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9783540737599

A Modern Approach to Intelligent Animation: Theory and Practice

by ; ;
  • ISBN13:

    9783540737599

  • ISBN10:

    3540737596

  • Format: Hardcover
  • Copyright: 2008-10-10
  • Publisher: Springer-Verlag New York Inc
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List Price: $189.00

Summary

Part of the new series, Advanced Topics in Science and Technology in China, this book discusses concepts, theory, and core technologies of intelligent theory and human animation, including video based human animation, and intelligent technology of motion data management and reusing. It introduces systems developed to demonstrate the technologies of video based animation. Each chapter is independent. Lively pictures and demos will be presented to make the theory and technologies more understandable. For researchers, this is a reference book and an update on the current status of human animation. For professionals, this is a guide for application development using human animation technologies. Yueting Zhuang received his PhD in Computer Science from Zhejiang University (1998). From 1997 to 1998, he was a visiting scholar at Beckman Institute, U. of Illinois, Urbana-Champaign. Now he is professor and vice dean of the College of Computer Science at Zhejiang University.

Author Biography

Yueting Zhuang received his PhD degree from the Department of Computer Science at Zhejiang University (1998). From 1997 to 1998, he studied as a visiting scholar at the Department of Computer Science and Beckman Institute, University of Illinois at Urbana-Champaign. Now he is the professor and vice dean of the College of Computer Science, Zhejiang University. He has published more than 100 papers in international renowned journals and conferences, topics including computer animation, graphics, multimedia analysis and retrieval. And he has been the PIs of several NSF China projects, 863-high tech projects, National 7th-5 and 8th-5 projects. As one of the key members, he was awarded the second prize by State Science & Technology Commission of China in year 1993, 2004 respectively and first prize by Chinese Academy of Sciences in October, 1992.

