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9780520243972

New Media in the White Cube and Beyond : Curatorial Models for Digital Art

by
  • ISBN13:

    9780520243972

  • ISBN10:

    0520243978

  • Format: Hardcover
  • Copyright: 2008-12-15
  • Publisher: Univ of California Pr
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Summary

This provocative, cutting-edge anthology addresses the challenges of curating, presenting, and preserving new-media art--artworks that use digital technologies as media and emphasize process over object. As an art form that is inherently time based, dynamic, interactive, collaborative, customizable, and variable, new-media art resists objectification. It boldly challenges the traditional art world's customary methods of presentation and documentation as well as its approach to collection and preservation. Edited and introduced by Christiane Paul and featuring contributions by prominent practitioners in the field--institutional and independent curators, theorists, and conservators--this volume charts developments in an exciting field and addresses the conceptual, philosophical, and practical issues of both curating and presenting new-media art.

Table of Contents

Acknowledgmentsp. ix
Introductionp. 1
Positioning New Media Art and Curatorial Models
New Media Art and the Gallery in the Digital Agep. 13
Immateriality and Its Discontents: An Overview of Main Models and Issues for Curating New Mediap. 26
Interfacing New Media
Challenges for a Ubiquitous Museum: From the White Cube to the Black Box and Beyondp. 53
Curating Net Art: A Field Guidep. 76
From Object to Process and System
Distributed Curating and Immaterialityp. 87
Death by Wall Labelp. 106
Autonomous Cultural Zones
Participation, Flow, and the Redistribution of Authorship: The Challenges of Collaborative Exchange and New Media Curatorial Practicep. 135
Reconfiguring Curation: Noninstitutional New Media Curating and the Politics of Cultural Productionp. 163
Case Studies
Serious Gamesp. 191
(re)distributions: PDA, Information Appliance, and Nomadic Arts as Cultural Interventionp. 207
Seeing Double: Emulation in Theory and Practicep. 220
games: Computerspiele von KunstlerInnen (games: Computer games by artists)p. 233
Contributorsp. 251
List of Illustrationsp. 259
Indexp. 261
Table of Contents provided by Ingram. All Rights Reserved.

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