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9780761531609

Myst III - Exile

by
  • ISBN13:

    9780761531609

  • ISBN10:

    0761531602

  • Format: Trade Paper
  • Copyright: 2001-04-01
  • Publisher: Prima Games
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List Price: $19.99

Summary

Is there a Perfect Place to Plan Revenge? Includes two layers of strategy: detailed walkthroughs or subtle hints Detailed maps of every Age Puzzle solution diagrams and the logic behind them All end game scenarios revealed "Historian's Journal" unveils completeMyst III: Exile backstory Atrus' Journal included

Table of Contents

Foreword vii
Introduction viii
How to Use This Book viii
The Golden Path Walkthrough ix
Soft Hints ix
Historian's Journal x
Atrus' Journal x
Tomahna
1(8)
Sun Room
3(2)
Alternate Interactions
4(1)
Atrus' Study
5(4)
J'nanin--The Lesson Age
9(36)
Observatory: Exterior (Top Floor)
11(1)
Island Perimeter
12(3)
The Greenhouse
15(1)
Observatory: Interior (First Floor)
16(3)
The Elevator Puzzle
19(5)
The Lever-Weights
21(1)
The Crank-Wheel
21(1)
The Gear Switch
22(1)
The Rotational Gears
23(1)
Observatory: Interior (Second Floor)
24(4)
Linking Book Telescopes
25(3)
Getting From J'nanin to Voltaic: The Energy Puzzle
28(8)
The Light Gun
29(1)
The Reflection Poles
30(3)
The Prism and the Color Wheel
33(2)
The Voltaic Book Code
35(1)
Getting From J'nanin to Amateria: The Dynamic Forces Puzzle
36(3)
Getting From J'nanin to Edanna: The Nature Puzzle
39(6)
Voltaic--The Age of Energy
45(37)
The Small Isle
47(2)
Power Plant
49(6)
Control Tower
50(2)
Gear Platform
52(1)
Waterwheel Corridor (Vanes)
53(2)
Electromagnet Chamber
55(5)
The Chasm
60(1)
Airship Dry Dock
61(2)
Lava Chamber
63(6)
Airship Dry Dock (Valve Puzzle)
69(4)
Valve Tower (The Elevator)
70(1)
Setting the Valves
70(3)
The Chasm Gantry
73(3)
The Inlet Gantry & Pylons
76(3)
Back to J'nanin
79(3)
Amateria--The Age of Dynamic Forces
82(33)
Arrival: Pagoda Walkway
84(2)
Balance Bridge
86(9)
The Lookout
87(1)
Control Panel
88(3)
Weight Room
91(2)
Adjusting the Fulcrum
93(2)
The Resonance Ring Puzzle
95(9)
Control Panel
95(1)
How the Timer Works
96(2)
Saavedro's Cave
98(1)
Setting the Resonance Rings
98(6)
Turntable Tracks
104(3)
Control Panel
104(3)
Tower Entry: The Hexagon Codes
107(6)
Tower Interior
109(2)
Switchyard Puzzle Solution
111(2)
Back to J'nanin
113(2)
Edanna--The Nature Age
115(33)
Deadwood Ridge
117(11)
Arrival: Middle Ridge
118(1)
Upper Ridge
119(4)
Lower Ridge: The Swing Vine
123(5)
Edanna Forest
128(11)
Edanna Swamp
139(6)
Darker Chamber
139(2)
Lighter Chamber
141(4)
The Grossamery Nest
145(1)
Back to J'nanin
146(2)
Narayan--The Age of Balance
148(17)
Chamber Roof
150(1)
How the Narayan Shields Work
151(2)
Middle Floor: The Inner Shield Code
153(6)
Bottom Floor: The Outer Shield Code
159(2)
Endgame Scenarios
161(4)
Immediately Throw the Router Switch
161(1)
Follow Saavedro to the Glide Ship
162(1)
Shut Down the Power
163(1)
Go Back Downstairs
163(1)
Set Saavedro Free
164(1)
Soft Hints
165(33)
How to Use Puzzle Hints
166(1)
General Hints
167(1)
Hints for J'nanin: The Lesson Age
168(6)
The Observatory
168(2)
The Energy Puzzle
170(2)
The Dynamic Forces Puzzle
172(1)
The Nature Puzzle
172(2)
Hints for Voltaic: Age of Energy
174(8)
Arrival
174(1)
Power Plant
174(2)
Electromagnet Chamber
176(1)
Airship Dry Dock
177(1)
Lava Chamber
178(2)
The Valve Puzzle
180(1)
Back to J'nanin
181(1)
Hints for Amateria: Age of Dynamic Forces
182(6)
Arrival
182(1)
Balance Bridge
182(2)
Resonance Rings
184(1)
Turntable Tracks
185(1)
The Central Tower
186(2)
Hints for Edanna: Age of Nature
188(7)
Deadwood Ridge
188(1)
The Bungie Swing Vine
189(1)
Edanna Forest
190(3)
Edanna Swamp
193(2)
Hints for Narayan: Age of Balance
195(3)
Historian's Journal: On the Narayan Exile and the Lesson Age of Atrus
198(9)
Atrus Creates the Lesson Age
199(1)
Narayan's Symbiosis: Culture and Tradition
200(1)
Atrus and Saavedro
201(2)
Sirrus and Achenar: Decay of Narayani Tradition
203(1)
Saavedro's Dilemma
204(1)
Saavedro on J'nanin
204(1)
A New Link to J'nanin
205(1)
Saavedro's Scheme
206(1)
Atrus' Journal
207

Supplemental Materials

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