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9780735611764

Microsoft Combat Flight Simulator 2 WW II Pacific Theater Inside Moves

by
  • ISBN13:

    9780735611764

  • ISBN10:

    0735611769

  • Edition: 1st
  • Format: Paperback
  • Copyright: 2000-10-11
  • Publisher: Microsoft Press

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Summary

The Microsoft Combat Flight Simulator: WWII Pacific Theater game takes the excitement, realism, and challenge of the best-selling Microsoft Combat Flight Simulator to the South Pacific for one of the fiercest air battles of World War II. MICROSOFT COMBAT FLIGHT SIMULATOR: WWII PACIFIC THEATER: INSIDE MOVES provides readers with the insight, tips, and tricks necessary to survive the deadly air combat of the Pacific Theater. The author provides vital details about this combat zone's environment and terrain, aircraft, airfields, and carriers, along with information about combat flight school, how to play the game over a network, and how to customize planes, missions, and scenery. Organized for a variety of skill levels, with quick access information for new users plus tips for experienced players, the book also features memoir-style sidebars full of information about Pacific Theater planes, people, and history for readers who have a special interest in WWII air combat. Key elements of the text even simulate a period document, with maps and intelligence reports used as backgrounds for section openers. As a special bonus, the book includes an "Enemy Order of Battle" foldout that provides identifying diagrams of the key combat aircraft used by both sides of the conflict in the Pacific.

