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Series Preface | |
Acknowledgements | |
The Practice of Digital Heritage and the Heritage of Digital Practice | p. 1 |
Information: Data, Structure and Meaning | p. 9 |
Introduction to Part one | p. 11 |
A Brief History of Museum Computerization | p. 15 |
The Changing Role of Information Professionals in Museums | p. 22 |
What is Information in the Museum Context? | p. 28 |
The World of (Almost) Unique Objects | p. 39 |
Standards for Networked Cultural Heritage | p. 48 |
Database as Symbolic Form | p. 64 |
The Museum as Information Utility | p. 72 |
Museum Collections, Documentation and Shifting Knowledge Paradigms | p. 80 |
Semantic Dissonance: do we need (and do we understand) the semantic web? | p. 96 |
Building a Universal Digital Memory | p. 107 |
Space: Visits, Virtuality and Distance | p. 117 |
Introduction to Part Two | p. 119 |
On the Origins of the Virtual Museum | p. 121 |
From Malraux's Imaginary Museum to the Virtual Museum | p. 136 |
Virtual Spaces and Museums | p. 148 |
The Virtual Visit: towards a new concept for the electronic science centre | p. 153 |
Empowering the Remote Visitor: supporting social museum experiences among local and remote visitors | p. 159 |
Museums Outside Wails: mobile phones and the museum in the everyday | p. 170 |
Access: Ability, Usability And Connectivity | p. 177 |
Introduction to Part Three | p. 179 |
Access to Digital Heritage in Africa: bridging the digital divide | p. 181 |
My Dream of an Accessible Web Culture for Disabled People | p. 186 |
My Dream of an Accessible Web Culture for Disabled People: a re-evaluation | p. 189 |
Implementing a Holistic Approach to E-Learning Accessibility | p. 193 |
Usability Evaluation for Museum Websites | p. 204 |
Culture as a Driver of Innovation | p. 220 |
Interpretation: Communication, Interactivity And Learning | p. 225 |
Introduction to Part Four | p. 227 |
The Web and the Unassailable Voice | p. 229 |
When the Object is Digital: properties of digital surrogate objects and implications for learning | p. 237 |
Learning by Doing and Learning Through Play: an exploration of interactivity in virtual environments for children | p. 247 |
Interactivity and Collaboration: new forms of participation in museums, galleries and science centres | p. 266 |
Visitors' Use of Computer Exhibits: findings from five gruelling years of watching visitors getting it wrong | p. 281 |
Object: Authenticity, Authority And Trust | p. 291 |
Introduction to Part Five | p. 293 |
Museums and Virtuality | p. 295 |
When All You've Got is 'The Real Thing': museums and authenticity in the networked world | p. 306 |
Authenticity and Integrity in the Digital Environment: an exploratory analysis of the central role of trust | p. 314 |
Why Museums Matter | p. 332 |
Defining the Problem of Our Vanishing Memory: background, current status, models for resolution | p. 336 |
Curating New Media | p. 344 |
Delivery: Production, Evaluation and Sustain Ability | p. 351 |
Introduction to Part Six | p. 353 |
Managing New Technology Projects in Museums and Galleries | p. 355 |
Rationale for Digitization and Preservation | p. 365 |
'Speaking for Themselves': new media and 'Making the Modern World' | p. 379 |
The Evaluation of Museum Multimedia Applications: lessons from research | p. 391 |
A Survey on Digital Cultural Heritage Initiatives and Their Sustainability Concerns | p. 406 |
Futures: Priorities, Approaches and Aspirations | p. 417 |
Introduction to Part Seven | p. 419 |
Making the Total Museum Possible | p. 421 |
Museums in the Information Era: cultural connectors of time and space | p. 427 |
The Shape of Things to Come: museums in the technological landscape | p. 435 |
Digital Heritage and the Rise of Theory in Museum Computing | p. 454 |
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