Table of Contents

Introductionp. 1
Traditional Computer Animation Techniquesp. 1
Key-frame Animationp. 1
Articulated Animationp. 3
Facial Expression Animationp. 7
Motion Capture Based Animation Techniquesp. 8
Definition of Motion Capturep. 8
Introduction of Motion Capture Techniquesp. 9
Summarizationp. 10
Motion Editing and Reuse Techniquesp. 12
Key-frame Editingp. 12
Motion Warpingp. 13
Per-frame Editingp. 13
Per-frame Motion Editing Combing Filtersp. 14
Spatio-temporal Constraint Based Motion Editingp. 14
Physical Property Based Motion Editingp. 16
Data-driven Animation Techniquesp. 16
Data Synthesis Oriented Character Animationp. 16
Environment Sensitive Character Animationp. 18
Intelligent Animationp. 19
Characteristics and Requirements of Intelligent Animationp. 19
Overview of Video-based Intelligent Animation Techniquesp. 20
Referencesp. 22
Natural Video-based Human Motion Capturep. 28
Human Motion Capture Based on Feature Trackingp. 29
Human Skeleton Modelp. 30
Feature Tracking in 2D Image Sequencep. 31
Reconstruction of 3D Human Motion Sequencep. 35
VBHAS V1.0p. 40
Discussionsp. 46
Human Motion Capture Based on Silhouettep. 46
Overviewp. 46
Silhouette Extraction and Analysisp. 47
Pose Recoveryp. 50
Motion Recoveryp. 52
Resultsp. 54
Discussionsp. 55
Referencesp. 57
Human Motion Capture Using Color Markersp. 59
Tracking Color Markersp. 59
Human Model and Color Spacep. 60
Kalman Filterp. 61
Edge Detection and Edge Extractionp. 61
Rectangle Constructionp. 64
Block Matching Algorithmp. 66
3D Recovery of Human Motion Datap. 67
Two-step Calibrationp. 67
Selection of Start Pointsp. 69
Solving for Other Jointsp. 71
Case Studies: VBHAS V2.0p. 73
Results of Human Motion Trackingp. 73
Results of Human Motion 3D Reconstructionp. 75
Referencesp. 75
Two-camera-based Human Motion Capturep. 77
Human Modelp. 77
Human Motion Feature Trackingp. 78
Feature Tracking Algorithms Based on Kalman Filter and Epipolar Constraintp. 78
Feature Tracking Based on Attribute Quantificationp. 84
Incomplete Motion Feature Tracking Algorithm in Video Sequencesp. 92
Human Motion Tracking in Video via HMMp. 99
3D Motion Reconstructionp. 102
Tsai Single Camera Linear Calibration Algorithmp. 103
Nonlinear and Non-coplanar Calibration Modelp. 105
3D Reconstruction of Motion Sequencesp. 106
Case Studies: VBHAS V3.0p. 108
Camera Calibrationp. 110
Feature Trackingp. 110
3D Reconstructionp. 115
Referencesp. 117
Video-based Facial Animation Techniquesp. 119
Facial Expression Hallucinationp. 120
Image-based Facial Expression Hallucinationp. 120
Video-based Facial Expression Hallucinationp. 131
Video-based Facial Expression Capturep. 141
Multiple Facial Feature Tracking Based on Bayesian Network Enhanced Prediction Modelp. 141
Multiple Facial Feature Tracking Based on Probability Graph Modelp. 153
3D Facial Expression Reconstructionp. 160
Video-based Human Face Modeling Techniquesp. 168
Dimensionality Reduction by LLEp. 168
Active Shape Model (ASM) and Active Appearance Model (AAM)p. 169
3D Face Modelingp. 170
Constraint-based Texture Mappingp. 172
Results and Discussionsp. 173
Facial Expression Driven Techniquep. 174
Data Driven Facial Animationp. 175
Bayesian Regressionp. 179
Results and Discussionsp. 181
Referencesp. 183
Intelligent Techniques for Processing and Management of Motion Datap. 185
Automatic Segmentation of 3D Human Motion Data into Primitive Actionsp. 186
Overview of Motion Data Segmentationp. 186
An Automatic 3D Human Motion Data Segmentation Approach Based on Non-linear Dimensionality Reductionp. 187
Results and Discussionsp. 193
Motion Data Abstractionp. 197
Overview of Motion Key-frame Extractionp. 197
Key-frame Extraction from MoCap Data Based on Layered Curve Simplification Algorithmp. 199
Results and Discussionsp. 207
Motion Data Retrievalp. 214
Motion Index Treep. 215
Content-based Motion Retrievalp. 220
Results and Discussionsp. 221
Referencesp. 226
Intelligent Motion Data Reusing Techniquesp. 229
3D Motion Editing and Synthesis Based on Wavelet Transformp. 229
Hierarchical Motion Descriptionp. 229
Motion Signal Analysis by Waveletp. 230
3D Motion Analysis and Synthesis Based on Wavelet Transformp. 231
Management of Motion Realityp. 235
Resultsp. 237
Motion Graph Modeling Based on Markov Chainp. 240
Motion Graph Buildingp. 241
3D Motion Generation Based on Motion Graphp. 245
Resultsp. 251
Automatic Synthesis and Editing of Motion Stylesp. 255
Motion Data Preprocessingp. 256
Motion Synthesis and Editing Algorithm for Single Style Componentp. 257
Motion Synthesis and Editing Algorithm for Multiple Style Componentsp. 258
Results and Discussionsp. 261
Referencesp. 265
Intelligent Techniques for Character Animationp. 267
Multiple Animated Characters Motion Fusionp. 269
Architecture of Multiple Animated Characters Motion Fusionp. 269
Collaboration of Multiple Animated Charactersp. 271
Solving Continuous Motionsp. 274
Motion Rectificationp. 278
Results and Discussionsp. 279
A Script Engine for Realistic Human Motion Generationp. 282
Motion Database Setupp. 283
Motion Scriptp. 285
Motion Generationp. 286
Results and Discussionsp. 288
Automatic Generation of Human Animation Based on Motion Programmingp. 291
Overviewp. 292
Roadmap Generationp. 294
Route Planningp. 296
Interaction and Optimizationp. 297
Motion Acquisitionp. 299
Animation Generationp. 303
Results and Discussionsp. 303
Referencesp. 305
Indexp. 307
Table of Contents provided by Ingram. All Rights Reserved.

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