Table of Contents

Preface xiii
First Look
1(14)
What's New in Combat Flight Simulator 2?
1(5)
New Aircraft
1(1)
New War Theater
1(1)
Improved Aircraft Details
2(1)
Improved Artificial Intelligence Pilots
3(1)
More Missions, More Information, Bigger Campaigns
4(1)
The Mission Builder
5(1)
Flight Model Revisions
5(1)
A Quick Tour of the Interface
6(2)
Free Flight
6(1)
Quick Combat
7(1)
Single Missions and Campaigns
7(1)
Training Missions
8(1)
New Items in the Cockpit
8(1)
Importing from Combat Flight Simulator and Flight Simulator 2000
9(3)
To Import an Airplane into Combat Flight Simulator 2
9(1)
To Import Missions into Combat Flight Simulator 2
10(1)
To Import Scenery into Combat Flight Simulator 2
10(2)
Game Philosophy
12(3)
You Can't Change History Just Your Little Piece of It
12(1)
There's No ``Me'' in Team
13(1)
The More You Know, the Better You'll Do
13(2)
Behind the Screens
15(18)
Frame Rate vs. Visual Quality
15(8)
Settings to Achieve the Best Frame Rate
17(5)
Other Tweaking to Improve Performance
22(1)
Realism
23(3)
Advanced Weather Settings
23(3)
Flight Realism
26(7)
Aircraft Modeling
26(1)
Damage Modeling
27(1)
Flight Realism Settings
28(3)
Other Variables
31(2)
Getting Started in the Airplane
33(12)
Aircraft Systems and Their Management
33(12)
Piston Engine Basics
34(1)
Controlling the Engine
35(7)
Flight Exercise: Engine Control
42(3)
Flight Theory and Practice for the Combat Cadet
45(24)
The Role of the Wing: Lift
45(2)
Angle of Attack
46(1)
Airspeed
47(1)
Thrust
47(1)
Drag
48(1)
Key Flight Instruments
49(7)
Altimeter
49(1)
Vertical Speed Indicator
50(1)
Airspeed Indicator
50(1)
Flight Exercise: Pitch and Power
51(2)
Flight Exercise: Trim
53(2)
Flight Exercise: Climbs, Glides, and Power-On Dives
55(1)
Up and Down Is All About Energy
56(2)
Acceleration and Climbs
57(1)
Deceleration and Glides
57(1)
Carving a Turn
58(6)
What Happens in a Turn: Rudder
58(1)
What Happens in a Turn: Ailerons
59(2)
How Much Stick and How Much Rudder?
61(1)
Why Understanding Turns Matters
62(2)
Flight Exercise: Turns, Coordinated Turns, and High-G Turns
64(1)
Stalling the Wing
64(5)
Flight Exercise: Stalls
66(3)
Chapter Five: Takeoffs, Landings, and Advanced Flying
69(30)
Landing Gear
69(1)
Flaps
70(4)
Operating Speeds
70(1)
Getting Around on the Ground
71(1)
Flight Exercise: Ground Loop
72(2)
Takeoffs
74(3)
Flight Exercise: Three-Point Takeoff
74(1)
Flight Exercise: Wheeled Takeoff
75(2)
Flight Exercise: Carrier or Short-Field Takeoff
77(1)
Landings
77(16)
Flight Exercise: Three-Point Landings in HUD View
78(2)
Flight Exercise: Three-Point Landings in Cockpit View
80(4)
Carrier Landings
84(2)
Flight Exercise: Carrier Landings in HUD View
86(1)
Flight Exercise: Landing in Cockpit View with the LSO
87(2)
Flight Exercise: Landing from the Carrier Pattern
89(1)
Taking Off and Landing in the P-38
90(2)
Flight Exercise: Taking Off and Landing in the P-38
92(1)
Gear-Up and No-Flap Landings
92(1)
Instrument Flying
93(6)
Flight Instruments
93(3)
Combat Flight Simulator 2 Special Items
96(1)
Flying on Instruments
97(2)
Combat Flight Training
99(34)
Weapons
99(1)
Bombs, Rockets, and Drop-Tanks
100(1)
Using Views
100(7)
Padlock View
101(1)
Enemy Indicator
102(1)
Virtual Cockpit View
102(1)
Combat Scan vs. Normal Scan
103(1)
Tactical Display and Labels
104(1)
Judging Distance
105(1)
Flight Exercise: Targeting Distance
106(1)
Combat Theory
107(26)
Detection
107(1)
Pursuit
108(6)
Flight Exercise: Lead Pursuit and Lag Pursuit
114(1)
Engagement
114(2)
Flight Exercise: Deflection Shooting
116(1)
Snapshots
117(2)
Angles and Energy
119(3)
Flight Exercise: Angles Fighting
122(3)
Flight Exercise: Energy Fighting
125(2)
Turn Performance
127(3)
Flight Exercise: Turn Performance
130(1)
Disengagement
131(2)
Combat Maneuvers and Aerobatics
133(16)
Basic Combat Practice
133(4)
Rolls
133(1)
Lops
134(1)
Immelman
135(1)
Split-S
