rent-now

Rent More, Save More! Use code: ECRENTAL

5% off 1 book, 7% off 2 books, 10% off 3+ books

9780387097008

New Frontiers for Entertainment Computing

by ; ; ;
  • ISBN13:

    9780387097008

  • ISBN10:

    0387097007

  • Format: Hardcover
  • Copyright: 2008-07-17
  • Publisher: Springer-Verlag New York Inc
  • Purchase Benefits
  • Free Shipping Icon Free Shipping On Orders Over $35!
    Your order must be $35 or more to qualify for free economy shipping. Bulk sales, PO's, Marketplace items, eBooks and apparel do not qualify for this offer.
  • eCampus.com Logo Get Rewarded for Ordering Your Textbooks! Enroll Now
List Price: $119.99 Save up to $100.19
  • Digital
    $42.90*
    Add to Cart

    DURATION
    PRICE
    *To support the delivery of the digital material to you, a digital delivery fee of $3.99 will be charged on each digital item.

Summary

This book constitutes the refereed proceedings of First IFIP Entertainment Computing Symposium held at the 20th World Computer Congress in Milano, Italy on September 7-10, 2008.The IFIP series publishes state-of-the-art results in the sciences and technologies of information and communication. The scope of the series includes: foundations of computer science; software theory and practice; education; computer applications in technology; communication systems; systems modeling and optimization; information systems; computers and society; computer systems technology; security and protection in information processing systems; artificial intelligence; and human-computer interaction. Proceedings and post-proceedings of refereed international conferences in computer science and interdisciplinary fields are featured. These results often precede journal publication and represent the most current research. The principal aim of the IFIP series is to encourage education and the dissemination and exchange of information about all aspects of computing.

Table of Contents

Enhancing artificial intelligence in games by learning the opponent's playing stylep. 1
Using game engines for visualization in scientific applicationsp. 11
An interactive visual canon platformp. 23
Physical emotion induction and its use in entertainment : lessons learnedp. 33
Networked virtual marionette theaterp. 49
Entertainment computing in the orbitp. 59
A collaborative science learning game environment for informal science education : DinoQuest Onlinep. 71
Construction and evaluation of a robot dance systemp. 83
Context-aware fun and games with Bluetoothp. 95
Comic layout for automatic comic generation from Game Logp. 105
Computing inspiration i.plotp. 117
Analysis and generation of Japanese folktales based on Vladimir Propp's methodologyp. 129
Table of Contents provided by Blackwell. All Rights Reserved.

Supplemental Materials

What is included with this book?

The New copy of this book will include any supplemental materials advertised. Please check the title of the book to determine if it should include any access cards, study guides, lab manuals, CDs, etc.

The Used, Rental and eBook copies of this book are not guaranteed to include any supplemental materials. Typically, only the book itself is included. This is true even if the title states it includes any access cards, study guides, lab manuals, CDs, etc.

Rewards Program