Enhancing artificial intelligence in games by learning the opponent's playing style | p. 1 |
Using game engines for visualization in scientific applications | p. 11 |
An interactive visual canon platform | p. 23 |
Physical emotion induction and its use in entertainment : lessons learned | p. 33 |
Networked virtual marionette theater | p. 49 |
Entertainment computing in the orbit | p. 59 |
A collaborative science learning game environment for informal science education : DinoQuest Online | p. 71 |
Construction and evaluation of a robot dance system | p. 83 |
Context-aware fun and games with Bluetooth | p. 95 |
Comic layout for automatic comic generation from Game Log | p. 105 |
Computing inspiration i.plot | p. 117 |
Analysis and generation of Japanese folktales based on Vladimir Propp's methodology | p. 129 |
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