The Mobile 3D Graphics API | |
Hello, 3D World! | |
Before You Start | |
Rendering Geometric Objects | |
Transformations | |
Lighting | |
Textures | |
Blending and Transparency | |
Scene Graph | |
M3G's Binary Format | |
Keyframe Animations | |
Dynamic Meshes | |
Appendices | |
Reference Geometry and Fragment Pipelines | |
3D Tools with M3G Support | |
Manufacturer Web Sites | |
Mascot Capsule API v3 | |
Java Bindings for OpenGL ES (JSR 239) | |
Examples in the Book | p. 26 |
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