136(1)
Inverted Flight Practice
136(1)
Barrel Roll
136(1)
Angles Tactics
137(6)
Break
138(1)
Lead Turn
139(1)
Yo-Yo
140(1)
Scissors
141(2)
Energy Tactics
143(4)
Overhead Attack
144(1)
High Side Attack
145(1)
Head-On and Extend
146(1)
Situation Tactics
147(1)
Defensive Maneuvering
147(2)
Targets Other than Fighters
149(6)
Surface Targets
149(3)
Flight Exercise: Zoom to the Deck
149(1)
Flight Exercise: Strafing
150(1)
Flight Exercise: Rockets
150(1)
Flight Exercise: Dive-Bombing
151(1)
Torpedo Runs
152(1)
Attacks on Bombers
152(3)
Understanding the Artificial Intelligence
155(8)
Decision-Making Hierarchy
156(1)
Inside the Head of the Enemy
156(4)
AI Maneuvers
158(1)
AI and Your Wingmen
159(1)
Squadron Formations
160(3)
Finger Four
160(1)
Shotai
161(1)
Echelon Right and Echelon Left
161(1)
Line Abreast
161(1)
Trail
162(1)
Box and Diamond
162(1)
Player Flyable Aircraft
163(38)
What's in a Name?
164(2)
Mitsubishi A6M Reisen (Type Zero Fighter)
166(6)
Cockpit Notes
167(3)
Flight Notes
170(1)
Tactics
171(1)
Kawanishi N1K2 Shiden-kai (Violet Lightning)
172(6)
Cockpit Notes
174(2)
Flight Notes
176(1)
Tactics
177(1)
Grumman F4F Wildcat
178(6)
Cockpit Notes
179(2)
Flight Notes
181(1)
Tactics
182(2)
Grumman F6F Hellcat
184(4)
Cockpit Notes
184(2)
Flight Notes
186(1)
Tactics
186(2)
Chance-Vought F4U Corsair
188(5)
Cockpit Notes
189(2)
Flight Notes
191(1)
Tactics
192(1)
Lockheed P-38 Lightning
193(8)
Cockpit Notes
195(2)
Flight Notes
197(1)
Tactics
198(3)
Non-Player Flyable Aircraft
201(24)
Nakajima Ki-43 Hayabusa (``Oscar'')
201(2)
Combat Notes
202(1)
Nakajima B5N (``Kate'')
203(2)
Combat Notes
204(1)
Aichi D3A (``Val'')
205(1)
Combat Notes
206(1)
Mitsubishi G4M (``Betty'')
206(3)
Combat Notes
207(2)
Bell P-39 Airacobra
209(2)
Combat Notes
210(1)
Douglas TBD Devastator
211(2)
Combat Notes
212(1)
Douglas SBD Dauntless
213(3)
Combat Notes
214(2)
Grumman TBF Avenger
216(1)
Combat Notes
216(1)
North American PBJ/B-25 Mitchell
217(2)
Combat Notes
218(1)
Consolidated PB4Y/B-24 Liberator
219(3)
Combat Notes
221(1)
Douglas R4D/C-47 Skytrain
222(3)
Combat Notes
223(2)
Missions and Campaigns
225(16)
Mission Briefing
225(3)
Mission Map
226(2)
Mission Goals
228(1)
Flying a Mission
228(5)
Responsibilities of Command
231(2)
Finishing a Mission
233(1)
Campaigns
234(7)
Pilot Careers
234(1)
Scuttlebutt
235(1)
Campaign Structure
235(6)
Using the Mission Builder
241(34)
How the Mission Builder Works
241(1)
Starting a New Mission
242(4)
Editing the Mission
246(10)
Flight Tab
247(2)
Route Tab
249(1)
Information Tab
250(1)
Moving Around on the Map
250(1)
Insert Mode
251(5)
Setting Mission Goals
256(1)
Triggers and Events
257(4)
Triggers
258(1)
Events
259(1)
Event Areas
260(1)
Alternate Routes
261(4)
Ending a Mission
264(1)
Front Lines
265(1)
Filters and Chart Labels
266(1)
Sharing Missions
267(1)
Editing Campaign Files
268(4)
Campaign Global Info and Strings
270(1)
Nodes
270(2)
Troubleshooting and Tips
272(3)
Playing Well with Others
275(8)
Getting Started in Multiplayer
275(2)
Playing in the MSN Gaming Zone
277(3)
Standard Rooms
278(1)
Rated Rooms
279(1)
Tournament Rooms
280(1)
Ladder Rooms
280(1)
Latency Indicator
280(1)
Etiquette, Honesty, and Hacking
281(2)
Appendix 283(10)
System Requirements
283(2)
Graphics Accelerator Cards
283(2)
Installation
285(1)
Game Controllers
286(4)
Force Feedback and USB
287(1)
Features, Features, Features
287(1)
Throttle Quadrants and Rudder Pedals
288(1)
Adjusting the Controller Settings
289(1)
Civilian Combat Flight Schools
290(1)
Reference Materials
291(2)
Index 293

Supplemental Materials

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The New copy of this book will include any supplemental materials advertised. Please check the title of the book to determine if it should include any access cards, study guides, lab manuals, CDs, etc.

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