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9780321383532

MEL Scripting a Character Rig in Maya

by
  • ISBN13:

    9780321383532

  • ISBN10:

    0321383532

  • Edition: 1st
  • Format: Paperback
  • Copyright: 2008-11-24
  • Publisher: New Riders
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Summary

"Whether for big budget films and game productions or lower budget TV and Internet content, creating flexible and believable character rigs is an essential skill required to bring any 3D animation to life. As the leading software used for cutting-edge animation, Maya has an established rigging toolset for creating realistic character controls. Traditionally, however, the process of manually building custom rigs in the software interface has been time-consuming and expensive for those who want to produce high-quality 3D characters. Now for the first time and from the author of the best-seller, Maya Character Creation, comes an in-depth guide on how the pros are using MEL (Maya Embedded Language) scripting to streamline and automate the rigging process. With MEL Scripting a Character Rig in Maya, you'll learn how you can build custom character rigs in a matter of seconds, as opposed to days or weeks."--BOOK JACKET.

Author Biography

Chris Maraffi has been teaching 3D computer graphics for over ten years, most recently as the course director of the scripting and character rigging classes at Full Sail University in Orlando. He has also written two popular books: Maya Character Creation published by New Riders, and Softimage XSI Character Animation FX and Design (Coriolis). In addition, he has lectured internationally at numerous conferences and universities, including SIGGRAPH, Animex, Red Stick, UNM Arts Lab, NYU CADA, Parsons School of Design, School of Visual Arts, NYIT, Academy of Art, Mesmer Animation Labs, and The Master’s Institute.

Table of Contents

Introductionp. ix
Starting to Rig a Characterp. 1
Rigging in Computer Animationp. 2
The Job of a Rigging Artistp. 2
Character Rigging in a 3D Productionp. 5
Important Goals for a Rigging Artistp. 6
How Digital Rigging Has Evolvedp. 8
Developing Skillsp. 11
About Maya Skeletonsp. 16
Preparing to Create Skeletonsp. 17
Drawing Jointsp. 18
Understanding Joint Orientationp. 22
Fitting and Animating Skeletonsp. 24
Setting Joint Tool Optionsp. 25
Organizing Nodes in the Hypergraphp. 28
Editing Skeletonsp. 30
Making Basic Skeleton Editsp. 30
Performing a Test Bindp. 34
Introduction to Smooth Bindingp. 34
Introduction to Painting Skin Weightsp. 37
Creating a Basic FK Biped Rigp. 40
Learning to Script in MELp. 53
MEL Scripting Basicsp. 54
Starting to Code in Mayap. 54
Getting Basic Help on Commandsp. 58
Following Scripting Conventionsp. 63
Learning Essential Coding Techniquesp. 65
Using Proceduresp. 79
Saving MEL Codep. 86
Refining Your Scriptsp. 94
Using Conditions and Loopsp. 94
MEL Rigging Essentialsp. 106
Beginning the Biped Rig Scriptsp. 124
Scripting a Basic IK Biped Rigp. 141
Creating the Basic Rig Componentsp. 142
Using IK Skeletons in the Biped Rigp. 142
Examining the Skeleton Creation Scriptp. 151
Creating Iconsp. 160
Scripting the Icons for the Biped Rigp. 163
Building the Basic Biped Rigp. 172
Creating the Rig Hierarchy in the Hypergraphp. 173
Preparing to Script the Basic Rig Hierarchyp. 181
Scripting a Basic IK Rigp. 182
Adding Advanced Rig Controlsp. 191
Enhancing the IK Limb Controlsp. 192
Creating an Advanced Arm Rigp. 192
Upgrading the Legs and Feetp. 208
Examining the Advanced Limb Scriptsp. 214
Creating Advanced Head and Torso Controlsp. 229
Upgrading the Head and Face Rigp. 229
Building an Advanced Torso Rigp. 233
Scripting the Advanced Head and Torsop. 242
Finishing the IK Biped Rigp. 255
Creating a Final Bindp. 256
Checking the Skin Modelp. 256
Smooth Binding the Advanced Rigp. 256
Using Smooth Binding Optionsp. 258
Editing the Final Bindp. 260
Adding Joints as Influence Objectsp. 260
Using Geometry as Influence Objectsp. 262
Setting Keys to Facilitate Editing Weightsp. 266
Using the Paint Skin Weights Toolp. 267
Editing Weights in the Component Editorp. 269
Editing Weights Using Menu Commandsp. 270
Using Indirect Deformation Techniquesp. 271
Binding with a Proxy Skinp. 272
Morphing Through a Proxy Headp. 274
Scripting Skin Deformationsp. 281
Scripting an Advanced Character GUIp. 291
Creating More GUI Controlsp. 292
Reviewing Basic Controls in the Setup GUIp. 292
Using Alignment Flags on a Control Groupp. 293
Adding a Window Menup. 293
Incorporating Custom Imagesp. 294
Creating Slider Controlsp. 295
Designing a Character GUIp. 299
Working with Layoutsp. 300
Parenting Basic Layoutsp. 300
Using Intermediate Layoutsp. 303
Designing an Advanced GUIp. 308
Nesting Intermediate Layoutsp. 308
Running Script Jobsp. 310
Scripting the Advanced Character GUIp. 312
Indexp. 333
Table of Contents provided by Ingram. All Rights Reserved.

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The New copy of this book will include any supplemental materials advertised. Please check the title of the book to determine if it should include any access cards, study guides, lab manuals, CDs, etc.

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