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9780782127713

Microsoft Age of Empires II : The Age of Kings Official Scenario Design Toolkit

by ; ;
  • ISBN13:

    9780782127713

  • ISBN10:

    0782127711

  • Format: Paperback
  • Copyright: 2000-01-01
  • Publisher: John Wiley & Sons Inc

Note: Supplemental materials are not guaranteed with Rental or Used book purchases.

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Table of Contents

Foreword xii
Introduction xiv
How to Use This Book xv
About the CD xvii
PART I: Core Skills 1(108)
Configuring Your Scenario
3(16)
Configuring the Players
5(5)
Diplomacy
9(1)
Victory Conditions
10(2)
Final Parameters
12(7)
Options
12(2)
Informing the Player
14(5)
Map Making
19(22)
Cartography 101
21(12)
Random Maps
21(5)
A Blank Slate
26(7)
Interfacing with Reality
33(8)
The Map with a Plan
33(2)
Sweating the Small Stuff
35(3)
Controlling the Flow
38(3)
Populating Your Map
41(16)
Placing Resources
43(4)
Resource Units
45(2)
Placing Units
47(10)
Buildings
48(3)
Units
51(3)
Making the World Seem Alive
54(3)
Triggers
57(24)
Trigger Basics
59(5)
Inside a Trigger
59(1)
Setting up a Trigger
60(3)
Testing Your Triggers
63(1)
Simple Triggers
64(12)
Object to Area
64(1)
Destroy Object
65(1)
Timer
66(2)
Multiple Triggers: Destroy a Bridge
68(3)
Multiple Triggers: Tricky Victory
71(5)
A More Advanced Example
76(5)
Customizing Visuals, Audio, and Campaign Structure
81(10)
Custom Visuals
83(5)
Scenario Backgrounds
83(3)
Cinematics
86(2)
Sound Effects
88(3)
Thinking Like a Designer
91(18)
Design Basics
93(9)
Core Semantics
93(3)
Player Psychology
96(3)
The Craft of Design
99(3)
Play Balancing
102(7)
Static Scenario Elements
102(2)
Dynamic Scenario Elements
104(1)
Very Active Scenario Elements
105(3)
Testing
108(1)
PART II: Single-Player Scenarios 109(40)
Design Synopsis and Planning
111(10)
Laying the First Bricks
113(4)
Researching History
114(2)
Departing from History
116(1)
Design Concerns
117(4)
Conceptual Cartography
118(2)
From Idea to Implementation
120(1)
Single Player Scenario Creation
121(12)
Set-Piece Scenarios
123(3)
Escort Missions
123(2)
Retrieval Missions
125(1)
Siege Missions
125(1)
Timed Scenarios
126(2)
Timers and Set-Piece Scenarios
127(1)
Limited Technology Scenarios
128(2)
Creating Nomadic Tribes
129(1)
Triggered Scenarios
130(1)
The Need for Balance
131(2)
historical Scenarios
133(16)
Edward I Takes on Wales
135(9)
Designing Your Scenario
136(1)
Creating Your Map
137(2)
Creating Triggers
139(5)
From Viking Terrorists to Norman Conquerors
144(5)
Designing Your Campaign
145(1)
Creating Triggers
146(3)
PART III: Multiplayer Scenarios 149(52)
Design Synopsis and Planning
151(12)
Multiplayer Basics
153(5)
The Players' Perspective
153(2)
Planning Multiplayer Scenarios
155(1)
Victory Conditions
156(2)
Design Concerns
158(5)
Multiplayer Cartography
158(3)
What Lies Ahead
161(2)
Multiplayer Scenario Creation
163(16)
Basic Multiplayer Scenarios
165(8)
Make Some Friends, Kill Some Kings
168(5)
From Square One to Endgame
173(6)
Once Upon a Time
174(1)
...And They All Fought Furiously Ever After
175(4)
Specialty Scenarios
179(22)
Nuts and Bolts
181(8)
Scorekeeping
181(5)
Tracking Player Performance
186(3)
Scenario Approaches
189(12)
Danger Spawn
189(3)
Rat in a Maze
192(3)
Capture the Kings
195(2)
Runner and Blockers
197(4)
PART IV: Computer Player Scripts 201(52)
Script Overview
203(12)
Core Principles
205(5)
Script Interpreter Primer
206(4)
A Short Example
210(2)
Script Design Considerations
212(3)
Neatness Counts
213(1)
A Final Thought
214(1)
Script File Tutorial
215(38)
First Steps
217(2)
File Basics
217(1)
Layre in Action
218(1)
Core Scripting
219(13)
To Build or Not to Build
221(3)
Protecting Your Realm
224(4)
Researching
228(2)
Put Your Knowledge to the Test # 1
230(2)
Strategic Numbers
232(8)
Controlling Villagers
232(4)
Controlling Your Military
236(3)
Put Your Knowledge to the Test #2
239(1)
Timing Is Everything
240(2)
How to Play the Market
242(4)
Put Your Knowledge to the Test #3
245(1)
The Layre Player
246(7)
Goals
246(1)
Core Building
247(3)
A Look at the Logic
250(1)
On to Your Own Adventures
251(2)
Appendix A: Scenario Ideas 253(6)
Single-Player Scenario Ideas
255(1)
Multiplayer Scenario Ideas
256(3)
Appendix B: About the CD 259(9)
Applications
261(3)
Age of Empires II: The Age of Kings Trial Version
261(1)
Age of Empires II A. I. Update
262(1)
GoldWave v4.11
262(1)
NoteTab Light v4.6
263(1)
Paint Shop Pro v6.0
263(1)
WinZip 7.0
264(1)
Files You Can Use
264(4)
Readymix Scenario Map Files
265(1)
Trigger Example Files
265(1)
Set-Piece Battle-Test Files
265(1)
Scenario Backgrounds
266(1)
Sound Effect Files
266(1)
Example Scenario Files
266(2)
Computer Player Script Files
268(1)
Reference Material
268

Supplemental Materials

What is included with this book?

The New copy of this book will include any supplemental materials advertised. Please check the title of the book to determine if it should include any access cards, study guides, lab manuals, CDs, etc.

The Used, Rental and eBook copies of this book are not guaranteed to include any supplemental materials. Typically, only the book itself is included. This is true even if the title states it includes any access cards, study guides, lab manuals, CDs, etc.

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