Controlling Dynamics for Use in Plot-Driven Sequences
195(68)
John Kundert-Gibbs
Robert Helms
When To Use Rigid Body Simulations
196(1)
The Setup: Plan, Plan, Plan
196(1)
Preproduction: Research and Development
197
Production: Getting the ``Shot''
98(101)
Integration and Postproduction: Cheating the Shot So It Works
199(2)
Working Example 1: A Quasi-Deterministic Pool Break
201(11)
Working Example 2: Shattering Glass Over a Live-Action Plate
212(9)
Summary
221(2)
Complex Particle Systems
Habib Zargarpour
Industrial Light and Magic
223(1)
Preproduction: Research and Development
223(8)
Choosing the Best Method: Which Type of Simulation to Use
231(10)
Visualization Techniques: Tips and Tricks
241(5)
Putting the Method to the Test: Pushing the Limits
246(1)
Advanced Techniques
247(10)
Creating the Button
257(1)
Testing and Documenting Before Postproduction
258(1)
Final Result
259(1)
Summary
260(3)
Creating a Graphic User Interface Animation Setup for Animators
263(28)
Susanne Werth
Planning the GUI
264(4)
Creating the Window
268(10)
Procedures
278(10)
Warnings and Other User Helpers
288(1)
Summary
289(2)
Part Four Endings: Surfacing and Rendering 291
Effective Natural Lighting
293
Frank Ritlop
Lighting Design
293
Lighting Passes
294
The Properties of Light
294
Mapping a Texture to a Light's Color Attribute
295
Light Types
297
Shadows
304
Light Rigs
319
Finishing Touches
322
Summary
323
Distributed Rendering
325
Timothy A. Davis
Jacob Richards
The Maya Dispatcher
326
Tools and Recommendations
332
The Socks Program
335
Summary
349

Supplemental Materials

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